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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_WINDOW_BINDING_HANDLER_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_WINDOW_BINDING_HANDLER_H_
#include <windows.h>
#include <string>
#include <variant>
#include "flutter/shell/platform/common/geometry.h"
#include "flutter/shell/platform/windows/public/flutter_windows.h"
#include "flutter/shell/platform/windows/window_binding_handler_delegate.h"
#ifdef WINUWP
#include <third_party/cppwinrt/generated/winrt/Windows.ApplicationModel.Activation.h>
#include <third_party/cppwinrt/generated/winrt/Windows.UI.Composition.h>
#endif
namespace flutter {
class FlutterWindowsView;
// Structure containing physical bounds of a Window
struct PhysicalWindowBounds {
size_t width;
size_t height;
};
// Type representing an underlying platform window.
#ifdef WINUWP
using PlatformWindow =
winrt::Windows::ApplicationModel::Core::CoreApplicationView;
#else
using PlatformWindow = HWND;
#endif
// Type representing a platform object that can be accepted by the Angle
// rendering layer to bind to and render pixels into.
#ifdef WINUWP
using WindowsRenderTarget =
std::variant<winrt::Windows::UI::Composition::SpriteVisual,
winrt::Windows::UI::Core::CoreWindow,
HWND>;
#else
using WindowsRenderTarget = std::variant<HWND>;
#endif
// Abstract class for binding Windows platform windows to Flutter views.
class WindowBindingHandler {
public:
virtual ~WindowBindingHandler() = default;
// Sets the delegate used to communicate state changes from window to view
// such as key presses, mouse position updates etc.
virtual void SetView(WindowBindingHandlerDelegate* view) = 0;
// Returns a valid WindowsRenderTarget representing the platform object that
// rendering can be bound to by ANGLE rendering backend.
virtual WindowsRenderTarget GetRenderTarget() = 0;
// Returns a valid PlatformWindow representing the backing
// window.
virtual PlatformWindow GetPlatformWindow() = 0;
// Returns the scale factor for the backing window.
virtual float GetDpiScale() = 0;
// Returns whether the PlatformWindow is currently visible.
virtual bool IsVisible() = 0;
// Returns the bounds of the backing window in physical pixels.
virtual PhysicalWindowBounds GetPhysicalWindowBounds() = 0;
// Invoked after the window has been resized.
virtual void OnWindowResized() = 0;
// Sets the cursor that should be used when the mouse is over the Flutter
// content. See mouse_cursor.dart for the values and meanings of cursor_name.
virtual void UpdateFlutterCursor(const std::string& cursor_name) = 0;
// Invoked when the cursor/composing rect has been updated in the framework.
virtual void OnCursorRectUpdated(const Rect& rect) = 0;
// Invoked when the Embedder provides us with new bitmap data for the contents
// of this Flutter view.
//
// Returns whether the surface was successfully updated or not.
virtual bool OnBitmapSurfaceUpdated(const void* allocation,
size_t row_bytes,
size_t height) = 0;
// Invoked when the app ends IME composing, such when the active text input
// client is cleared.
virtual void OnResetImeComposing() = 0;
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_WINDOW_BINDING_HANDLER_H_