| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| precision mediump float; | |
| #include <impeller/blending.glsl> | |
| #include <impeller/types.glsl> | |
| f16vec3 Blend(f16vec3 dst, f16vec3 src) { | |
| return IPBlendSoftLight(dst, src); | |
| } | |
| #include "advanced_blend.glsl" |