| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "impeller/renderer/command.h" | |
| #include <utility> | |
| #include "impeller/base/validation.h" | |
| #include "impeller/core/formats.h" | |
| #include "impeller/renderer/vertex_descriptor.h" | |
| namespace impeller { | |
| bool Command::BindVertices(VertexBuffer buffer) { | |
| if (buffer.index_type == IndexType::kUnknown) { | |
| VALIDATION_LOG << "Cannot bind vertex buffer with an unknown index type."; | |
| return false; | |
| } | |
| vertex_buffer = std::move(buffer); | |
| return true; | |
| } | |
| bool Command::BindResource(ShaderStage stage, | |
| DescriptorType type, | |
| const ShaderUniformSlot& slot, | |
| const ShaderMetadata& metadata, | |
| BufferView view) { | |
| return DoBindResource(stage, slot, &metadata, std::move(view)); | |
| } | |
| bool Command::BindResource( | |
| ShaderStage stage, | |
| DescriptorType type, | |
| const ShaderUniformSlot& slot, | |
| const std::shared_ptr<const ShaderMetadata>& metadata, | |
| BufferView view) { | |
| return DoBindResource(stage, slot, metadata, std::move(view)); | |
| } | |
| template <class T> | |
| bool Command::DoBindResource(ShaderStage stage, | |
| const ShaderUniformSlot& slot, | |
| const T metadata, | |
| BufferView view) { | |
| FML_DCHECK(slot.ext_res_0 != VertexDescriptor::kReservedVertexBufferIndex); | |
| if (!view) { | |
| return false; | |
| } | |
| switch (stage) { | |
| case ShaderStage::kVertex: | |
| vertex_bindings.buffers.emplace_back(BufferAndUniformSlot{ | |
| .slot = slot, .view = BufferResource(metadata, std::move(view))}); | |
| return true; | |
| case ShaderStage::kFragment: | |
| fragment_bindings.buffers.emplace_back(BufferAndUniformSlot{ | |
| .slot = slot, .view = BufferResource(metadata, std::move(view))}); | |
| return true; | |
| case ShaderStage::kCompute: | |
| VALIDATION_LOG << "Use ComputeCommands for compute shader stages."; | |
| case ShaderStage::kUnknown: | |
| return false; | |
| } | |
| return false; | |
| } | |
| bool Command::BindResource(ShaderStage stage, | |
| DescriptorType type, | |
| const SampledImageSlot& slot, | |
| const ShaderMetadata& metadata, | |
| std::shared_ptr<const Texture> texture, | |
| const std::unique_ptr<const Sampler>& sampler) { | |
| if (!sampler) { | |
| return false; | |
| } | |
| if (!texture || !texture->IsValid()) { | |
| return false; | |
| } | |
| switch (stage) { | |
| case ShaderStage::kVertex: | |
| vertex_bindings.sampled_images.emplace_back(TextureAndSampler{ | |
| .slot = slot, | |
| .texture = {&metadata, std::move(texture)}, | |
| .sampler = sampler, | |
| }); | |
| return true; | |
| case ShaderStage::kFragment: | |
| fragment_bindings.sampled_images.emplace_back(TextureAndSampler{ | |
| .slot = slot, | |
| .texture = {&metadata, std::move(texture)}, | |
| .sampler = sampler, | |
| }); | |
| return true; | |
| case ShaderStage::kCompute: | |
| VALIDATION_LOG << "Use ComputeCommands for compute shader stages."; | |
| case ShaderStage::kUnknown: | |
| return false; | |
| } | |
| return false; | |
| } | |
| } // namespace impeller |