blob: ca3e24e8cdc0d51cb2d6072cde32c7e8d7807c56 [file] [log] [blame]
// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/shell/platform/android/android_surface_gl.h"
#include <GLES/gl.h>
#include <utility>
#include "flutter/fml/logging.h"
#include "flutter/fml/memory/ref_ptr.h"
#include "flutter/shell/platform/android/android_shell_holder.h"
namespace flutter {
namespace {
// GL renderer string prefix used by the Android emulator GLES implementation.
constexpr char kEmulatorRendererPrefix[] =
"Android Emulator OpenGL ES Translator";
} // anonymous namespace
AndroidSurfaceGL::AndroidSurfaceGL(
const std::shared_ptr<AndroidContext>& android_context,
std::shared_ptr<PlatformViewAndroidJNI> jni_facade)
: AndroidSurface(android_context),
native_window_(nullptr),
onscreen_surface_(nullptr),
offscreen_surface_(nullptr) {
// Acquire the offscreen surface.
offscreen_surface_ = GLContextPtr()->CreateOffscreenSurface();
if (!offscreen_surface_->IsValid()) {
offscreen_surface_ = nullptr;
}
}
AndroidSurfaceGL::~AndroidSurfaceGL() = default;
void AndroidSurfaceGL::TeardownOnScreenContext() {
// When the onscreen surface is destroyed, the context and the surface
// instance should be deleted. Issue:
// https://github.com/flutter/flutter/issues/64414
GLContextPtr()->ClearCurrent();
onscreen_surface_ = nullptr;
}
bool AndroidSurfaceGL::IsValid() const {
return offscreen_surface_ && GLContextPtr()->IsValid();
}
std::unique_ptr<Surface> AndroidSurfaceGL::CreateGPUSurface(
GrDirectContext* gr_context) {
if (gr_context) {
return std::make_unique<GPUSurfaceGL>(sk_ref_sp(gr_context), this, true);
} else {
return std::make_unique<GPUSurfaceGL>(this, true);
}
}
bool AndroidSurfaceGL::OnScreenSurfaceResize(const SkISize& size) {
FML_DCHECK(IsValid());
FML_DCHECK(onscreen_surface_);
FML_DCHECK(native_window_);
if (size == onscreen_surface_->GetSize()) {
return true;
}
GLContextPtr()->ClearCurrent();
// Ensure the destructor is called since it destroys the `EGLSurface` before
// creating a new onscreen surface.
onscreen_surface_ = nullptr;
onscreen_surface_ = GLContextPtr()->CreateOnscreenSurface(native_window_);
if (!onscreen_surface_->IsValid()) {
FML_LOG(ERROR) << "Unable to create EGL window surface on resize.";
return false;
}
onscreen_surface_->MakeCurrent();
return true;
}
bool AndroidSurfaceGL::ResourceContextMakeCurrent() {
FML_DCHECK(IsValid());
return offscreen_surface_->MakeCurrent();
}
bool AndroidSurfaceGL::ResourceContextClearCurrent() {
FML_DCHECK(IsValid());
EGLBoolean result = eglMakeCurrent(eglGetCurrentDisplay(), EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
return result == EGL_TRUE;
}
bool AndroidSurfaceGL::SetNativeWindow(
fml::RefPtr<AndroidNativeWindow> window) {
FML_DCHECK(IsValid());
FML_DCHECK(window);
native_window_ = window;
// Ensure the destructor is called since it destroys the `EGLSurface` before
// creating a new onscreen surface.
onscreen_surface_ = nullptr;
// Create the onscreen surface.
onscreen_surface_ = GLContextPtr()->CreateOnscreenSurface(window);
if (!onscreen_surface_->IsValid()) {
return false;
}
return true;
}
std::unique_ptr<GLContextResult> AndroidSurfaceGL::GLContextMakeCurrent() {
FML_DCHECK(IsValid());
FML_DCHECK(onscreen_surface_);
auto default_context_result = std::make_unique<GLContextDefaultResult>(
onscreen_surface_->MakeCurrent());
return std::move(default_context_result);
}
bool AndroidSurfaceGL::GLContextClearCurrent() {
FML_DCHECK(IsValid());
return GLContextPtr()->ClearCurrent();
}
bool AndroidSurfaceGL::GLContextPresent(uint32_t fbo_id) {
FML_DCHECK(IsValid());
FML_DCHECK(onscreen_surface_);
return onscreen_surface_->SwapBuffers();
}
intptr_t AndroidSurfaceGL::GLContextFBO(GLFrameInfo frame_info) const {
FML_DCHECK(IsValid());
// The default window bound framebuffer on Android.
return 0;
}
// |GPUSurfaceGLDelegate|
sk_sp<const GrGLInterface> AndroidSurfaceGL::GetGLInterface() const {
// This is a workaround for a bug in the Android emulator EGL/GLES
// implementation. Some versions of the emulator will not update the
// GL version string when the process switches to a new EGL context
// unless the EGL context is being made current for the first time.
// The inaccurate version string will be rejected by Skia when it
// tries to build the GrGLInterface. Flutter can work around this
// by creating a new context, making it current to force an update
// of the version, and then reverting to the previous context.
const char* gl_renderer =
reinterpret_cast<const char*>(glGetString(GL_RENDERER));
if (gl_renderer && strncmp(gl_renderer, kEmulatorRendererPrefix,
strlen(kEmulatorRendererPrefix)) == 0) {
EGLContext new_context = GLContextPtr()->CreateNewContext();
if (new_context != EGL_NO_CONTEXT) {
EGLContext old_context = eglGetCurrentContext();
EGLDisplay display = eglGetCurrentDisplay();
EGLSurface draw_surface = eglGetCurrentSurface(EGL_DRAW);
EGLSurface read_surface = eglGetCurrentSurface(EGL_READ);
EGLBoolean result =
eglMakeCurrent(display, draw_surface, read_surface, new_context);
FML_DCHECK(result == EGL_TRUE);
result = eglMakeCurrent(display, draw_surface, read_surface, old_context);
FML_DCHECK(result == EGL_TRUE);
result = eglDestroyContext(display, new_context);
FML_DCHECK(result == EGL_TRUE);
}
}
return GPUSurfaceGLDelegate::GetGLInterface();
}
AndroidContextGL* AndroidSurfaceGL::GLContextPtr() const {
return reinterpret_cast<AndroidContextGL*>(android_context_.get());
}
std::unique_ptr<Surface> AndroidSurfaceGL::CreatePbufferSurface() {
onscreen_surface_ = GLContextPtr()->CreatePbufferSurface();
return std::make_unique<GPUSurfaceGL>(this, true);
}
} // namespace flutter