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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_
#define FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_
#include <memory>
#include "flutter/flow/layers/layer.h"
#include "flutter/flow/raster_cache.h"
#include "flutter/flow/skia_gpu_object.h"
namespace flutter {
class PictureLayer : public Layer {
public:
PictureLayer();
~PictureLayer() override;
void set_offset(const SkPoint& offset) { offset_ = offset; }
void set_picture(SkiaGPUObject<SkPicture> picture) {
picture_ = std::move(picture);
}
void set_is_complex(bool value) { is_complex_ = value; }
void set_will_change(bool value) { will_change_ = value; }
SkPicture* picture() const { return picture_.get().get(); }
void Preroll(PrerollContext* frame, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
private:
SkPoint offset_;
// Even though pictures themselves are not GPU resources, they may reference
// images that have a reference to a GPU resource.
SkiaGPUObject<SkPicture> picture_;
bool is_complex_ = false;
bool will_change_ = false;
FML_DISALLOW_COPY_AND_ASSIGN(PictureLayer);
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_PICTURE_LAYER_H_