blob: 5c13f56e8b9a1576bd2e500e07963b22a362b733 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/shader_mask_layer.h"
namespace flow {
ShaderMaskLayer::ShaderMaskLayer() = default;
ShaderMaskLayer::~ShaderMaskLayer() = default;
void ShaderMaskLayer::Paint(PaintContext& context) const {
TRACE_EVENT0("flutter", "ShaderMaskLayer::Paint");
FML_DCHECK(needs_painting());
Layer::AutoSaveLayer save =
Layer::AutoSaveLayer::Create(context, paint_bounds(), nullptr);
PaintChildren(context);
SkPaint paint;
paint.setBlendMode(blend_mode_);
paint.setShader(shader_);
context.leaf_nodes_canvas->translate(mask_rect_.left(), mask_rect_.top());
context.leaf_nodes_canvas->drawRect(
SkRect::MakeWH(mask_rect_.width(), mask_rect_.height()), paint);
}
} // namespace flow