[Impeller] migrate Gaussian shaders to half precision. (#40752)
[Impeller] migrate Gaussian shaders to half precision.
diff --git a/impeller/compiler/shader_lib/impeller/gaussian.glsl b/impeller/compiler/shader_lib/impeller/gaussian.glsl
index 62874be..9dd104d 100644
--- a/impeller/compiler/shader_lib/impeller/gaussian.glsl
+++ b/impeller/compiler/shader_lib/impeller/gaussian.glsl
@@ -6,51 +6,53 @@
#define GAUSSIAN_GLSL_
#include <impeller/constants.glsl>
+#include <impeller/types.glsl>
/// Gaussian distribution function.
-float IPGaussian(float x, float sigma) {
- float variance = sigma * sigma;
- return exp(-0.5 * x * x / variance) / (kSqrtTwoPi * sigma);
+float16_t IPGaussian(float16_t x, float16_t sigma) {
+ float16_t variance = sigma * sigma;
+ return exp(-0.5hf * x * x / variance) / (float16_t(kSqrtTwoPi) * sigma);
}
/// Abramowitz and Stegun erf approximation.
-float IPErf(float x) {
- float a = abs(x);
+float16_t IPErf(float16_t x) {
+ float16_t a = abs(x);
// 0.278393*x + 0.230389*x^2 + 0.078108*x^4 + 1
- float b = (0.278393 + (0.230389 + 0.078108 * a * a) * a) * a + 1.0;
- return sign(x) * (1 - 1 / (b * b * b * b));
+ float16_t b =
+ (0.278393hf + (0.230389hf + 0.078108hf * a * a) * a) * a + 1.0hf;
+ return sign(x) * (1.0hf - 1.0hf / (b * b * b * b));
}
/// Vec2 variation for the Abramowitz and Stegun erf approximation.
-vec2 IPVec2Erf(vec2 x) {
- vec2 a = abs(x);
+f16vec2 IPVec2Erf(f16vec2 x) {
+ f16vec2 a = abs(x);
// 0.278393*x + 0.230389*x^2 + 0.078108*x^4 + 1
- vec2 b = (0.278393 + (0.230389 + 0.078108 * a * a) * a) * a + 1.0;
- return sign(x) * (1 - 1 / (b * b * b * b));
+ f16vec2 b = (0.278393hf + (0.230389hf + 0.078108hf * a * a) * a) * a + 1.0hf;
+ return sign(x) * (1.0hf - 1.0hf / (b * b * b * b));
}
/// The indefinite integral of the Gaussian function.
/// Uses a very close approximation of Erf.
-float IPGaussianIntegral(float x, float sigma) {
+float16_t IPGaussianIntegral(float16_t x, float16_t sigma) {
// ( 1 + erf( x * (sqrt(2) / (2 * sigma) ) ) / 2
- return (1 + IPErf(x * (kHalfSqrtTwo / sigma))) * 0.5;
+ return (1.0hf + IPErf(x * (float16_t(kHalfSqrtTwo) / sigma))) * 0.5hf;
}
/// Vec2 variation for the indefinite integral of the Gaussian function.
/// Uses a very close approximation of Erf.
-vec2 IPVec2GaussianIntegral(vec2 x, float sigma) {
+f16vec2 IPVec2GaussianIntegral(f16vec2 x, float16_t sigma) {
// ( 1 + erf( x * (sqrt(2) / (2 * sigma) ) ) / 2
- return (1 + IPVec2Erf(x * (kHalfSqrtTwo / sigma))) * 0.5;
+ return (1.0hf + IPVec2Erf(x * (float16_t(kHalfSqrtTwo) / sigma))) * 0.5hf;
}
/// Simpler (but less accurate) approximation of the Gaussian integral.
-vec2 IPVec2FastGaussianIntegral(vec2 x, float sigma) {
- return 1 / (1 + exp(-kSqrtThree / sigma * x));
+f16vec2 IPVec2FastGaussianIntegral(f16vec2 x, float16_t sigma) {
+ return 1.0hf / (1.0hf + exp(float16_t(-kSqrtThree) / sigma * x));
}
/// Simple logistic sigmoid with a domain of [-1, 1] and range of [0, 1].
