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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/glfw/glfw_event_loop.h"
#include <GLFW/glfw3.h>
#include <atomic>
#include <utility>
namespace flutter {
GLFWEventLoop::GLFWEventLoop(std::thread::id main_thread_id,
const TaskExpiredCallback& on_task_expired)
: main_thread_id_(main_thread_id),
on_task_expired_(std::move(on_task_expired)) {}
GLFWEventLoop::~GLFWEventLoop() = default;
bool GLFWEventLoop::RunsTasksOnCurrentThread() const {
return std::this_thread::get_id() == main_thread_id_;
}
void GLFWEventLoop::WaitForEvents(std::chrono::nanoseconds max_wait) {
const auto now = TaskTimePoint::clock::now();
std::vector<FlutterTask> expired_tasks;
// Process expired tasks.
{
std::lock_guard<std::mutex> lock(task_queue_mutex_);
while (!task_queue_.empty()) {
const auto& top = task_queue_.top();
// If this task (and all tasks after this) has not yet expired, there is
// nothing more to do. Quit iterating.
if (top.fire_time > now) {
break;
}
// Make a record of the expired task. Do NOT service the task here
// because we are still holding onto the task queue mutex. We don't want
// other threads to block on posting tasks onto this thread till we are
// done processing expired tasks.
expired_tasks.push_back(task_queue_.top().task);
// Remove the tasks from the delayed tasks queue.
task_queue_.pop();
}
}
// Fire expired tasks.
{
// Flushing tasks here without holing onto the task queue mutex.
for (const auto& task : expired_tasks) {
on_task_expired_(&task);
}
}
// Sleep till the next task needs to be processed. If a new task comes
// along, the wait in GLFW will be resolved early because PostTask posts an
// empty event.
{
// Make sure the seconds are not integral.
using Seconds = std::chrono::duration<double, std::ratio<1>>;
TaskTimePoint next_wake;
{
std::lock_guard<std::mutex> lock(task_queue_mutex_);
next_wake = task_queue_.empty() ? TaskTimePoint::max()
: task_queue_.top().fire_time;
}
const auto duration_to_wait = std::chrono::duration_cast<Seconds>(
std::min(next_wake - now, max_wait));
if (duration_to_wait.count() > 0.0) {
::glfwWaitEventsTimeout(duration_to_wait.count());
} else {
// Avoid engine task priority inversion by making sure GLFW events are
// always processed even when there is no need to wait for pending engine
// tasks.
::glfwPollEvents();
}
}
}
GLFWEventLoop::TaskTimePoint GLFWEventLoop::TimePointFromFlutterTime(
uint64_t flutter_target_time_nanos) {
const auto now = TaskTimePoint::clock::now();
const int64_t flutter_duration =
flutter_target_time_nanos - FlutterEngineGetCurrentTime();
return now + std::chrono::nanoseconds(flutter_duration);
}
void GLFWEventLoop::PostTask(FlutterTask flutter_task,
uint64_t flutter_target_time_nanos) {
static std::atomic_uint64_t sGlobalTaskOrder(0);
Task task;
task.order = ++sGlobalTaskOrder;
task.fire_time = TimePointFromFlutterTime(flutter_target_time_nanos);
task.task = flutter_task;
{
std::lock_guard<std::mutex> lock(task_queue_mutex_);
task_queue_.push(task);
// Make sure the queue mutex is unlocked before waking up the loop. In case
// the wake causes this thread to be descheduled for the primary thread to
// process tasks, the acquisition of the lock on that thread while holding
// the lock here momentarily till the end of the scope is a pessimization.
}
::glfwPostEmptyEvent();
}
} // namespace flutter