blob: d119ea606d758514ceb8161b531e1f25a3fd9c3b [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/clip_path_layer.h"
#if defined(OS_FUCHSIA)
#include "lib/ui/scenic/cpp/commands.h"
#endif // defined(OS_FUCHSIA)
namespace flow {
ClipPathLayer::ClipPathLayer(Clip clip_behavior)
: clip_behavior_(clip_behavior) {
FML_DCHECK(clip_behavior != Clip::none);
}
ClipPathLayer::~ClipPathLayer() = default;
void ClipPathLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
SkRect previous_cull_rect = context->cull_rect;
SkRect clip_path_bounds = clip_path_.getBounds();
if (context->cull_rect.intersect(clip_path_bounds)) {
SkRect child_paint_bounds = SkRect::MakeEmpty();
PrerollChildren(context, matrix, &child_paint_bounds);
if (child_paint_bounds.intersect(clip_path_bounds)) {
set_paint_bounds(child_paint_bounds);
}
}
context->cull_rect = previous_cull_rect;
}
#if defined(OS_FUCHSIA)
void ClipPathLayer::UpdateScene(SceneUpdateContext& context) {
FML_DCHECK(needs_system_composite());
// TODO(MZ-140): Must be able to specify paths as shapes to nodes.
// Treating the shape as a rectangle for now.
auto bounds = clip_path_.getBounds();
scenic::Rectangle shape(context.session(), // session
bounds.width(), // width
bounds.height() // height
);
// TODO(liyuqian): respect clip_behavior_
SceneUpdateContext::Clip clip(context, shape, bounds);
UpdateSceneChildren(context);
}
#endif // defined(OS_FUCHSIA)
void ClipPathLayer::Paint(PaintContext& context) const {
TRACE_EVENT0("flutter", "ClipPathLayer::Paint");
FML_DCHECK(needs_painting());
SkAutoCanvasRestore save(context.internal_nodes_canvas, true);
context.internal_nodes_canvas->clipPath(clip_path_,
clip_behavior_ != Clip::hardEdge);
if (clip_behavior_ == Clip::antiAliasWithSaveLayer) {
context.internal_nodes_canvas->saveLayer(paint_bounds(), nullptr);
}
PaintChildren(context);
if (clip_behavior_ == Clip::antiAliasWithSaveLayer) {
context.internal_nodes_canvas->restore();
}
}
} // namespace flow