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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_COMMON_CLIENT_WRAPPER_INCLUDE_FLUTTER_BASIC_MESSAGE_CHANNEL_H_
#define FLUTTER_SHELL_PLATFORM_COMMON_CLIENT_WRAPPER_INCLUDE_FLUTTER_BASIC_MESSAGE_CHANNEL_H_
#include <iostream>
#include <string>
#include "binary_messenger.h"
#include "message_codec.h"
namespace flutter {
class EncodableValue;
// A message reply callback.
//
// Used for submitting a reply back to a Flutter message sender.
template <typename T>
using MessageReply = std::function<void(const T& reply)>;
// A handler for receiving a message from the Flutter engine.
//
// Implementations must asynchronously call reply exactly once with the reply
// to the message.
template <typename T>
using MessageHandler =
std::function<void(const T& message, const MessageReply<T>& reply)>;
// A channel for communicating with the Flutter engine by sending asynchronous
// messages.
template <typename T = EncodableValue>
class BasicMessageChannel {
public:
// Creates an instance that sends and receives method calls on the channel
// named |name|, encoded with |codec| and dispatched via |messenger|.
BasicMessageChannel(BinaryMessenger* messenger,
const std::string& name,
const MessageCodec<T>* codec)
: messenger_(messenger), name_(name), codec_(codec) {}
~BasicMessageChannel() = default;
// Prevent copying.
BasicMessageChannel(BasicMessageChannel const&) = delete;
BasicMessageChannel& operator=(BasicMessageChannel const&) = delete;
// Sends a message to the Flutter engine on this channel.
void Send(const T& message) {
std::unique_ptr<std::vector<uint8_t>> raw_message =
codec_->EncodeMessage(message);
messenger_->Send(name_, raw_message->data(), raw_message->size());
}
// Sends a message to the Flutter engine on this channel expecting a reply.
void Send(const T& message, BinaryReply reply) {
std::unique_ptr<std::vector<uint8_t>> raw_message =
codec_->EncodeMessage(message);
messenger_->Send(name_, raw_message->data(), raw_message->size(), reply);
}
// Registers a handler that should be called any time a message is
// received on this channel. A null handler will remove any previous handler.
//
// Note that the BasicMessageChannel does not own the handler, and will not
// unregister it on destruction, so the caller is responsible for
// unregistering explicitly if it should no longer be called.
void SetMessageHandler(const MessageHandler<T>& handler) const {
if (!handler) {
messenger_->SetMessageHandler(name_, nullptr);
return;
}
const auto* codec = codec_;
std::string channel_name = name_;
BinaryMessageHandler binary_handler = [handler, codec, channel_name](
const uint8_t* binary_message,
const size_t binary_message_size,
BinaryReply binary_reply) {
// Use this channel's codec to decode the message and build a reply
// handler.
std::unique_ptr<T> message =
codec->DecodeMessage(binary_message, binary_message_size);
if (!message) {
std::cerr << "Unable to decode message on channel " << channel_name
<< std::endl;
binary_reply(nullptr, 0);
return;
}
MessageReply<T> unencoded_reply = [binary_reply,
codec](const T& unencoded_response) {
auto binary_response = codec->EncodeMessage(unencoded_response);
binary_reply(binary_response->data(), binary_response->size());
};
handler(*message, std::move(unencoded_reply));
};
messenger_->SetMessageHandler(name_, std::move(binary_handler));
}
private:
BinaryMessenger* messenger_;
std::string name_;
const MessageCodec<T>* codec_;
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_COMMON_CLIENT_WRAPPER_INCLUDE_FLUTTER_BASIC_MESSAGE_CHANNEL_H_