| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Flutter GPU API tests. |
| // The flutter_gpu package is located at //flutter/impeller/lib/gpu. |
| |
| // ignore_for_file: avoid_relative_lib_imports |
| |
| import 'dart:typed_data'; |
| import 'dart:ui' as ui; |
| |
| import 'package:test/test.dart'; |
| |
| import '../../lib/gpu/lib/gpu.dart' as gpu; |
| |
| import 'goldens.dart'; |
| import 'impeller_enabled.dart'; |
| |
| ByteData float32(List<double> values) { |
| return Float32List.fromList(values).buffer.asByteData(); |
| } |
| |
| gpu.RenderPipeline createUnlitRenderPipeline() { |
| final gpu.ShaderLibrary? library = |
| gpu.ShaderLibrary.fromAsset('test.shaderbundle'); |
| assert(library != null); |
| final gpu.Shader? vertex = library!['UnlitVertex']; |
| assert(vertex != null); |
| final gpu.Shader? fragment = library['UnlitFragment']; |
| assert(fragment != null); |
| return gpu.gpuContext.createRenderPipeline(vertex!, fragment!); |
| } |
| |
| class RenderPassState { |
| RenderPassState(this.renderTexture, this.commandBuffer, this.renderPass); |
| |
| final gpu.Texture renderTexture; |
| final gpu.CommandBuffer commandBuffer; |
| final gpu.RenderPass renderPass; |
| } |
| |
| /// Create a simple RenderPass with simple color and depth-stencil attachments. |
| RenderPassState createSimpleRenderPass() { |
| final gpu.Texture? renderTexture = |
| gpu.gpuContext.createTexture(gpu.StorageMode.devicePrivate, 100, 100); |
| assert(renderTexture != null); |
| |
| final gpu.Texture? depthStencilTexture = gpu.gpuContext.createTexture( |
| gpu.StorageMode.deviceTransient, 100, 100, |
| format: gpu.gpuContext.defaultDepthStencilFormat); |
| |
| final gpu.CommandBuffer commandBuffer = gpu.gpuContext.createCommandBuffer(); |
| |
| final gpu.RenderTarget renderTarget = gpu.RenderTarget.singleColor( |
| gpu.ColorAttachment(texture: renderTexture!), |
| depthStencilAttachment: |
| gpu.DepthStencilAttachment(texture: depthStencilTexture!)); |
| |
| final gpu.RenderPass renderPass = |
| commandBuffer.createRenderPass(renderTarget); |
| |
| return RenderPassState(renderTexture, commandBuffer, renderPass); |
| } |
| |
| void main() async { |
| final ImageComparer comparer = await ImageComparer.create(); |
| |
| test('gpu.context throws exception for incompatible embedders', () async { |
| try { |
| // ignore: unnecessary_statements |
| gpu.gpuContext; // Force the context to instantiate. |
| if (!impellerEnabled) { |
| fail('Exception not thrown, but no Impeller context available.'); |
| } |
| } catch (e) { |
| if (impellerEnabled) { |
| fail('Exception thrown even though Impeller is enabled.'); |
| } |
| expect( |
| e.toString(), |
| contains( |
| 'Flutter GPU requires the Impeller rendering backend to be enabled.')); |
| } |
| }); |
| |
| test('GpuContext.minimumUniformByteAlignment', () async { |
| final int alignment = gpu.gpuContext.minimumUniformByteAlignment; |
| expect(alignment, greaterThanOrEqualTo(16)); |
| }, skip: !impellerEnabled); |
| |
| test('HostBuffer.emplace', () async { |
| final gpu.HostBuffer hostBuffer = gpu.gpuContext.createHostBuffer(); |
| |
| final gpu.BufferView view0 = hostBuffer |
| .emplace(Int8List.fromList(<int>[0, 1, 2, 3]).buffer.asByteData()); |
| expect(view0.offsetInBytes, 0); |
| expect(view0.lengthInBytes, 4); |
| |
| final gpu.BufferView view1 = hostBuffer |
| .emplace(Int8List.fromList(<int>[0, 1, 2, 3]).buffer.asByteData()); |
| expect(view1.offsetInBytes >= 4, true); |
