| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_FLOW_RASTER_CACHE_UTIL_H_ | |
| #define FLUTTER_FLOW_RASTER_CACHE_UTIL_H_ | |
| #include "flutter/fml/logging.h" | |
| #include "include/core/SkM44.h" | |
| #include "include/core/SkMatrix.h" | |
| #include "include/core/SkRect.h" | |
| namespace flutter { | |
| struct RasterCacheUtil { | |
| // The default max number of picture and display list raster caches to be | |
| // generated per frame. Generating too many caches in one frame may cause jank | |
| // on that frame. This limit allows us to throttle the cache and distribute | |
| // the work across multiple frames. | |
| static constexpr int kDefaultPictureAndDisplayListCacheLimitPerFrame = 3; | |
| // The ImageFilterLayer might cache the filtered output of this layer | |
| // if the layer remains stable (if it is not animating for instance). | |
| // If the ImageFilterLayer is not the same between rendered frames, | |
| // though, it will cache its children instead and filter their cached | |
| // output on the fly. | |
| // Caching just the children saves the time to render them and also | |
| // avoids a rendering surface switch to draw them. | |
| // Caching the layer itself avoids all of that and additionally avoids | |
| // the cost of applying the filter, but can be worse than caching the | |
| // children if the filter itself is not stable from frame to frame. | |
| // This constant controls how many times we will Preroll and Paint this | |
| // same ImageFilterLayer before we consider the layer and filter to be | |
| // stable enough to switch from caching the children to caching the | |
| // filtered output of this layer. | |
| static constexpr int kMinimumRendersBeforeCachingFilterLayer = 3; | |
| static bool CanRasterizeRect(const SkRect& cull_rect) { | |
| if (cull_rect.isEmpty()) { | |
| // No point in ever rasterizing an empty display list. | |
| return false; | |
| } | |
| if (!cull_rect.isFinite()) { | |
| // Cannot attempt to rasterize into an infinitely large surface. | |
| FML_LOG(INFO) << "Attempted to raster cache non-finite display list"; | |
| return false; | |
| } | |
| return true; | |
| } | |
| static SkRect GetDeviceBounds(const SkRect& rect, const SkMatrix& ctm) { | |
| SkRect device_rect; | |
| ctm.mapRect(&device_rect, rect); | |
| return device_rect; | |
| } | |
| static SkRect GetRoundedOutDeviceBounds(const SkRect& rect, | |
| const SkMatrix& ctm) { | |
| SkRect device_rect; | |
| ctm.mapRect(&device_rect, rect); | |
| device_rect.roundOut(&device_rect); | |
| return device_rect; | |
| } | |
| /** | |
| * @brief Snap the translation components of the matrix to integers. | |
| * | |
| * The snapping will only happen if the matrix only has scale and translation | |
| * transformations. This is used, along with GetRoundedOutDeviceBounds, to | |
| * ensure that the textures drawn by the raster cache are exactly aligned to | |
| * physical pixels. Any layers that participate in raster caching must align | |
| * themselves to physical pixels even when not cached to prevent a change in | |
| * apparent location if caching is later applied. | |
| * | |
| * @param ctm the current transformation matrix. | |
| * @return SkMatrix the snapped transformation matrix. | |
| */ | |
| static SkMatrix GetIntegralTransCTM(const SkMatrix& ctm) { | |
| // Avoid integral snapping if the matrix has complex transformation to avoid | |
| // the artifact observed in https://github.com/flutter/flutter/issues/41654. | |
| if (!ctm.isScaleTranslate()) { | |
| return ctm; | |
| } | |
| SkMatrix result = ctm; | |
| result[SkMatrix::kMTransX] = SkScalarRoundToScalar(ctm.getTranslateX()); | |
| result[SkMatrix::kMTransY] = SkScalarRoundToScalar(ctm.getTranslateY()); | |
| return result; | |
| } | |
| /** | |
| * @brief Snap the translation components of the matrix to integers. | |
| * | |
| * The snapping will only happen if the matrix only has scale and translation | |
| * transformations. This is used, along with GetRoundedOutDeviceBounds, to | |
| * ensure that the textures drawn by the raster cache are exactly aligned to | |
| * physical pixels. Any layers that participate in raster caching must align | |
| * themselves to physical pixels even when not cached to prevent a change in | |
| * apparent location if caching is later applied. | |
| * | |
| * @param ctm the current transformation matrix. | |
| * @return SkM44 the snapped transformation matrix. | |
| */ | |
| static SkM44 GetIntegralTransCTM(const SkM44& ctm) { | |
| // Avoid integral snapping if the matrix has complex transformation to avoid | |
| // the artifact observed in https://github.com/flutter/flutter/issues/41654. | |
| if (ctm.rc(0, 1) != 0 || ctm.rc(0, 2) != 0) { | |
| // X multiplied by either Y or Z | |
| return ctm; | |
| } | |
| if (ctm.rc(1, 0) != 0 || ctm.rc(1, 2) != 0) { | |
| // Y multiplied by either X or Z | |
| return ctm; | |
| } | |
| // We do not need to worry about the Z row unless the W row | |
| // has perspective entries... | |
| if (ctm.rc(3, 0) != 0 || ctm.rc(3, 1) != 0 || ctm.rc(3, 2) != 0 || | |
| ctm.rc(3, 3) != 1) { | |
| // W not identity row, therefore perspective is applied | |
| return ctm; | |
| } | |
| SkM44 result = ctm; | |
| result.setRC(0, 3, SkScalarRoundToScalar(ctm.rc(0, 3))); | |
| result.setRC(1, 3, SkScalarRoundToScalar(ctm.rc(1, 3))); | |
| // No need to worry about Z translation because it has no effect | |
| // without perspective entries... | |
| return result; | |
| } | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_FLOW_RASTER_CACHE_UTIL_H_ |