| /* |
| * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #include "sky/engine/core/rendering/style/BasicShapes.h" |
| |
| #include "sky/engine/core/css/BasicShapeFunctions.h" |
| #include "sky/engine/platform/CalculationValue.h" |
| #include "sky/engine/platform/LengthFunctions.h" |
| #include "sky/engine/platform/geometry/FloatRect.h" |
| #include "sky/engine/platform/graphics/Path.h" |
| |
| namespace blink { |
| |
| bool BasicShape::canBlend(const BasicShape* other) const |
| { |
| // FIXME: Support animations between different shapes in the future. |
| if (!other || !isSameType(*other)) |
| return false; |
| |
| // Just polygons with same number of vertices can be animated. |
| if (type() == BasicShape::BasicShapePolygonType |
| && (toBasicShapePolygon(this)->values().size() != toBasicShapePolygon(other)->values().size() |
| || toBasicShapePolygon(this)->windRule() != toBasicShapePolygon(other)->windRule())) |
| return false; |
| |
| // Circles with keywords for radii or center coordinates cannot be animated. |
| if (type() == BasicShape::BasicShapeCircleType) { |
| if (!toBasicShapeCircle(this)->radius().canBlend(toBasicShapeCircle(other)->radius())) |
| return false; |
| } |
| |
| // Ellipses with keywords for radii or center coordinates cannot be animated. |
| if (type() != BasicShape::BasicShapeEllipseType) |
| return true; |
| |
| return (toBasicShapeEllipse(this)->radiusX().canBlend(toBasicShapeEllipse(other)->radiusX()) |
| && toBasicShapeEllipse(this)->radiusY().canBlend(toBasicShapeEllipse(other)->radiusY())); |
| } |
| |
| bool BasicShapeCircle::operator==(const BasicShape& o) const |
| { |
| if (!isSameType(o)) |
| return false; |
| const BasicShapeCircle& other = toBasicShapeCircle(o); |
| return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radius == other.m_radius; |
| } |
| |
| float BasicShapeCircle::floatValueForRadiusInBox(FloatSize boxSize) const |
| { |
| if (m_radius.type() == BasicShapeRadius::Value) |
| return floatValueForLength(m_radius.value(), hypotf(boxSize.width(), boxSize.height()) / sqrtf(2)); |
| |
| FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boxSize); |
| |
| if (m_radius.type() == BasicShapeRadius::ClosestSide) |
| return std::min(std::min(center.x(), boxSize.width() - center.x()), std::min(center.y(), boxSize.height() - center.y())); |
| |
| // If radius.type() == BasicShapeRadius::FarthestSide. |
| return std::max(std::max(center.x(), boxSize.width() - center.x()), std::max(center.y(), boxSize.height() - center.y())); |
| } |
| |
| void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox) |
| { |
| ASSERT(path.isEmpty()); |
| FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size()); |
| float radius = floatValueForRadiusInBox(boundingBox.size()); |
| path.addEllipse(FloatRect( |
| center.x() - radius + boundingBox.x(), |
| center.y() - radius + boundingBox.y(), |
| radius * 2, |
| radius * 2 |
| )); |
| } |
| |
| PassRefPtr<BasicShape> BasicShapeCircle::blend(const BasicShape* other, double progress) const |
| { |
| ASSERT(type() == other->type()); |
| const BasicShapeCircle* o = toBasicShapeCircle(other); |
| RefPtr<BasicShapeCircle> result = BasicShapeCircle::create(); |
| |
| result->setCenterX(m_centerX.blend(o->centerX(), progress)); |
| result->setCenterY(m_centerY.blend(o->centerY(), progress)); |
| result->setRadius(m_radius.blend(o->radius(), progress)); |
| return result.release(); |
| } |
| |
| bool BasicShapeEllipse::operator==(const BasicShape& o) const |
| { |
| if (!isSameType(o)) |
| return false; |
| const BasicShapeEllipse& other = toBasicShapeEllipse(o); |
| return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radiusX == other.m_radiusX && m_radiusY == other.m_radiusY; |
| } |
| |
| float BasicShapeEllipse::floatValueForRadiusInBox(const BasicShapeRadius& radius, float center, float boxWidthOrHeight) const |
| { |
| if (radius.type() == BasicShapeRadius::Value) |
| return floatValueForLength(radius.value(), boxWidthOrHeight); |
| |
| if (radius.type() == BasicShapeRadius::ClosestSide) |
| return std::min(center, boxWidthOrHeight - center); |
| |
| ASSERT(radius.type() == BasicShapeRadius::FarthestSide); |
| return std::max(center, boxWidthOrHeight - center); |
| } |
| |
| void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox) |
| { |
| ASSERT(path.isEmpty()); |
| FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size()); |
| float radiusX = floatValueForRadiusInBox(m_radiusX, center.x(), boundingBox.width()); |
| float radiusY = floatValueForRadiusInBox(m_radiusY, center.y(), boundingBox.height()); |
| path.addEllipse(FloatRect( |