| expect(view1.lengthInBytes, 4); |
| }, skip: !impellerEnabled); |
| |
| test('GpuContext.createDeviceBuffer', () async { |
| final gpu.DeviceBuffer? deviceBuffer = |
| gpu.gpuContext.createDeviceBuffer(gpu.StorageMode.hostVisible, 4); |
| assert(deviceBuffer != null); |
| |
| expect(deviceBuffer!.sizeInBytes, 4); |
| }, skip: !impellerEnabled); |
| |
| test('DeviceBuffer.overwrite', () async { |
| final gpu.DeviceBuffer? deviceBuffer = |
| gpu.gpuContext.createDeviceBuffer(gpu.StorageMode.hostVisible, 4); |
| assert(deviceBuffer != null); |
| |
| final bool success = deviceBuffer! |
| .overwrite(Int8List.fromList(<int>[0, 1, 2, 3]).buffer.asByteData()); |
| deviceBuffer.flush(); |
| expect(success, true); |
| }, skip: !impellerEnabled); |
| |
| test('DeviceBuffer.overwrite fails when out of bounds', () async { |
| final gpu.DeviceBuffer? deviceBuffer = |
| gpu.gpuContext.createDeviceBuffer(gpu.StorageMode.hostVisible, 4); |
| assert(deviceBuffer != null); |
| |
| final bool success = deviceBuffer!.overwrite( |
| Int8List.fromList(<int>[0, 1, 2, 3]).buffer.asByteData(), |
| destinationOffsetInBytes: 1); |
| deviceBuffer.flush(); |
| expect(success, false); |
| }, skip: !impellerEnabled); |
| |
| test('DeviceBuffer.overwrite throws for negative destination offset', |
| () async { |
| final gpu.DeviceBuffer? deviceBuffer = |
| gpu.gpuContext.createDeviceBuffer(gpu.StorageMode.hostVisible, 4); |
| assert(deviceBuffer != null); |
| |
| try { |
| deviceBuffer!.overwrite( |
| Int8List.fromList(<int>[0, 1, 2, 3]).buffer.asByteData(), |
| destinationOffsetInBytes: -1); |
| deviceBuffer.flush(); |
| fail('Exception not thrown for negative destination offset.'); |
| } catch (e) { |
| expect( |
| e.toString(), contains('destinationOffsetInBytes must be positive')); |
| } |
| }, skip: !impellerEnabled); |
| |
| test('GpuContext.createTexture', () async { |
| final gpu.Texture? texture = |
| gpu.gpuContext.createTexture(gpu.StorageMode.hostVisible, 100, 100); |
| assert(texture != null); |
| |
| // Check the defaults. |
| expect( |
| texture!.coordinateSystem, gpu.TextureCoordinateSystem.renderToTexture); |
| expect(texture.width, 100); |
| expect(texture.height, 100); |
| expect(texture.storageMode, gpu.StorageMode.hostVisible); |
| expect(texture.sampleCount, 1); |
| expect(texture.format, gpu.PixelFormat.r8g8b8a8UNormInt); |
| expect(texture.enableRenderTargetUsage, true); |
| expect(texture.enableShaderReadUsage, true); |
| expect(!texture.enableShaderWriteUsage, true); |
| expect(texture.bytesPerTexel, 4); |
| expect(texture.GetBaseMipLevelSizeInBytes(), 40000); |
| }, skip: !impellerEnabled); |
| |
| test('Texture.overwrite', () async { |
| final gpu.Texture? texture = |
| gpu.gpuContext.createTexture(gpu.StorageMode.hostVisible, 2, 2); |
| assert(texture != null); |
| |
| const ui.Color red = ui.Color.fromARGB(0xFF, 0xFF, 0, 0); |
| const ui.Color green = ui.Color.fromARGB(0xFF, 0, 0xFF, 0); |
| final bool success = texture!.overwrite(Int32List.fromList( |
| <int>[red.value, green.value, green.value, red.value]) |
| .buffer |
| .asByteData()); |
| |
| expect(success, true); |
| }, skip: !impellerEnabled); |
| |
| test('Texture.overwrite throws for wrong buffer size', () async { |
| final gpu.Texture? texture = |
| gpu.gpuContext.createTexture(gpu.StorageMode.hostVisible, 100, 100); |
| assert(texture != null); |
| |
| const ui.Color red = ui.Color.fromARGB(0xFF, 0xFF, 0, 0); |
| try { |
| texture!.overwrite( |
