| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_FLOW_LAYERS_LAYER_H_ | |
| #define FLUTTER_FLOW_LAYERS_LAYER_H_ | |
| #include <algorithm> | |
| #include <memory> | |
| #include <unordered_set> | |
| #include <vector> | |
| #include "flutter/common/graphics/texture.h" | |
| #include "flutter/display_list/display_list_builder_multiplexer.h" | |
| #include "flutter/flow/diff_context.h" | |
| #include "flutter/flow/embedded_views.h" | |
| #include "flutter/flow/instrumentation.h" | |
| #include "flutter/flow/layer_snapshot_store.h" | |
| #include "flutter/flow/layers/layer_state_stack.h" | |
| #include "flutter/flow/raster_cache.h" | |
| #include "flutter/fml/build_config.h" | |
| #include "flutter/fml/compiler_specific.h" | |
| #include "flutter/fml/logging.h" | |
| #include "flutter/fml/macros.h" | |
| #include "flutter/fml/trace_event.h" | |
| #include "third_party/skia/include/core/SkCanvas.h" | |
| #include "third_party/skia/include/core/SkColor.h" | |
| #include "third_party/skia/include/core/SkColorFilter.h" | |
| #include "third_party/skia/include/core/SkMatrix.h" | |
| #include "third_party/skia/include/core/SkPath.h" | |
| #include "third_party/skia/include/core/SkRRect.h" | |
| #include "third_party/skia/include/core/SkRect.h" | |
| #include "third_party/skia/include/utils/SkNWayCanvas.h" | |
| namespace flutter { | |
| namespace testing { | |
| class MockLayer; | |
| } // namespace testing | |
| class ContainerLayer; | |
| class DisplayListLayer; | |
| class PerformanceOverlayLayer; | |
| class TextureLayer; | |
| class RasterCacheItem; | |
| static constexpr SkRect kGiantRect = SkRect::MakeLTRB(-1E9F, -1E9F, 1E9F, 1E9F); | |
| // This should be an exact copy of the Clip enum in painting.dart. | |
| enum Clip { none, hardEdge, antiAlias, antiAliasWithSaveLayer }; | |
| struct PrerollContext { | |
| RasterCache* raster_cache; | |
| GrDirectContext* gr_context; | |
| ExternalViewEmbedder* view_embedder; | |
| LayerStateStack& state_stack; | |
| SkColorSpace* dst_color_space; | |
| bool surface_needs_readback; | |
| // These allow us to paint in the end of subtree Preroll. | |
| const Stopwatch& raster_time; | |
| const Stopwatch& ui_time; | |
| std::shared_ptr<TextureRegistry> texture_registry; | |
| const float frame_device_pixel_ratio = 1.0f; | |
| // These allow us to track properties like elevation, opacity, and the | |
| // presence of a platform view during Preroll. | |
| bool has_platform_view = false; | |
| // These allow us to track properties like elevation, opacity, and the | |
| // presence of a texture layer during Preroll. | |
| bool has_texture_layer = false; | |
| // The list of flags that describe which rendering state attributes | |
| // (such as opacity, ColorFilter, ImageFilter) a given layer can | |
| // render itself without requiring the parent to perform a protective | |
| // saveLayer with those attributes. | |
| // For containers, the flags will be set to the intersection (logical | |
| // and) of all of the state bits that all of the children can render | |
| // or to 0 if some of the children overlap and, as such, cannot apply | |
| // those attributes individually and separately. | |
| int renderable_state_flags = 0; | |
| std::vector<RasterCacheItem*>* raster_cached_entries; | |
| // This flag will be set to true iff the frame will be constructing | |
| // a DisplayList for the layer tree. This flag is mostly of note to | |
| // the embedders that must decide between creating SkPicture or | |
| // DisplayList objects for the inter-view slices of the layer tree. | |
| bool display_list_enabled = false; | |
| }; | |
| struct PaintContext { | |
| // When splitting the scene into multiple canvases (e.g when embedding | |
| // a platform view on iOS) during the paint traversal we apply any state | |
| // changes which affect children (i.e. saveLayer attributes) to the | |
| // state_stack and any local rendering state changes for leaf layers to | |