-float IPSigmoid(float x) {
- return 1.03731472073 / (1 + exp(-4 * x)) - 0.0186573603638;
+float16_t IPSigmoid(float16_t x) {
+ return 1.03731472073hf / (1.0hf + exp(-4.0hf * x)) - 0.0186573603638hf;
}
#endif
diff --git a/impeller/compiler/shader_lib/impeller/texture.glsl b/impeller/compiler/shader_lib/impeller/texture.glsl
index 3bbb580..d8b2442 100644
--- a/impeller/compiler/shader_lib/impeller/texture.glsl
+++ b/impeller/compiler/shader_lib/impeller/texture.glsl
@@ -143,6 +143,15 @@
return texture(texture_sampler, coords);
}
+/// Sample a texture with decal tile mode.
+f16vec4 IPHalfSampleDecal(f16sampler2D texture_sampler, f16vec2 coords) {
+ if (any(lessThan(coords, f16vec2(0.0hf))) ||
+ any(greaterThanEqual(coords, f16vec2(1.0)))) {
+ return f16vec4(0.0);
+ }
+ return texture(texture_sampler, coords);
+}
+
/// Sample a texture, emulating a specific tile mode.
///
/// This is useful for Impeller graphics backend that don't have native support
diff --git a/impeller/entity/shaders/border_mask_blur.frag b/impeller/entity/shaders/border_mask_blur.frag
index b28dfc8..e0e89b2 100644
--- a/impeller/entity/shaders/border_mask_blur.frag
+++ b/impeller/entity/shaders/border_mask_blur.frag
@@ -15,42 +15,42 @@
// integral (using an erf approximation) to the 4 edges of the UV rectangle and
// multiplying them.
-uniform sampler2D texture_sampler;
+uniform f16sampler2D texture_sampler;
uniform FragInfo {
- float src_factor;
- float inner_blur_factor;
- float outer_blur_factor;
+ float16_t src_factor;
+ float16_t inner_blur_factor;
+ float16_t outer_blur_factor;
- vec2 sigma_uv;
+ f16vec2 sigma_uv;
}
frag_info;
-in vec2 v_texture_coords;
+in f16vec2 v_texture_coords;
-out vec4 frag_color;
+out f16vec4 frag_color;
-float BoxBlurMask(vec2 uv) {
+float16_t BoxBlurMask(f16vec2 uv) {
// LTRB
- return IPGaussianIntegral(uv.x, frag_info.sigma_uv.x) * //
- IPGaussianIntegral(uv.y, frag_info.sigma_uv.y) * //
- IPGaussianIntegral(1 - uv.x, frag_info.sigma_uv.x) * //
- IPGaussianIntegral(1 - uv.y, frag_info.sigma_uv.y);
+ return IPGaussianIntegral(uv.x, frag_info.sigma_uv.x) * //
+ IPGaussianIntegral(uv.y, frag_info.sigma_uv.y) * //
+ IPGaussianIntegral(1.0hf - uv.x, frag_info.sigma_uv.x) * //
+ IPGaussianIntegral(1.0hf - uv.y, frag_info.sigma_uv.y);
}
void main() {
- vec4 image_color = texture(texture_sampler, v_texture_coords);
- float blur_factor = BoxBlurMask(v_texture_coords);
+ f16vec4 image_color = texture(texture_sampler, v_texture_coords);
+ float16_t blur_factor = BoxBlurMask(v_texture_coords);
- float within_bounds =
- float(v_texture_coords.x >= 0 && v_texture_coords.y >= 0 &&
- v_texture_coords.x < 1 && v_texture_coords.y < 1);
- float inner_factor =
+ float16_t within_bounds =
+ float16_t(v_texture_coords.x >= 0.0hf && v_texture_coords.y >= 0.0hf &&
+ v_texture_coords.x < 1.0hf && v_texture_coords.y < 1.0hf);
+ float16_t inner_factor =
(frag_info.inner_blur_factor * blur_factor + frag_info.src_factor) *
within_bounds;
- float outer_factor =
- frag_info.outer_blur_factor * blur_factor * (1 - within_bounds);
+ float16_t outer_factor =
+ frag_info.outer_blur_factor * blur_factor * (1.0hf - within_bounds);
- float mask_factor = inner_factor + outer_factor;
+ float16_t mask_factor = inner_factor + outer_factor;
frag_color = image_color * mask_factor;
}
diff --git a/impeller/entity/shaders/border_mask_blur.vert b/impeller/entity/shaders/border_mask_blur.vert
index bff59a4..74b9ae4 100644
--- a/impeller/entity/shaders/border_mask_blur.vert
+++ b/impeller/entity/shaders/border_mask_blur.vert
@@ -15,10 +15,10 @@
in vec2 vertices;
in vec2 texture_coords;
-out vec2 v_texture_coords;
+out f16vec2 v_texture_coords;
void main() {
