| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_ASSETS_ASSET_MANAGER_H_ | |
| #define FLUTTER_ASSETS_ASSET_MANAGER_H_ | |
| #include <deque> | |
| #include <memory> | |
| #include <string> | |
| #include <optional> | |
| #include "flutter/assets/asset_resolver.h" | |
| #include "flutter/fml/macros.h" | |
| #include "flutter/fml/memory/ref_counted.h" | |
| namespace flutter { | |
| class AssetManager final : public AssetResolver { | |
| public: | |
| AssetManager(); | |
| ~AssetManager() override; | |
| //-------------------------------------------------------------------------- | |
| /// @brief Adds an asset resolver to the front of the resolver queue. | |
| /// Assets would be loaded from this resolver before any follwing | |
| /// resolvers. | |
| /// | |
| /// @return Returns whether this resolver is valid and has been added to | |
| /// the resolver queue. | |
| bool PushFront(std::unique_ptr<AssetResolver> resolver); | |
| //-------------------------------------------------------------------------- | |
| /// @brief Adds an asset resolver to the end of the resolver queue. | |
| /// Assets would be loaded from this resolver after any previous | |
| /// resolvers. | |
| /// | |
| /// @return Returns whether this resolver is valid and has been added to | |
| /// the resolver queue. | |
| bool PushBack(std::unique_ptr<AssetResolver> resolver); | |
| //-------------------------------------------------------------------------- | |
| /// @brief Replaces an asset resolver of the specified `type` with | |
| /// `updated_asset_resolver`. The matching AssetResolver is | |
| /// removed and replaced with `updated_asset_resolvers`. | |
| /// | |
| /// AssetResolvers should be updated when the existing resolver | |
| /// becomes obsolete and a newer one becomes available that | |
| /// provides updated access to the same type of assets as the | |
| /// existing one. This update process is meant to be performed | |
| /// at runtime. | |
| /// | |
| /// If a null resolver is provided, nothing will be done. If no | |
| /// matching resolver is found, the provided resolver will be | |
| /// added to the end of the AssetManager resolvers queue. The | |
| /// replacement only occurs with the first matching resolver. | |
| /// Any additional matching resolvers are untouched. | |
| /// | |
| /// @param[in] updated_asset_resolver The asset resolver to replace the | |
| /// resolver of matching type with. | |
| /// | |
| /// @param[in] type The type of AssetResolver to update. Only resolvers of | |
| /// the specified type will be replaced by the updated | |
| /// resolver. | |
| /// | |
| void UpdateResolverByType( | |
| std::unique_ptr<AssetResolver> updated_asset_resolver, | |
| AssetResolver::AssetResolverType type); | |
| std::deque<std::unique_ptr<AssetResolver>> TakeResolvers(); | |
| // |AssetResolver| | |
| bool IsValid() const override; | |
| // |AssetResolver| | |
| bool IsValidAfterAssetManagerChange() const override; | |
| // |AssetResolver| | |
| AssetResolver::AssetResolverType GetType() const override; | |
| // |AssetResolver| | |
| std::unique_ptr<fml::Mapping> GetAsMapping( | |
| const std::string& asset_name) const override; | |
| // |AssetResolver| | |
| std::vector<std::unique_ptr<fml::Mapping>> GetAsMappings( | |
| const std::string& asset_pattern, | |
| const std::optional<std::string>& subdir) const override; | |
| private: | |
| std::deque<std::unique_ptr<AssetResolver>> resolvers_; | |
| FML_DISALLOW_COPY_AND_ASSIGN(AssetManager); | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_ASSETS_ASSET_MANAGER_H_ |