| center.x() - radiusX + boundingBox.x(), |
| center.y() - radiusY + boundingBox.y(), |
| radiusX * 2, |
| radiusY * 2 |
| )); |
| } |
| |
| PassRefPtr<BasicShape> BasicShapeEllipse::blend(const BasicShape* other, double progress) const |
| { |
| ASSERT(type() == other->type()); |
| const BasicShapeEllipse* o = toBasicShapeEllipse(other); |
| RefPtr<BasicShapeEllipse> result = BasicShapeEllipse::create(); |
| |
| if (m_radiusX.type() != BasicShapeRadius::Value || o->radiusX().type() != BasicShapeRadius::Value |
| || m_radiusY.type() != BasicShapeRadius::Value || o->radiusY().type() != BasicShapeRadius::Value) { |
| result->setCenterX(o->centerX()); |
| result->setCenterY(o->centerY()); |
| result->setRadiusX(o->radiusX()); |
| result->setRadiusY(o->radiusY()); |
| return result; |
| } |
| |
| result->setCenterX(m_centerX.blend(o->centerX(), progress)); |
| result->setCenterY(m_centerY.blend(o->centerY(), progress)); |
| result->setRadiusX(m_radiusX.blend(o->radiusX(), progress)); |
| result->setRadiusY(m_radiusY.blend(o->radiusY(), progress)); |
| return result.release(); |
| } |
| |
| void BasicShapePolygon::path(Path& path, const FloatRect& boundingBox) |
| { |
| ASSERT(path.isEmpty()); |
| ASSERT(!(m_values.size() % 2)); |
| size_t length = m_values.size(); |
| |
| if (!length) |
| return; |
| |
| path.moveTo(FloatPoint(floatValueForLength(m_values.at(0), boundingBox.width()) + boundingBox.x(), |
| floatValueForLength(m_values.at(1), boundingBox.height()) + boundingBox.y())); |
| for (size_t i = 2; i < length; i = i + 2) { |
| path.addLineTo(FloatPoint(floatValueForLength(m_values.at(i), boundingBox.width()) + boundingBox.x(), |
| floatValueForLength(m_values.at(i + 1), boundingBox.height()) + boundingBox.y())); |
| } |
| path.closeSubpath(); |
| } |
| |
| PassRefPtr<BasicShape> BasicShapePolygon::blend(const BasicShape* other, double progress) const |
| { |
| ASSERT(other && isSameType(*other)); |
| |
| const BasicShapePolygon* o = toBasicShapePolygon(other); |
| ASSERT(m_values.size() == o->values().size()); |
| ASSERT(!(m_values.size() % 2)); |
| |
| size_t length = m_values.size(); |
| RefPtr<BasicShapePolygon> result = BasicShapePolygon::create(); |
| if (!length) |
| return result.release(); |
| |
| result->setWindRule(o->windRule()); |
| |
| for (size_t i = 0; i < length; i = i + 2) { |
| result->appendPoint(m_values.at(i).blend(o->values().at(i), progress, ValueRangeAll), |
| m_values.at(i + 1).blend(o->values().at(i + 1), progress, ValueRangeAll)); |
| } |
| |
| return result.release(); |
| } |
| |
| bool BasicShapePolygon::operator==(const BasicShape& o) const |
| { |
| if (!isSameType(o)) |
| return false; |
| const BasicShapePolygon& other = toBasicShapePolygon(o); |
| return m_windRule == other.m_windRule && m_values == other.m_values; |
| } |
| |
| static FloatSize floatSizeForLengthSize(const LengthSize& lengthSize, const FloatRect& boundingBox) |
| { |
| return FloatSize(floatValueForLength(lengthSize.width(), boundingBox.width()), |
| floatValueForLength(lengthSize.height(), boundingBox.height())); |
| } |
| |
| void BasicShapeInset::path(Path& path, const FloatRect& boundingBox) |
| { |
| ASSERT(path.isEmpty()); |
| float left = floatValueForLength(m_left, boundingBox.width()); |
| float top = floatValueForLength(m_top, boundingBox.height()); |
| path.addRoundedRect( |
| FloatRect( |
| left + boundingBox.x(), |
| top + boundingBox.y(), |
| std::max<float>(boundingBox.width() - left - floatValueForLength(m_right, boundingBox.width()), 0), |
| std::max<float>(boundingBox.height() - top - floatValueForLength(m_bottom, boundingBox.height()), 0) |
| ), |
| floatSizeForLengthSize(m_topLeftRadius, boundingBox), |
| floatSizeForLengthSize(m_topRightRadius, boundingBox), |
| floatSizeForLengthSize(m_bottomLeftRadius, boundingBox), |
| floatSizeForLengthSize(m_bottomRightRadius, boundingBox) |
| ); |
| } |
| |
| PassRefPtr<BasicShape> BasicShapeInset::blend(const BasicShape* other, double) const |
| { |
| ASSERT(type() == other->type()); |
| // FIXME: Implement blend for BasicShapeInset. |
| return nullptr; |
| } |
| |
| bool BasicShapeInset::operator==(const BasicShape& o) const |
| { |
| if (!isSameType(o)) |
| return false; |
| const BasicShapeInset& other = toBasicShapeInset(o); |
| return m_right == other.m_right |
| && m_top == other.m_top |
| && m_bottom == other.m_bottom |
| && m_left == other.m_left |
| && m_topLeftRadius == other.m_topLeftRadius |
| && m_topRightRadius == other.m_topRightRadius |
| && m_bottomRightRadius == other.m_bottomRightRadius |
| && m_bottomLeftRadius == other.m_bottomLeftRadius; |
| } |
| |
| } |