| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_ | |
| #define FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_ | |
| #include <functional> | |
| #include <memory> | |
| #include <mutex> | |
| #include <unordered_map> | |
| #include "flutter/common/task_runners.h" | |
| #include "flutter/flow/frame_timings.h" | |
| #include "flutter/fml/time/time_point.h" | |
| namespace flutter { | |
| /// Abstract Base Class that represents a platform specific mechanism for | |
| /// getting callbacks when a vsync event happens. | |
| /// | |
| /// @see VsyncWaiterAndroid | |
| /// @see VsyncWaiterEmbedder | |
| class VsyncWaiter : public std::enable_shared_from_this<VsyncWaiter> { | |
| public: | |
| using Callback = std::function<void(std::unique_ptr<FrameTimingsRecorder>)>; | |
| virtual ~VsyncWaiter(); | |
| void AsyncWaitForVsync(const Callback& callback); | |
| /// Add a secondary callback for key |id| for the next vsync. | |
| /// | |
| /// See also |PointerDataDispatcher::ScheduleSecondaryVsyncCallback| and | |
| /// |Animator::ScheduleMaybeClearTraceFlowIds|. | |
| void ScheduleSecondaryCallback(uintptr_t id, const fml::closure& callback); | |
| protected: | |
| // On some backends, the |FireCallback| needs to be made from a static C | |
| // method. | |
| friend class VsyncWaiterAndroid; | |
| friend class VsyncWaiterEmbedder; | |
| const TaskRunners task_runners_; | |
| explicit VsyncWaiter(const TaskRunners& task_runners); | |
| // There are two distinct situations where VsyncWaiter wishes to awaken at | |
| // the next vsync. Although the functionality can be the same, the intent is | |
| // different, therefore it makes sense to have a method for each intent. | |
| // The intent of AwaitVSync() is that the Animator wishes to produce a frame. | |
| // The underlying implementation can choose to be aware of this intent when | |
| // it comes to implementing backpressure and other scheduling invariants. | |
| // | |
| // Implementations are meant to override this method and arm their vsync | |
| // latches when in response to this invocation. On vsync, they are meant to | |
| // invoke the |FireCallback| method once (and only once) with the appropriate | |
| // arguments. This method should not block the current thread. | |
| virtual void AwaitVSync() = 0; | |
| // The intent of AwaitVSyncForSecondaryCallback() is simply to wake up at the | |
| // next vsync. | |
| // | |
| // Because there is no association with frame scheduling, underlying | |
| // implementations do not need to worry about maintaining invariants or | |
| // backpressure. The default implementation is to simply follow the same logic | |
| // as AwaitVSync(). | |
| virtual void AwaitVSyncForSecondaryCallback() { AwaitVSync(); } | |
| // Schedules the callback on the UI task runner. Needs to be invoked as close | |
| // to the `frame_start_time` as possible. | |
| void FireCallback(fml::TimePoint frame_start_time, | |
| fml::TimePoint frame_target_time, | |
| bool pause_secondary_tasks = true); | |
| private: | |
| std::mutex callback_mutex_; | |
| Callback callback_; | |
| std::unordered_map<uintptr_t, fml::closure> secondary_callbacks_; | |
| void PauseDartEventLoopTasks(); | |
| static void ResumeDartEventLoopTasks(fml::TaskQueueId ui_task_queue_id); | |
| FML_DISALLOW_COPY_AND_ASSIGN(VsyncWaiter); | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_SHELL_COMMON_VSYNC_WAITER_H_ |