gl_Position = frame_info.mvp * vec4(vertices, 0.0, 1.0);
- v_texture_coords =
- IPRemapCoords(texture_coords, frame_info.texture_sampler_y_coord_scale);
+ v_texture_coords = f16vec2(
+ IPRemapCoords(texture_coords, frame_info.texture_sampler_y_coord_scale));
}
diff --git a/impeller/entity/shaders/gaussian_blur/gaussian_blur.glsl b/impeller/entity/shaders/gaussian_blur/gaussian_blur.glsl
index 4a21830..c99adfe 100644
--- a/impeller/entity/shaders/gaussian_blur/gaussian_blur.glsl
+++ b/impeller/entity/shaders/gaussian_blur/gaussian_blur.glsl
@@ -18,52 +18,52 @@
#include <impeller/texture.glsl>
#include <impeller/types.glsl>
-uniform sampler2D texture_sampler;
+uniform f16sampler2D texture_sampler;
uniform BlurInfo {
- vec2 texture_size;
- vec2 blur_direction;
+ f16vec2 texture_size;
+ f16vec2 blur_direction;
// The blur sigma and radius have a linear relationship which is defined
// host-side, but both are useful controls here. Sigma (pixels per standard
// deviation) is used to define the gaussian function itself, whereas the
// radius is used to limit how much of the function is integrated.
- float blur_sigma;
- float blur_radius;
+ float16_t blur_sigma;
+ float16_t blur_radius;
}
blur_info;
#if ENABLE_ALPHA_MASK
-uniform sampler2D alpha_mask_sampler;
+uniform f16sampler2D alpha_mask_sampler;
uniform MaskInfo {
- float src_factor;
- float inner_blur_factor;
- float outer_blur_factor;
+ float16_t src_factor;
+ float16_t inner_blur_factor;
+ float16_t outer_blur_factor;
}
mask_info;
#endif
-vec4 Sample(sampler2D tex, vec2 coords) {
+f16vec4 Sample(f16sampler2D tex, f16vec2 coords) {
#if ENABLE_DECAL_SPECIALIZATION
- return IPSampleDecal(tex, coords);
+ return IPHalfSampleDecal(tex, coords);
#else
return texture(tex, coords);
#endif
}
-in vec2 v_texture_coords;
-in vec2 v_src_texture_coords;
+in f16vec2 v_texture_coords;
+in f16vec2 v_src_texture_coords;
-out vec4 frag_color;
+out f16vec4 frag_color;
void main() {
- vec4 total_color = vec4(0);
- float gaussian_integral = 0;
- vec2 blur_uv_offset = blur_info.blur_direction / blur_info.texture_size;
+ f16vec4 total_color = f16vec4(0.0hf);
+ float16_t gaussian_integral = 0.0hf;
+ f16vec2 blur_uv_offset = blur_info.blur_direction / blur_info.texture_size;
- for (float i = -blur_info.blur_radius; i <= blur_info.blur_radius; i++) {
- float gaussian = IPGaussian(i, blur_info.blur_sigma);
+ for (float16_t i = -blur_info.blur_radius; i <= blur_info.blur_radius; i++) {
+ float16_t gaussian = IPGaussian(i, blur_info.blur_sigma);
gaussian_integral += gaussian;
total_color +=
gaussian *
@@ -75,11 +75,12 @@
frag_color = total_color / gaussian_integral;
#if ENABLE_ALPHA_MASK
- vec4 src_color = Sample(alpha_mask_sampler, // sampler
- v_src_texture_coords // texture coordinates
+ f16vec4 src_color = Sample(alpha_mask_sampler, // sampler
+ v_src_texture_coords // texture coordinates
);
- float blur_factor = mask_info.inner_blur_factor * float(src_color.a > 0) +
- mask_info.outer_blur_factor * float(src_color.a == 0);
+ float16_t blur_factor =
+ mask_info.inner_blur_factor * float16_t(src_color.a > 0.0hf) +
+ mask_info.outer_blur_factor * float16_t(src_color.a == 0.0hf);
frag_color = frag_color * blur_factor + src_color * mask_info.src_factor;
#endif
diff --git a/impeller/entity/shaders/gaussian_blur/gaussian_blur.vert b/impeller/entity/shaders/gaussian_blur/gaussian_blur.vert
index f402003..96b2ccf 100644
--- a/impeller/entity/shaders/gaussian_blur/gaussian_blur.vert
+++ b/impeller/entity/shaders/gaussian_blur/gaussian_blur.vert
@@ -16,13 +16,13 @@
in vec2 texture_coords;
in vec2 src_texture_coords;
-out vec2 v_texture_coords;
-out vec2 v_src_texture_coords;
+out f16vec2 v_texture_coords;
+out f16vec2 v_src_texture_coords;
