blob: b92f53d65d704e06c8c59794b9e3247dc4ce986a [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_
#define FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_
#include "flutter/flow/layers/container_layer.h"
namespace flutter {
// Don't add an OpacityLayer with no children to the layer tree. Painting an
// OpacityLayer is very costly due to the saveLayer call. If there's no child,
// having the OpacityLayer or not has the same effect. In debug_unopt build, the
// |EnsureSingleChild| will assert if there are no children.
class OpacityLayer : public ContainerLayer {
public:
OpacityLayer();
~OpacityLayer() override;
void set_alpha(int alpha) { alpha_ = alpha; }
void set_offset(const SkPoint& offset) { offset_ = offset; }
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void Paint(PaintContext& context) const override;
// TODO(chinmaygarde): Once SCN-139 is addressed, introduce a new node in the
// session scene hierarchy.
private:
int alpha_;
SkPoint offset_;
// Restructure (if necessary) OpacityLayer to have only one child.
//
// This is needed to ensure that retained rendering can always be applied to
// save the costly saveLayer.
//
// If there are multiple children, this creates a new identity TransformLayer,
// sets all children to be the TransformLayer's children, and sets that
// TransformLayer as the single child of this OpacityLayer.
void EnsureSingleChild();
FML_DISALLOW_COPY_AND_ASSIGN(OpacityLayer);
};
} // namespace flutter
#endif // FLUTTER_FLOW_LAYERS_OPACITY_LAYER_H_