blob: 6317959a9cb3d51ddc8c8a9f3e88999d29faed6a [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FML_PLATFORM_WIN_MESSAGE_LOOP_WIN_H_
#define FLUTTER_FML_PLATFORM_WIN_MESSAGE_LOOP_WIN_H_
#include <atomic>
#include <windows.h>
#include "flutter/fml/macros.h"
#include "flutter/fml/message_loop_impl.h"
#include "flutter/fml/unique_object.h"
namespace fml {
class MessageLoopWin : public MessageLoopImpl {
private:
struct UniqueHandleTraits {
static HANDLE InvalidValue() { return NULL; }
static bool IsValid(HANDLE value) { return value != NULL; }
static void Free(HANDLE value) { CloseHandle(value); }
};
bool running_;
fml::UniqueObject<HANDLE, UniqueHandleTraits> timer_;
MessageLoopWin();
~MessageLoopWin() override;
void Run() override;
void Terminate() override;
void WakeUp(fml::TimePoint time_point) override;
FML_FRIEND_MAKE_REF_COUNTED(MessageLoopWin);
FML_FRIEND_REF_COUNTED_THREAD_SAFE(MessageLoopWin);
FML_DISALLOW_COPY_AND_ASSIGN(MessageLoopWin);
};
} // namespace fml
#endif // FLUTTER_FML_PLATFORM_GENERIC_MESSAGE_LOOP_GENERIC_H_