| // the canvas or builder. | |
| // When we switch a canvas or builder (when painting a PlatformViewLayer) | |
| // the new canvas receives all of the stateful changes from the state_stack | |
| // to put it into the exact same state that the outgoing canvas had at the | |
| // time it was swapped out. | |
| // The state stack lazily applies saveLayer calls to its current canvas, | |
| // allowing leaf layers to report that they can handle rendering some of | |
| // its state attributes themselves via the |applyState| method. | |
| LayerStateStack& state_stack; | |
| SkCanvas* canvas; | |
| DisplayListBuilder* builder = nullptr; | |
| GrDirectContext* gr_context; | |
| SkColorSpace* dst_color_space; | |
| ExternalViewEmbedder* view_embedder; | |
| const Stopwatch& raster_time; | |
| const Stopwatch& ui_time; | |
| std::shared_ptr<TextureRegistry> texture_registry; | |
| const RasterCache* raster_cache; | |
| const float frame_device_pixel_ratio = 1.0f; | |
| // Snapshot store to collect leaf layer snapshots. The store is non-null | |
| // only when leaf layer tracing is enabled. | |
| LayerSnapshotStore* layer_snapshot_store = nullptr; | |
| bool enable_leaf_layer_tracing = false; | |
| impeller::AiksContext* aiks_context; | |
| }; | |
| // Represents a single composited layer. Created on the UI thread but then | |
| // subsequently used on the Rasterizer thread. | |
| class Layer { | |
| public: | |
| // The state attribute flags that represent which attributes a | |
| // layer can render if it plans to use a saveLayer call in its | |
| // |Paint| method. | |
| static constexpr int kSaveLayerRenderFlags = | |
| LayerStateStack::kCallerCanApplyOpacity | | |
| LayerStateStack::kCallerCanApplyColorFilter | | |
| LayerStateStack::kCallerCanApplyImageFilter; | |
| // The state attribute flags that represent which attributes a | |
| // layer can render if it will be rendering its content/children | |
| // from a cached representation. | |
| static constexpr int kRasterCacheRenderFlags = | |
| LayerStateStack::kCallerCanApplyOpacity; | |
| Layer(); | |
| virtual ~Layer(); | |
| void AssignOldLayer(Layer* old_layer) { | |
| original_layer_id_ = old_layer->original_layer_id_; | |
| } | |
| // Used to establish link between old layer and new layer that replaces it. | |
| // If this method returns true, it is assumed that this layer replaces the old | |
| // layer in tree and is able to diff with it. | |
| virtual bool IsReplacing(DiffContext* context, const Layer* old_layer) const { | |
| return original_layer_id_ == old_layer->original_layer_id_; | |
| } | |
| // Performs diff with given layer | |
| virtual void Diff(DiffContext* context, const Layer* old_layer) {} | |
| // Used when diffing retained layer; In case the layer is identical, it | |
| // doesn't need to be diffed, but the paint region needs to be stored in diff | |
| // context so that it can be used in next frame | |
| virtual void PreservePaintRegion(DiffContext* context) { | |
| // retained layer means same instance so 'this' is used to index into both | |
| // current and old region | |
| context->SetLayerPaintRegion(this, context->GetOldLayerPaintRegion(this)); | |
| } | |
| virtual void Preroll(PrerollContext* context) = 0; | |
| // Used during Preroll by layers that employ a saveLayer to manage the | |
| // PrerollContext settings with values affected by the saveLayer mechanism. | |
| // This object must be created before calling Preroll on the children to | |
| // set up the state for the children and then restore the state upon | |
| // destruction. | |
| class AutoPrerollSaveLayerState { | |
| public: | |
| [[nodiscard]] static AutoPrerollSaveLayerState Create( | |
| PrerollContext* preroll_context, | |
| bool save_layer_is_active = true, | |
| bool layer_itself_performs_readback = false); | |
| ~AutoPrerollSaveLayerState(); | |
| private: | |