void main() {
gl_Position = frame_info.mvp * vec4(vertices, 0.0, 1.0);
- v_texture_coords =
- IPRemapCoords(texture_coords, frame_info.texture_sampler_y_coord_scale);
- v_src_texture_coords = IPRemapCoords(
- src_texture_coords, frame_info.alpha_mask_sampler_y_coord_scale);
+ v_texture_coords = f16vec2(
+ IPRemapCoords(texture_coords, frame_info.texture_sampler_y_coord_scale));
+ v_src_texture_coords = f16vec2(IPRemapCoords(
+ src_texture_coords, frame_info.alpha_mask_sampler_y_coord_scale));
}
diff --git a/impeller/entity/shaders/rrect_blur.frag b/impeller/entity/shaders/rrect_blur.frag
index 5b0ddff..9b34248 100644
--- a/impeller/entity/shaders/rrect_blur.frag
+++ b/impeller/entity/shaders/rrect_blur.frag
@@ -6,58 +6,61 @@
#include <impeller/types.glsl>
uniform FragInfo {
- vec4 color;
- float blur_sigma;
- vec2 rect_size;
- float corner_radius;
+ f16vec4 color;
+ f16vec2 rect_size;
+ float16_t blur_sigma;
+ float16_t corner_radius;
}
frag_info;
-in vec2 v_position;
+in f16vec2 v_position;
-out vec4 frag_color;
+out f16vec4 frag_color;
const int kSampleCount = 4;
-float RRectDistance(vec2 sample_position, vec2 half_size) {
- vec2 space = abs(sample_position) - half_size + frag_info.corner_radius;
- return length(max(space, 0.0)) + min(max(space.x, space.y), 0.0) -
- frag_info.corner_radius;
+float16_t RRectDistance(f16vec2 sample_position, f16vec2 half_size) {
+ f16vec2 space = abs(sample_position) - half_size + frag_info.corner_radius;
+ return length(max(space, float16_t(0.0hf))) +
+ min(max(space.x, space.y), float16_t(0.0hf)) - frag_info.corner_radius;
}
/// Closed form unidirectional rounded rect blur mask solution using the
/// analytical Gaussian integral (with approximated erf).
-float RRectShadowX(vec2 sample_position, vec2 half_size) {
+float16_t RRectShadowX(f16vec2 sample_position, f16vec2 half_size) {
// Compute the X direction distance field (not incorporating the Y distance)
// for the rounded rect.
- float space =
- min(0, half_size.y - frag_info.corner_radius - abs(sample_position.y));
- float rrect_distance =
+ float16_t space =
+ min(float16_t(0.0hf),
+ half_size.y - frag_info.corner_radius - abs(sample_position.y));
+ float16_t rrect_distance =
half_size.x - frag_info.corner_radius +
- sqrt(max(0, frag_info.corner_radius * frag_info.corner_radius -
- space * space));
+ sqrt(max(
+ float16_t(0.0hf),
+ frag_info.corner_radius * frag_info.corner_radius - space * space));
// Map the linear distance field to the approximate Gaussian integral.
- vec2 integral = IPVec2FastGaussianIntegral(
- sample_position.x + vec2(-rrect_distance, rrect_distance),
+ f16vec2 integral = IPVec2FastGaussianIntegral(
+ sample_position.x + f16vec2(-rrect_distance, rrect_distance),
frag_info.blur_sigma);
return integral.y - integral.x;
}
-float RRectShadow(vec2 sample_position, vec2 half_size) {
+float16_t RRectShadow(f16vec2 sample_position, f16vec2 half_size) {
// Limit the sampling range to 3 standard deviations in the Y direction from
// the kernel center to incorporate 99.7% of the color contribution.
- float half_sampling_range = frag_info.blur_sigma * 3;
+ float16_t half_sampling_range = frag_info.blur_sigma * 3.0hf;
- float begin_y = max(-half_sampling_range, sample_position.y - half_size.y);
- float end_y = min(half_sampling_range, sample_position.y + half_size.y);
- float interval = (end_y - begin_y) / kSampleCount;
+ float16_t begin_y =
+ max(-half_sampling_range, sample_position.y - half_size.y);
+ float16_t end_y = min(half_sampling_range, sample_position.y + half_size.y);
+ float16_t interval = (end_y - begin_y) / float16_t(kSampleCount);
// Sample the X blur kSampleCount times, weighted by the Gaussian function.
