blob: ee031531fb0734312c8e69955dd92ab124db182e [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/container_layer.h"
#include <optional>
namespace flutter {
ContainerLayer::ContainerLayer() {}
void ContainerLayer::Add(std::shared_ptr<Layer> layer) {
layers_.emplace_back(std::move(layer));
}
void ContainerLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
TRACE_EVENT0("flutter", "ContainerLayer::Preroll");
SkRect child_paint_bounds = SkRect::MakeEmpty();
PrerollChildren(context, matrix, &child_paint_bounds);
set_paint_bounds(child_paint_bounds);
}
void ContainerLayer::Paint(PaintContext& context) const {
FML_DCHECK(needs_painting(context));
PaintChildren(context);
}
void ContainerLayer::PrerollChildren(PrerollContext* context,
const SkMatrix& child_matrix,
SkRect* child_paint_bounds) {
#if defined(LEGACY_FUCHSIA_EMBEDDER)
// If there is embedded Fuchsia content in the scene (a ChildSceneLayer),
// Layers that appear above the embedded content will be turned into their own
// Scenic layers.
child_layer_exists_below_ = context->child_scene_layer_exists_below;
context->child_scene_layer_exists_below = false;
#endif
// Platform views have no children, so context->has_platform_view should
// always be false.
FML_DCHECK(!context->has_platform_view);
bool child_has_platform_view = false;
for (auto& layer : layers_) {
// Reset context->has_platform_view to false so that layers aren't treated
// as if they have a platform view based on one being previously found in a
// sibling tree.
context->has_platform_view = false;
layer->Preroll(context, child_matrix);
if (layer->needs_system_composite()) {
set_needs_system_composite(true);
}
child_paint_bounds->join(layer->paint_bounds());
child_has_platform_view =
child_has_platform_view || context->has_platform_view;
}
context->has_platform_view = child_has_platform_view;
#if defined(LEGACY_FUCHSIA_EMBEDDER)
if (child_layer_exists_below_) {
set_needs_system_composite(true);
}
context->child_scene_layer_exists_below =
context->child_scene_layer_exists_below || child_layer_exists_below_;
#endif
}
void ContainerLayer::PaintChildren(PaintContext& context) const {
// We can no longer call FML_DCHECK here on the needs_painting(context)
// condition as that test is only valid for the PaintContext that
// is initially handed to a layer's Paint() method. By the time the
// layer calls PaintChildren(), though, it may have modified the
// PaintContext so the test doesn't work in this "context".
// Intentionally not tracing here as there should be no self-time
// and the trace event on this common function has a small overhead.
for (auto& layer : layers_) {
if (layer->needs_painting(context)) {
layer->Paint(context);
}
}
}
void ContainerLayer::TryToPrepareRasterCache(PrerollContext* context,
Layer* layer,
const SkMatrix& matrix) {
if (!context->has_platform_view && context->raster_cache &&
SkRect::Intersects(context->cull_rect, layer->paint_bounds())) {
context->raster_cache->Prepare(context, layer, matrix);
}
}
#if defined(LEGACY_FUCHSIA_EMBEDDER)
void ContainerLayer::CheckForChildLayerBelow(PrerollContext* context) {
// All ContainerLayers make the check in PrerollChildren.
}
void ContainerLayer::UpdateScene(std::shared_ptr<SceneUpdateContext> context) {
UpdateSceneChildren(context);
}
void ContainerLayer::UpdateSceneChildren(
std::shared_ptr<SceneUpdateContext> context) {
FML_DCHECK(needs_system_composite());
std::optional<SceneUpdateContext::Frame> frame;
if (child_layer_exists_below_) {
frame.emplace(
context, SkRRect::MakeRect(paint_bounds()), SK_ColorTRANSPARENT,
SkScalarRoundToInt(context->alphaf() * 255), "flutter::Layer");
frame->AddPaintLayer(this);
}
for (auto& layer : layers_) {
if (layer->needs_system_composite()) {
layer->UpdateScene(context);
}
}
}
#endif
MergedContainerLayer::MergedContainerLayer() {
// Ensure the layer has only one direct child.
//
// Any children will actually be added as children of this empty
// ContainerLayer which can be accessed via ::GetContainerLayer().
// If only one child is ever added to this layer then that child
// will become the layer returned from ::GetCacheableChild().
// If multiple child layers are added, then this implicit container
// child becomes the cacheable child, but at the potential cost of
// not being as stable in the raster cache from frame to frame.
ContainerLayer::Add(std::make_shared<ContainerLayer>());
}
void MergedContainerLayer::Add(std::shared_ptr<Layer> layer) {
GetChildContainer()->Add(std::move(layer));
}
ContainerLayer* MergedContainerLayer::GetChildContainer() const {
FML_DCHECK(layers().size() == 1);
return static_cast<ContainerLayer*>(layers()[0].get());
}
Layer* MergedContainerLayer::GetCacheableChild() const {
ContainerLayer* child_container = GetChildContainer();
if (child_container->layers().size() == 1) {
return child_container->layers()[0].get();
}
return child_container;
}
} // namespace flutter