| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef FLUTTER_SHELL_PLATFORM_WINDOWS_CLIENT_WRAPPER_INCLUDE_FLUTTER_DART_PROJECT_H_ |
| #define FLUTTER_SHELL_PLATFORM_WINDOWS_CLIENT_WRAPPER_INCLUDE_FLUTTER_DART_PROJECT_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| namespace flutter { |
| |
| // A set of Flutter and Dart assets used to initialize a Flutter engine. |
| class DartProject { |
| public: |
| // Creates a DartProject from a directory path. The directory should contain |
| // the following top-level items: |
| // - icudtl.dat (provided as a resource by the Flutter tool) |
| // - flutter_assets (as built by the Flutter tool) |
| // - app.so, for an AOT build (as built by the Flutter tool) |
| // |
| // The path can either be absolute, or relative to the directory containing |
| // the running executable. |
| explicit DartProject(const std::wstring& path) { |
| assets_path_ = path + L"\\flutter_assets"; |
| icu_data_path_ = path + L"\\icudtl.dat"; |
| aot_library_path_ = path + L"\\app.so"; |
| } |
| |
| ~DartProject() = default; |
| |
| // Switches to pass to the Flutter engine. See |
| // https://github.com/flutter/engine/blob/master/shell/common/switches.h |
| // for details. Not all switches will apply to embedding mode. Switches have |
| // not stability guarantee, and are subject to change without notice. |
| // |
| // Note: This WILL BE REMOVED in the future. If you call this, please see |
| // https://github.com/flutter/flutter/issues/38569. |
| void SetEngineSwitches(const std::vector<std::string>& switches) { |
| engine_switches_ = switches; |
| } |
| |
| private: |
| // Accessors for internals are private, so that they can be changed if more |
| // flexible options for project structures are needed later without it |
| // being a breaking change. Provide access to internal classes that need |
| // them. |
| friend class FlutterViewController; |
| friend class DartProjectTest; |
| |
| const std::wstring& assets_path() const { return assets_path_; } |
| const std::wstring& icu_data_path() const { return icu_data_path_; } |
| const std::wstring& aot_library_path() const { return aot_library_path_; } |
| const std::vector<std::string>& engine_switches() const { |
| return engine_switches_; |
| } |
| |
| // The path to the assets directory. |
| std::wstring assets_path_; |
| // The path to the ICU data. |
| std::wstring icu_data_path_; |
| // The path to the AOT library. This will always return a path, but non-AOT |
| // builds will not be expected to actually have a library at that path. |
| std::wstring aot_library_path_; |
| // Switches to pass to the engine. |
| std::vector<std::string> engine_switches_; |
| }; |
| |
| } // namespace flutter |
| |
| #endif // FLUTTER_SHELL_PLATFORM_WINDOWS_CLIENT_WRAPPER_INCLUDE_FLUTTER_DART_PROJECT_H_ |