| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "flutter/flow/layers/transform_layer.h" | |
| #include <optional> | |
| namespace flutter { | |
| TransformLayer::TransformLayer(const SkM44& transform) : transform_(transform) { | |
| // Checks (in some degree) that SkM44 transform_ is valid and initialized. | |
| // | |
| // If transform_ is uninitialized, this assert may look flaky as it doesn't | |
| // fail all the time, and some rerun may make it pass. But don't ignore it and | |
| // just rerun the test if this is triggered, since even a flaky failure here | |
| // may signify a potentially big problem in the code. | |
| // | |
| // We have to write this flaky test because there is no reliable way to test | |
| // whether a variable is initialized or not in C++. | |
| FML_DCHECK(transform_.isFinite()); | |
| if (!transform_.isFinite()) { | |
| FML_LOG(ERROR) << "TransformLayer is constructed with an invalid matrix."; | |
| transform_.setIdentity(); | |
| } | |
| } | |
| void TransformLayer::Diff(DiffContext* context, const Layer* old_layer) { | |
| DiffContext::AutoSubtreeRestore subtree(context); | |
| auto* prev = static_cast<const TransformLayer*>(old_layer); | |
| if (!context->IsSubtreeDirty()) { | |
| FML_DCHECK(prev); | |
| if (transform_ != prev->transform_) { | |
| context->MarkSubtreeDirty(context->GetOldLayerPaintRegion(old_layer)); | |
| } | |
| } | |
| context->PushTransform(transform_); | |
| DiffChildren(context, prev); | |
| context->SetLayerPaintRegion(this, context->CurrentSubtreeRegion()); | |
| } | |
| void TransformLayer::Preroll(PrerollContext* context) { | |
| auto mutator = context->state_stack.save(); | |
| mutator.transform(transform_); | |
| SkRect child_paint_bounds = SkRect::MakeEmpty(); | |
| PrerollChildren(context, &child_paint_bounds); | |
| // We convert to a 3x3 matrix here primarily because the SkM44 object | |
| // does not support a mapRect operation. | |
| // https://bugs.chromium.org/p/skia/issues/detail?id=11720&q=mapRect&can=2 | |
| // | |
| // All geometry is X,Y only which means the 3rd row of the 4x4 matrix | |
| // is ignored and the output of the 3rd column is also ignored. | |
| // So we can transform the rectangle using just the 3x3 SkMatrix | |
| // equivalent without any loss of information. | |
| // | |
| // Performance consideration: | |
| // Skia has an internal mapRect for their SkM44 object that is faster | |
| // than what SkMatrix does when it has perspective elements. But SkMatrix | |
| // is otherwise optimal for non-perspective matrices. If SkM44 ever exposes | |
| // a mapRect operation, or if SkMatrix ever optimizes its handling of | |
| // the perspective elements, this issue will become moot. | |
| transform_.asM33().mapRect(&child_paint_bounds); | |
| set_paint_bounds(child_paint_bounds); | |
| } | |
| void TransformLayer::Paint(PaintContext& context) const { | |
| FML_DCHECK(needs_painting(context)); | |
| auto mutator = context.state_stack.save(); | |
| mutator.transform(transform_); | |
| PaintChildren(context); | |
| } | |
| } // namespace flutter |