| AutoPrerollSaveLayerState(PrerollContext* preroll_context, | |
| bool save_layer_is_active, | |
| bool layer_itself_performs_readback); | |
| PrerollContext* preroll_context_; | |
| bool save_layer_is_active_; | |
| bool layer_itself_performs_readback_; | |
| bool prev_surface_needs_readback_; | |
| }; | |
| virtual void Paint(PaintContext& context) const = 0; | |
| virtual void PaintChildren(PaintContext& context) const { FML_DCHECK(false); } | |
| bool subtree_has_platform_view() const { return subtree_has_platform_view_; } | |
| void set_subtree_has_platform_view(bool value) { | |
| subtree_has_platform_view_ = value; | |
| } | |
| // Returns the paint bounds in the layer's local coordinate system | |
| // as determined during Preroll(). The bounds should include any | |
| // transform, clip or distortions performed by the layer itself, | |
| // but not any similar modifications inherited from its ancestors. | |
| const SkRect& paint_bounds() const { return paint_bounds_; } | |
| // This must be set by the time Preroll() returns otherwise the layer will | |
| // be assumed to have empty paint bounds (paints no content). | |
| // The paint bounds should be independent of the context outside of this | |
| // layer as the layer may be painted under different conditions than | |
| // the Preroll context. The most common example of this condition is | |
| // that we might Preroll the layer with a cull_rect established by a | |
| // clip layer above it but then we might be asked to paint anyway if | |
| // another layer above us needs to cache its children. During the | |
| // paint operation that arises due to the caching, the clip will | |
| // be the bounds of the layer needing caching, not the cull_rect | |
| // that we saw in the overall Preroll operation. | |
| void set_paint_bounds(const SkRect& paint_bounds) { | |
| paint_bounds_ = paint_bounds; | |
| } | |
| // Determines if the layer has any content. | |
| bool is_empty() const { return paint_bounds_.isEmpty(); } | |
| // Determines if the Paint() method is necessary based on the properties | |
| // of the indicated PaintContext object. | |
| bool needs_painting(PaintContext& context) const { | |
| if (subtree_has_platform_view_) { | |
| // Workaround for the iOS embedder. The iOS embedder expects that | |
| // if we preroll it, then we will later call its Paint() method. | |
| // Now that we preroll all layers without any culling, we may | |
| // call its Preroll() without calling its Paint(). For now, we | |
| // will not perform paint culling on any subtree that has a | |
| // platform view. | |
| // See https://github.com/flutter/flutter/issues/81419 | |
| return true; | |
| } | |
| return !context.state_stack.painting_is_nop() && | |
| !context.state_stack.content_culled(paint_bounds_); | |
| } | |
| // Propagated unique_id of the first layer in "chain" of replacement layers | |
| // that can be diffed. | |
| uint64_t original_layer_id() const { return original_layer_id_; } | |
| uint64_t unique_id() const { return unique_id_; } | |
| virtual RasterCacheKeyID caching_key_id() const { | |
| return RasterCacheKeyID(unique_id_, RasterCacheKeyType::kLayer); | |
| } | |
| virtual const ContainerLayer* as_container_layer() const { return nullptr; } | |
| virtual const DisplayListLayer* as_display_list_layer() const { | |
| return nullptr; | |
| } | |
| virtual const TextureLayer* as_texture_layer() const { return nullptr; } | |
| virtual const PerformanceOverlayLayer* as_performance_overlay_layer() const { | |
| return nullptr; | |
| } | |
| virtual const testing::MockLayer* as_mock_layer() const { return nullptr; } | |
| private: | |
| SkRect paint_bounds_; | |
| uint64_t unique_id_; | |
| uint64_t original_layer_id_; | |
| bool subtree_has_platform_view_; | |
| static uint64_t NextUniqueID(); | |
| FML_DISALLOW_COPY_AND_ASSIGN(Layer); | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_FLOW_LAYERS_LAYER_H_ |