| Int32List.fromList(<int>[red.value, red.value, red.value, red.value]) |
| .buffer |
| .asByteData()); |
| fail('Exception not thrown for wrong buffer size.'); |
| } catch (e) { |
| expect( |
| e.toString(), |
| contains( |
| 'The length of sourceBytes (bytes: 16) must exactly match the size of the base mip level (bytes: 40000)')); |
| } |
| }, skip: !impellerEnabled); |
| |
| test('Texture.asImage returns a valid ui.Image handle', () async { |
| final gpu.Texture? texture = |
| gpu.gpuContext.createTexture(gpu.StorageMode.hostVisible, 100, 100); |
| assert(texture != null); |
| |
| final ui.Image image = texture!.asImage(); |
| expect(image.width, 100); |
| expect(image.height, 100); |
| }, skip: !impellerEnabled); |
| |
| test('Texture.asImage throws when not shader readable', () async { |
| final gpu.Texture? texture = gpu.gpuContext.createTexture( |
| gpu.StorageMode.hostVisible, 100, 100, |
| enableShaderReadUsage: false); |
| assert(texture != null); |
| |
| try { |
| texture!.asImage(); |
| fail('Exception not thrown when not shader readable.'); |
| } catch (e) { |
| expect( |
| e.toString(), |
| contains( |
| 'Only shader readable Flutter GPU textures can be used as UI Images')); |
| } |
| }, skip: !impellerEnabled); |
| |
| test('RenderPass.setStencilReference doesnt throw for valid values', |
| () async { |
| final state = createSimpleRenderPass(); |
| |
| state.renderPass.setStencilReference(0); |
| state.renderPass.setStencilReference(2 << 30); |
| }, skip: !impellerEnabled); |
| |
| test('RenderPass.setStencilReference throws for invalid values', () async { |
| final state = createSimpleRenderPass(); |
| |
| try { |
| state.renderPass.setStencilReference(-1); |
| fail('Exception not thrown for out of bounds stencil reference.'); |
| } catch (e) { |
| expect(e.toString(), |
| contains('The stencil reference value must be in the range')); |
| } |
| |
| try { |
| state.renderPass.setStencilReference(2 << 31); |
| fail('Exception not thrown for out of bounds stencil reference.'); |
| } catch (e) { |
| expect(e.toString(), |
| contains('The stencil reference value must be in the range')); |
| } |
| }, skip: !impellerEnabled); |
| |
| // Renders a green triangle pointing downwards. |
| test('Can render triangle', () async { |
| final state = createSimpleRenderPass(); |
| |
| final gpu.RenderPipeline pipeline = createUnlitRenderPipeline(); |
| state.renderPass.bindPipeline(pipeline); |
| |
| // Configure blending with defaults (just to test the bindings). |
| state.renderPass.setColorBlendEnable(true); |
| state.renderPass.setColorBlendEquation(gpu.ColorBlendEquation()); |
| |
| final gpu.HostBuffer transients = gpu.gpuContext.createHostBuffer(); |
| final gpu.BufferView vertices = transients.emplace(float32(<double>[ |
| -0.5, 0.5, // |
| 0.0, -0.5, // |
| 0.5, 0.5, // |
| ])); |
| final gpu.BufferView vertInfoData = transients.emplace(float32(<double>[ |
| 1, 0, 0, 0, // mvp |
| 0, 1, 0, 0, // mvp |
| 0, 0, 1, 0, // mvp |
| 0, 0, 0, 1, // mvp |
| 0, 1, 0, 1, // color |
| ])); |
| state.renderPass.bindVertexBuffer(vertices, 3); |
| |
| final gpu.UniformSlot vertInfo = |
| pipeline.vertexShader.getUniformSlot('VertInfo'); |
| state.renderPass.bindUniform(vertInfo, vertInfoData); |
| state.renderPass.draw(); |
| |
| state.commandBuffer.submit(); |
| |
| final ui.Image image = state.renderTexture.asImage(); |
| await comparer.addGoldenImage(image, 'flutter_gpu_test_triangle.png'); |
| }, skip: !impellerEnabled); |
| } |