- float result = 0;
+ float16_t result = 0.0hf;
for (int sample_i = 0; sample_i < kSampleCount; sample_i++) {
- float y = begin_y + interval * (sample_i + 0.5);
- result += RRectShadowX(vec2(sample_position.x, sample_position.y - y),
+ float16_t y = begin_y + interval * (float16_t(sample_i) + 0.5hf);
+ result += RRectShadowX(f16vec2(sample_position.x, sample_position.y - y),
half_size) *
IPGaussian(y, frag_info.blur_sigma) * interval;
}
@@ -68,10 +71,10 @@
void main() {
frag_color = frag_info.color;
- vec2 half_size = frag_info.rect_size * 0.5;
- vec2 sample_position = v_position - half_size;
+ f16vec2 half_size = frag_info.rect_size * 0.5hf;
+ f16vec2 sample_position = v_position - half_size;
- if (frag_info.blur_sigma > 0) {
+ if (frag_info.blur_sigma > 0.0hf) {
frag_color *= RRectShadow(sample_position, half_size);
} else {
frag_color *= -RRectDistance(sample_position, half_size);
diff --git a/impeller/entity/shaders/rrect_blur.vert b/impeller/entity/shaders/rrect_blur.vert
index 87382f6..6ca9e06b 100644
--- a/impeller/entity/shaders/rrect_blur.vert
+++ b/impeller/entity/shaders/rrect_blur.vert
@@ -11,10 +11,10 @@
in vec2 position;
-out vec2 v_position;
+out f16vec2 v_position;
void main() {
gl_Position = frame_info.mvp * vec4(position, 0.0, 1.0);
// The fragment stage uses local coordinates to compute the blur.
- v_position = position;
+ v_position = f16vec2(position);
}
diff --git a/impeller/tools/malioc.json b/impeller/tools/malioc.json
index 9f6418d..2b2b123 100644
--- a/impeller/tools/malioc.json
+++ b/impeller/tools/malioc.json
@@ -1440,7 +1440,7 @@
"uses_late_zs_update": false,
"variants": {
"Main": {
- "fp16_arithmetic": 5,
+ "fp16_arithmetic": 44,
"has_stack_spilling": false,
"performance": {
"longest_path_bound_pipelines": [
@@ -1448,8 +1448,8 @@
"arith_fma"
],
"longest_path_cycles": [
- 0.8125,
- 0.8125,
+ 0.875,
+ 0.875,
0.203125,
0.25,
0.0,
@@ -1470,8 +1470,8 @@
"arith_fma"
],
"shortest_path_cycles": [
- 0.8125,
- 0.8125,
+ 0.875,
+ 0.875,
0.203125,
0.25,
0.0,
@@ -1483,8 +1483,8 @@
"arith_fma"
],
"total_cycles": [
- 0.8125,
- 0.8125,
+ 0.875,
+ 0.875,
0.203125,
0.25,
0.0,
@@ -1495,7 +1495,7 @@
"stack_spill_bytes": 0,
"thread_occupancy": 100,
"uniform_registers_used": 12,
- "work_registers_used": 22
+ "work_registers_used": 18
}
}
}
@@ -5806,7 +5806,7 @@
"uses_late_zs_update": false,
"variants": {
"Main": {
- "fp16_arithmetic": 10,
+ "fp16_arithmetic": 86,
"has_stack_spilling": false,
"performance": {
"longest_path_bound_pipelines": [
@@ -5814,9 +5814,9 @@
"arith_fma"
],
"longest_path_cycles": [
- 0.8125,
- 0.8125,
- 0.234375,
+ 0.90625,
+ 0.90625,
+ 0.265625,
0.25,
0.0,
0.25,
@@ -5836,9 +5836,9 @@
"arith_fma"
],
"shortest_path_cycles": [
- 0.8125,
- 0.8125,
- 0.203125,
+ 0.90625,
+ 0.90625,
+ 0.234375,
0.25,
0.0,
0.25,
@@ -5849,9 +5849,9 @@
"arith_fma"
],
"total_cycles": [
- 0.8125,
- 0.8125,
- 0.234375,
+ 0.90625,
+ 0.90625,
+ 0.265625,
0.25,
0.0,
0.25,
@@ -5860,8 +5860,8 @@
},
"stack_spill_bytes": 0,
"thread_occupancy": 100,
