| // Copyright 2013 The Flutter Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "flutter/flow/layers/shader_mask_layer.h" |
| |
| namespace flutter { |
| |
| ShaderMaskLayer::ShaderMaskLayer() = default; |
| |
| ShaderMaskLayer::~ShaderMaskLayer() = default; |
| |
| void ShaderMaskLayer::Paint(PaintContext& context) const { |
| TRACE_EVENT0("flutter", "ShaderMaskLayer::Paint"); |
| FML_DCHECK(needs_painting()); |
| |
| Layer::AutoSaveLayer save = |
| Layer::AutoSaveLayer::Create(context, paint_bounds(), nullptr); |
| PaintChildren(context); |
| |
| SkPaint paint; |
| paint.setBlendMode(blend_mode_); |
| paint.setShader(shader_); |
| context.leaf_nodes_canvas->translate(mask_rect_.left(), mask_rect_.top()); |
| context.leaf_nodes_canvas->drawRect( |
| SkRect::MakeWH(mask_rect_.width(), mask_rect_.height()), paint); |
| } |
| |
| } // namespace flutter |