| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #pragma once | |
| #include <map> | |
| #include <memory> | |
| #include <optional> | |
| #include <string> | |
| #include "flutter/fml/logging.h" | |
| #include "flutter/fml/macros.h" | |
| #include "impeller/core/buffer_view.h" | |
| #include "impeller/core/formats.h" | |
| #include "impeller/core/resource_binder.h" | |
| #include "impeller/core/sampler.h" | |
| #include "impeller/core/shader_types.h" | |
| #include "impeller/core/texture.h" | |
| #include "impeller/core/vertex_buffer.h" | |
| #include "impeller/geometry/rect.h" | |
| #include "impeller/renderer/command.h" | |
| #include "impeller/renderer/compute_pipeline_descriptor.h" | |
| #include "impeller/renderer/pipeline.h" | |
| #include "impeller/renderer/vertex_buffer_builder.h" | |
| #include "impeller/tessellator/tessellator.h" | |
| namespace impeller { | |
| //------------------------------------------------------------------------------ | |
| /// @brief An object used to specify compute work to the GPU along with | |
| /// references to resources the GPU will used when doing said work. | |
| /// | |
| /// To construct a valid command, follow these steps: | |
| /// * Specify a valid pipeline. | |
| /// * (Optional) Specify a debug label. | |
| /// | |
| /// Command are very lightweight objects and can be created | |
| /// frequently and on demand. The resources referenced in commands | |
| /// views into buffers managed by other allocators and resource | |
| /// managers. | |
| /// | |
| struct ComputeCommand : public ResourceBinder { | |
| //---------------------------------------------------------------------------- | |
| /// The pipeline to use for this command. | |
| /// | |
| std::shared_ptr<Pipeline<ComputePipelineDescriptor>> pipeline; | |
| //---------------------------------------------------------------------------- | |
| /// The buffer, texture, and sampler bindings used by the compute pipeline | |
| /// stage. | |
| /// | |
| Bindings bindings; | |
| #ifdef IMPELLER_DEBUG | |
| //---------------------------------------------------------------------------- | |
| /// The debugging label to use for the command. | |
| /// | |
| std::string label; | |
| #endif // IMPELLER_DEBUG | |
| // |ResourceBinder| | |
| bool BindResource(ShaderStage stage, | |
| const ShaderUniformSlot& slot, | |
| const ShaderMetadata& metadata, | |
| const BufferView& view) override; | |
| // |ResourceBinder| | |
| bool BindResource(ShaderStage stage, | |
| const SampledImageSlot& slot, | |
| const ShaderMetadata& metadata, | |
| const std::shared_ptr<const Texture>& texture, | |
| const std::shared_ptr<const Sampler>& sampler) override; | |
| constexpr explicit operator bool() const { | |
| return pipeline && pipeline->IsValid(); | |
| } | |
| }; | |
| } // namespace impeller |