- "uniform_registers_used": 10,
- "work_registers_used": 32
+ "uniform_registers_used": 12,
+ "work_registers_used": 29
}
}
},
@@ -5906,7 +5906,7 @@
},
"thread_occupancy": 100,
"uniform_registers_used": 1,
- "work_registers_used": 3
+ "work_registers_used": 2
}
}
}
@@ -6636,7 +6636,7 @@
"uses_late_zs_update": false,
"variants": {
"Main": {
- "fp16_arithmetic": 63,
+ "fp16_arithmetic": 68,
"has_stack_spilling": false,
"performance": {
"longest_path_bound_pipelines": [
@@ -6662,14 +6662,13 @@
],
"shortest_path_bound_pipelines": [
"arith_total",
- "arith_cvt",
"arith_sfu",
"varying"
],
"shortest_path_cycles": [
0.25,
- 0.171875,
- 0.25,
+ 0.15625,
+ 0.1875,
0.25,
0.0,
0.25,
@@ -6684,7 +6683,7 @@
"total_cycles": [
0.5,
0.359375,
- 0.484375,
+ 0.421875,
0.5,
0.0,
0.5,
@@ -6693,7 +6692,7 @@
},
"stack_spill_bytes": 0,
"thread_occupancy": 100,
- "uniform_registers_used": 10,
+ "uniform_registers_used": 12,
"work_registers_used": 21
}
}
@@ -6724,7 +6723,7 @@
"arithmetic"
],
"shortest_path_cycles": [
- 4.619999885559082,
+ 3.9600000381469727,
2.0,
0.0
],
@@ -6732,7 +6731,7 @@
"arithmetic"
],
"total_cycles": [
- 8.666666984558105,
+ 8.0,
2.0,
2.0
]
@@ -6757,7 +6756,7 @@
"uses_late_zs_update": false,
"variants": {
"Main": {
- "fp16_arithmetic": 58,
+ "fp16_arithmetic": 64,
"has_stack_spilling": false,
"performance": {
"longest_path_bound_pipelines": [
@@ -6786,9 +6785,9 @@
"texture"
],
"shortest_path_cycles": [
- 0.171875,
- 0.171875,
- 0.109375,
+ 0.15625,
+ 0.15625,
+ 0.09375,
0.0625,
0.0,
0.25,
@@ -6801,7 +6800,7 @@
"total_cycles": [
0.359375,
0.359375,
- 0.234375,
+ 0.21875,
0.125,
0.0,
0.5,
@@ -6811,7 +6810,7 @@
"stack_spill_bytes": 0,
"thread_occupancy": 100,
"uniform_registers_used": 12,
- "work_registers_used": 20
+ "work_registers_used": 19
}
}
},
@@ -6841,7 +6840,7 @@
"arithmetic"
],
"shortest_path_cycles": [
- 3.299999952316284,
+ 2.9700000286102295,
2.0,
1.0
],
@@ -6849,14 +6848,14 @@
"arithmetic"
],
"total_cycles": [
- 5.333333492279053,
+ 5.0,
2.0,
2.0
]
},
"thread_occupancy": 100,
"uniform_registers_used": 2,
- "work_registers_used": 4
+ "work_registers_used": 3
}
}
}
@@ -6874,7 +6873,7 @@
"uses_late_zs_update": false,
"variants": {
"Main": {
- "fp16_arithmetic": 61,
+ "fp16_arithmetic": 70,
"has_stack_spilling": false,
"performance": {
"longest_path_bound_pipelines": [
@@ -6900,12 +6899,13 @@
],
"shortest_path_bound_pipelines": [
"arith_total",
- "arith_cvt"
+ "arith_cvt",
+ "arith_sfu"
],
"shortest_path_cycles": [
- 0.078125,
- 0.046875,
- 0.078125,
+ 0.0625,
+ 0.03125,
+ 0.0625,
0.0625,
0.0,
0.0,
@@ -6918,7 +6918,7 @@
"total_cycles": [
0.3125,
0.234375,
- 0.296875,
+ 0.28125,
0.3125,
0.0,
0.25,
@@ -6958,123 +6958,6 @@
"arithmetic"
],
"shortest_path_cycles": [
- 2.9700000286102295,
- 1.0,
- 0.0
- ],
- "total_bound_pipelines": [
- "arithmetic"
- ],
- "total_cycles": [
- 6.666666507720947,
- 1.0,
- 1.0
- ]
- },
- "thread_occupancy": 100,
- "uniform_registers_used": 1,
- "work_registers_used": 4
- }
- }
- }
- },
- "flutter/impeller/entity/gles/gaussian_blur_noalpha_nodecal.frag.gles": {
