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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_SEQUENTIAL_ID_GENERATOR_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_SEQUENTIAL_ID_GENERATOR_H_
#include <cstdint>
#include <unordered_map>
namespace flutter {
// This is used to generate a series of sequential ID numbers in a way that a
// new ID is always the lowest possible ID in the sequence.
//
// based on
// https://source.chromium.org/chromium/chromium/src/+/master:ui/gfx/sequential_id_generator.h
class SequentialIdGenerator {
public:
// Creates a new generator with the specified lower bound and uppoer bound for
// the IDs.
explicit SequentialIdGenerator(uint32_t min_id, uint32_t max_id);
~SequentialIdGenerator();
// Generates a unique ID to represent |number|. The generated ID is the
// smallest available ID greater than or equal to the |min_id| specified
// during creation of the generator.
uint32_t GetGeneratedId(uint32_t number);
// Checks to see if the generator currently has a unique ID generated for
// |number|.
bool HasGeneratedIdFor(uint32_t number) const;
// Removes the ID previously generated for |number| by calling
// |GetGeneratedID()| - does nothing if the number is not mapped.
void ReleaseNumber(uint32_t number);
// Releases ID previously generated by calling |GetGeneratedID()|. Does
// nothing if the ID is not mapped.
void ReleaseId(uint32_t id);
private:
typedef std::unordered_map<uint32_t, uint32_t> IdMap;
uint32_t GetNextAvailableId();
void UpdateNextAvailableIdAfterRelease(uint32_t id);
IdMap number_to_id_;
IdMap id_to_number_;
const uint32_t min_id_;
const uint32_t max_id_;
uint32_t min_available_id_;
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_SEQUENTIAL_ID_GENERATOR_H_