blob: c320e6896ffe8f45aa1a36f1901dd2796afa7a19 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/container_layer.h"
namespace flow {
ContainerLayer::ContainerLayer() {
ctm_.setIdentity();
}
ContainerLayer::~ContainerLayer() {}
void ContainerLayer::Add(std::unique_ptr<Layer> layer) {
layer->set_parent(this);
layers_.push_back(std::move(layer));
}
void ContainerLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
TRACE_EVENT0("flutter", "ContainerLayer::Preroll");
PrerollChildren(context, matrix);
set_paint_bounds(context->child_paint_bounds);
}
void ContainerLayer::PrerollChildren(PrerollContext* context,
const SkMatrix& matrix) {
SkRect child_paint_bounds = SkRect::MakeEmpty();
for (auto& layer : layers_) {
PrerollContext child_context = *context;
FTL_DCHECK(child_context.child_paint_bounds.isEmpty());
layer->Preroll(&child_context, matrix);
if (layer->needs_system_composite())
set_needs_system_composite(true);
child_paint_bounds.join(child_context.child_paint_bounds);
}
context->child_paint_bounds = child_paint_bounds;
if (needs_system_composite())
ctm_ = matrix;
}
void ContainerLayer::PaintChildren(PaintContext& context) const {
FTL_DCHECK(!needs_system_composite());
// Intentionally not tracing here as there should be no self-time
// and the trace event on this common function has a small overhead.
for (auto& layer : layers_)
layer->Paint(context);
}
#if defined(OS_FUCHSIA)
void ContainerLayer::UpdateScene(SceneUpdateContext& context,
mozart::Node* container) {
UpdateSceneChildren(context, container);
}
void ContainerLayer::UpdateSceneChildrenInsideNode(SceneUpdateContext& context,
mozart::Node* container,
mozart::NodePtr node) {
FTL_DCHECK(needs_system_composite());
UpdateSceneChildren(context, node.get());
context.FinalizeCurrentPaintTaskIfNeeded(node.get(), ctm());
context.AddChildNode(container, std::move(node));
}
void ContainerLayer::UpdateSceneChildren(SceneUpdateContext& context,
mozart::Node* container) {
FTL_DCHECK(needs_system_composite());
for (auto& layer : layers_) {
if (layer->needs_system_composite()) {
context.FinalizeCurrentPaintTaskIfNeeded(container, ctm());
layer->UpdateScene(context, container);
} else {
context.AddLayerToCurrentPaintTask(layer.get());
}
}
}
#endif // defined(OS_FUCHSIA)
} // namespace flow