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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_
#define FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_
#include <map>
#include <memory>
#include <optional>
#include <vector>
#include "flutter/shell/platform/common/client_wrapper/binary_messenger_impl.h"
#include "flutter/shell/platform/common/client_wrapper/include/flutter/basic_message_channel.h"
#include "flutter/shell/platform/common/incoming_message_dispatcher.h"
#include "flutter/shell/platform/embedder/embedder.h"
#include "flutter/shell/platform/windows/angle_surface_manager.h"
#include "flutter/shell/platform/windows/flutter_project_bundle.h"
#include "flutter/shell/platform/windows/flutter_windows_texture_registrar.h"
#include "flutter/shell/platform/windows/public/flutter_windows.h"
#include "flutter/shell/platform/windows/task_runner.h"
#include "flutter/shell/platform/windows/window_state.h"
#include "third_party/rapidjson/include/rapidjson/document.h"
#ifndef WINUWP
#include "flutter/shell/platform/windows/window_proc_delegate_manager_win32.h" // nogncheck
#endif
namespace flutter {
class FlutterWindowsView;
// Manages state associated with the underlying FlutterEngine that isn't
// related to its display.
//
// In most cases this will be associated with a FlutterView, but if not will
// run in headless mode.
class FlutterWindowsEngine {
public:
// Creates a new Flutter engine object configured to run |project|.
explicit FlutterWindowsEngine(const FlutterProjectBundle& project);
virtual ~FlutterWindowsEngine();
// Prevent copying.
FlutterWindowsEngine(FlutterWindowsEngine const&) = delete;
FlutterWindowsEngine& operator=(FlutterWindowsEngine const&) = delete;
// Starts running the engine with the given entrypoint. If null, defaults to
// main().
//
// Returns false if the engine couldn't be started.
bool RunWithEntrypoint(const char* entrypoint);
// Returns true if the engine is currently running.
bool running() { return engine_ != nullptr; }
// Stops the engine. This invalidates the pointer returned by engine().
//
// Returns false if stopping the engine fails, or if it was not running.
bool Stop();
// Sets the view that is displaying this engine's content.
void SetView(FlutterWindowsView* view);
// The view displaying this engine's content, if any. This will be null for
// headless engines.
FlutterWindowsView* view() { return view_; }
// Returns the currently configured Plugin Registrar.
FlutterDesktopPluginRegistrarRef GetRegistrar();
// Sets |callback| to be called when the plugin registrar is destroyed.
void SetPluginRegistrarDestructionCallback(
FlutterDesktopOnPluginRegistrarDestroyed callback);
// Sets switches member to the given switches.
void SetSwitches(const std::vector<std::string>& switches);
FlutterDesktopMessengerRef messenger() { return messenger_.get(); }
IncomingMessageDispatcher* message_dispatcher() {
return message_dispatcher_.get();
}
TaskRunner* task_runner() { return task_runner_.get(); }
FlutterWindowsTextureRegistrar* texture_registrar() {
return texture_registrar_.get();
}
// The ANGLE surface manager object. If this is nullptr, then we are
// rendering using software instead of OpenGL.
AngleSurfaceManager* surface_manager() { return surface_manager_.get(); }
#ifndef WINUWP
WindowProcDelegateManagerWin32* window_proc_delegate_manager() {
return window_proc_delegate_manager_.get();
}
#endif
// Informs the engine that the window metrics have changed.
void SendWindowMetricsEvent(const FlutterWindowMetricsEvent& event);
// Informs the engine of an incoming pointer event.
void SendPointerEvent(const FlutterPointerEvent& event);
// Informs the engine of an incoming key event.
void SendKeyEvent(const FlutterKeyEvent& event,
FlutterKeyEventCallback callback,
void* user_data);
// Sends the given message to the engine, calling |reply| with |user_data|
// when a response is received from the engine if they are non-null.
bool SendPlatformMessage(const char* channel,
const uint8_t* message,
const size_t message_size,
const FlutterDesktopBinaryReply reply,
void* user_data);
// Sends the given data as the response to an earlier platform message.
void SendPlatformMessageResponse(
const FlutterDesktopMessageResponseHandle* handle,
const uint8_t* data,
size_t data_length);
// Callback passed to Flutter engine for notifying window of platform
// messages.
void HandlePlatformMessage(const FlutterPlatformMessage*);
// Informs the engine that the system font list has changed.
void ReloadSystemFonts();
// Informs the engine that the platform brightness has changed.
void ReloadPlatformBrightness();
// Attempts to register the texture with the given |texture_id|.
bool RegisterExternalTexture(int64_t texture_id);
// Attempts to unregister the texture with the given |texture_id|.
bool UnregisterExternalTexture(int64_t texture_id);
// Notifies the engine about a new frame being available for the
// given |texture_id|.
bool MarkExternalTextureFrameAvailable(int64_t texture_id);
// Dispatches a semantics action to the specified semantics node.
bool DispatchSemanticsAction(uint64_t id,
FlutterSemanticsAction action,
const std::vector<uint8_t>& data);
// Informs the engine that the semantics enabled state has changed.
void UpdateSemanticsEnabled(bool enabled);
// Returns true if the semantics tree is enabled.
bool semantics_enabled() const { return semantics_enabled_; }
private:
// Allows swapping out embedder_api_ calls in tests.
friend class EngineModifier;
// Sends system settings (e.g., locale) to the engine.
//
// Should be called just after the engine is run, and after any relevant
// system changes.
void SendSystemSettings();
// The handle to the embedder.h engine instance.
FLUTTER_API_SYMBOL(FlutterEngine) engine_ = nullptr;
FlutterEngineProcTable embedder_api_ = {};
std::unique_ptr<FlutterProjectBundle> project_;
// AOT data, if any.
UniqueAotDataPtr aot_data_;
// The view displaying the content running in this engine, if any.
FlutterWindowsView* view_ = nullptr;
// Task runner for tasks posted from the engine.
std::unique_ptr<TaskRunner> task_runner_;
// The plugin messenger handle given to API clients.
std::unique_ptr<FlutterDesktopMessenger> messenger_;
// A wrapper around messenger_ for interacting with client_wrapper-level APIs.
std::unique_ptr<BinaryMessengerImpl> messenger_wrapper_;
// Message dispatch manager for messages from engine_.
std::unique_ptr<IncomingMessageDispatcher> message_dispatcher_;
// The plugin registrar handle given to API clients.
std::unique_ptr<FlutterDesktopPluginRegistrar> plugin_registrar_;
// The texture registrar.
std::unique_ptr<FlutterWindowsTextureRegistrar> texture_registrar_;
// Resolved OpenGL functions used by external texture implementations.
GlProcs gl_procs_ = {};
// An object used for intializing Angle and creating / destroying render
// surfaces. Surface creation functionality requires a valid render_target.
// May be nullptr if ANGLE failed to initialize.
std::unique_ptr<AngleSurfaceManager> surface_manager_;
// The MethodChannel used for communication with the Flutter engine.
std::unique_ptr<BasicMessageChannel<rapidjson::Document>> settings_channel_;
// A callback to be called when the engine (and thus the plugin registrar)
// is being destroyed.
FlutterDesktopOnPluginRegistrarDestroyed
plugin_registrar_destruction_callback_ = nullptr;
bool semantics_enabled_ = false;
#ifndef WINUWP
// The manager for WindowProc delegate registration and callbacks.
std::unique_ptr<WindowProcDelegateManagerWin32> window_proc_delegate_manager_;
#endif
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_WINDOWS_FLUTTER_WINDOWS_ENGINE_H_