- "Mali-G78": {
- "core": "Mali-G78",
- "filename": "flutter/impeller/entity/gles/gaussian_blur_noalpha_nodecal.frag.gles",
- "has_side_effects": false,
- "has_uniform_computation": true,
- "modifies_coverage": false,
- "reads_color_buffer": false,
- "type": "Fragment",
- "uses_late_zs_test": false,
- "uses_late_zs_update": false,
- "variants": {
- "Main": {
- "fp16_arithmetic": 57,
- "has_stack_spilling": false,
- "performance": {
- "longest_path_bound_pipelines": [
- null
- ],
- "longest_path_cycles": [
- null,
- null,
- null,
- null,
- null,
- null,
- null
- ],
- "pipelines": [
- "arith_total",
- "arith_fma",
- "arith_cvt",
- "arith_sfu",
- "load_store",
- "varying",
- "texture"
- ],
- "shortest_path_bound_pipelines": [
- "arith_total",
- "arith_cvt"
- ],
- "shortest_path_cycles": [
- 0.078125,
- 0.046875,
- 0.078125,
- 0.0625,
- 0.0,
- 0.0,
- 0.0
- ],
- "total_bound_pipelines": [
- "varying",
- "texture"
- ],
- "total_cycles": [
- 0.234375,
- 0.234375,
- 0.203125,
- 0.125,
- 0.0,
- 0.25,
- 0.25
- ]
- },
- "stack_spill_bytes": 0,
- "thread_occupancy": 100,
- "uniform_registers_used": 8,
- "work_registers_used": 20
- }
- }
- },
- "Mali-T880": {
- "core": "Mali-T880",
- "filename": "flutter/impeller/entity/gles/gaussian_blur_noalpha_nodecal.frag.gles",
- "has_uniform_computation": false,
- "type": "Fragment",
- "variants": {
- "Main": {
- "has_stack_spilling": false,
- "performance": {
- "longest_path_bound_pipelines": [
- null
- ],
- "longest_path_cycles": [
- null,
- null,
- null
- ],
- "pipelines": [
- "arithmetic",
- "load_store",
- "texture"
- ],
- "shortest_path_bound_pipelines": [
- "arithmetic"
- ],
- "shortest_path_cycles": [
2.309999942779541,
1.0,
0.0
@@ -7083,7 +6966,7 @@
"arithmetic"
],
"total_cycles": [
- 4.333333492279053,
+ 6.0,
1.0,
1.0
]
@@ -7095,6 +6978,124 @@
}
}
},
+ "flutter/impeller/entity/gles/gaussian_blur_noalpha_nodecal.frag.gles": {
+ "Mali-G78": {
+ "core": "Mali-G78",
+ "filename": "flutter/impeller/entity/gles/gaussian_blur_noalpha_nodecal.frag.gles",
+ "has_side_effects": false,
+ "has_uniform_computation": true,
+ "modifies_coverage": false,
+ "reads_color_buffer": false,
+ "type": "Fragment",
+ "uses_late_zs_test": false,
+ "uses_late_zs_update": false,
+ "variants": {
+ "Main": {
+ "fp16_arithmetic": 66,
+ "has_stack_spilling": false,
+ "performance": {
+ "longest_path_bound_pipelines": [
+ null
+ ],
+ "longest_path_cycles": [
+ null,
+ null,
+ null,
+ null,
+ null,
+ null,
+ null
+ ],
+ "pipelines": [
+ "arith_total",
+ "arith_fma",
+ "arith_cvt",
+ "arith_sfu",
+ "load_store",
+ "varying",
+ "texture"
+ ],
+ "shortest_path_bound_pipelines": [
+ "arith_total",
+ "arith_cvt",
+ "arith_sfu"
+ ],
+ "shortest_path_cycles": [
+ 0.0625,
+ 0.03125,
+ 0.0625,
+ 0.0625,
+ 0.0,
+ 0.0,
+ 0.0
+ ],
+ "total_bound_pipelines": [
+ "varying",
+ "texture"
+ ],
+ "total_cycles": [
+ 0.234375,
+ 0.234375,
+ 0.1875,
+ 0.125,
+ 0.0,
+ 0.25,
+ 0.25
+ ]
+ },
+ "stack_spill_bytes": 0,
+ "thread_occupancy": 100,
+ "uniform_registers_used": 8,
+ "work_registers_used": 19
+ }
+ }
+ },
+ "Mali-T880": {
+ "core": "Mali-T880",
+ "filename": "flutter/impeller/entity/gles/gaussian_blur_noalpha_nodecal.frag.gles",
+ "has_uniform_computation": false,
+ "type": "Fragment",
+ "variants": {
+ "Main": {
+ "has_stack_spilling": false,
+ "performance": {
+ "longest_path_bound_pipelines": [
+ null
+ ],
+ "longest_path_cycles": [
+ null,
+ null,
+ null
+ ],
+ "pipelines": [
+ "arithmetic",
+ "load_store",
+ "texture"
+ ],
+ "shortest_path_bound_pipelines": [
+ "arithmetic"
+ ],
+ "shortest_path_cycles": [
+ 1.9800000190734863,
+ 1.0,
+ 0.0
+ ],
+ "total_bound_pipelines": [
+ "arithmetic"
+ ],
+ "total_cycles": [
+ 4.0,
+ 1.0,
+ 1.0
+ ]
+ },
+ "thread_occupancy": 100,
+ "uniform_registers_used": 1,
+ "work_registers_used": 3
+ }
+ }
+ }
+ },
"flutter/impeller/entity/gles/glyph_atlas.frag.gles": {
"Mali-G78": {
"core": "Mali-G78",
@@ -8920,17 +8921,17 @@
"uses_late_zs_update": false,
"variants": {
"Main": {
- "fp16_arithmetic": 33,
+ "fp16_arithmetic": 68,
"has_stack_spilling": false,
"performance": {
"longest_path_bound_pipelines": [
"arith_total",
- "arith_fma"
+ "arith_sfu"
],
"longest_path_cycles": [
- 1.5125000476837158,
- 1.5125000476837158,
- 0.546875,
+ 1.5,
+ 1.3875000476837158,
+ 0.737500011920929,
1.5,
0.0,
0.125,
@@ -8960,12 +8961,12 @@
],
"total_bound_pipelines": [
"arith_total",
- "arith_fma"
+ "arith_sfu"
],
"total_cycles": [
- 1.6375000476837158,
- 1.6375000476837158,
- 0.578125,
+ 1.5625,
+ 1.5125000476837158,
+ 0.762499988079071,
1.5625,
0.0,
0.125,
@@ -8974,7 +8975,7 @@
},
"stack_spill_bytes": 0,
"thread_occupancy": 100,
- "uniform_registers_used": 20,
+ "uniform_registers_used": 16,
"work_registers_used": 32
}
}
@@ -8989,12 +8990,12 @@
"has_stack_spilling": false,
"performance": {
"longest_path_bound_pipelines": [
- null
+ "arithmetic"
],
"longest_path_cycles": [
- null,
- null,
- null
+ 22.110000610351562,
+ 1.0,
+ 0.0
],
"pipelines": [
"arithmetic",
@@ -9013,14 +9014,14 @@
"arithmetic"
],
"total_cycles": [
- 10.666666984558105,
+ 10.0,
1.0,
0.0
]
},
"thread_occupancy": 100,
- "uniform_registers_used": 1,
- "work_registers_used": 4
+ "uniform_registers_used": 2,
+ "work_registers_used": 3
}
}
}
@@ -12273,17 +12274,17 @@
"uses_late_zs_update": false,
"variants": {
"Main": {
- "fp16_arithmetic": 37,
+ "fp16_arithmetic": 65,
"has_stack_spilling": false,
"performance": {
"longest_path_bound_pipelines": [
"arith_total",
- "arith_fma"
+ "arith_sfu"
],
"longest_path_cycles": [
- 1.5499999523162842,
- 1.5499999523162842,
- 0.515625,
+ 1.5,
+ 1.4249999523162842,
+ 0.699999988079071,
1.5,
0.0,
0.125,
@@ -12313,12 +12314,12 @@
],
"total_bound_pipelines": [
"arith_total",
- "arith_fma"
+ "arith_sfu"
],
"total_cycles": [
- 1.6749999523162842,
- 1.6749999523162842,
- 0.5625,
+ 1.5625,
+ 1.5499999523162842,
+ 0.75,
1.5625,
0.0,
0.125,
@@ -12328,7 +12329,7 @@
"stack_spill_bytes": 0,
"thread_occupancy": 100,
"uniform_registers_used": 18,
- "work_registers_used": 32
+ "work_registers_used": 31
}
}
}