blob: 620de1867c2bdd57ac4d5733f86eaeae0adf36bf [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/gl/gpu_switching_manager.h"
#include "base/command_line.h"
#include "base/logging.h"
#include "ui/gl/gl_switches.h"
namespace ui {
// static
GpuSwitchingManager* GpuSwitchingManager::GetInstance() {
return Singleton<GpuSwitchingManager>::get();
}
GpuSwitchingManager::GpuSwitchingManager()
: gpu_switching_option_(gfx::PreferIntegratedGpu),
gpu_switching_option_set_(false),
supports_dual_gpus_(false),
supports_dual_gpus_set_(false),
gpu_count_(0) {
}
GpuSwitchingManager::~GpuSwitchingManager() {
}
void GpuSwitchingManager::ForceUseOfIntegratedGpu() {
DCHECK(SupportsDualGpus());
if (gpu_switching_option_set_) {
DCHECK_EQ(gpu_switching_option_, gfx::PreferIntegratedGpu);
} else {
gpu_switching_option_ = gfx::PreferIntegratedGpu;
gpu_switching_option_set_ = true;
}
}
void GpuSwitchingManager::ForceUseOfDiscreteGpu() {
DCHECK(SupportsDualGpus());
if (gpu_switching_option_set_) {
DCHECK_EQ(gpu_switching_option_, gfx::PreferDiscreteGpu);
} else {
gpu_switching_option_ = gfx::PreferDiscreteGpu;
gpu_switching_option_set_ = true;
}
}
bool GpuSwitchingManager::SupportsDualGpus() {
if (!supports_dual_gpus_set_) {
const base::CommandLine& command_line =
*base::CommandLine::ForCurrentProcess();
bool flag = false;
if (command_line.HasSwitch(switches::kSupportsDualGpus)) {
// GPU process, flag is passed down from browser process.
std::string flag_string = command_line.GetSwitchValueASCII(
switches::kSupportsDualGpus);
if (flag_string == "true") {
flag = true;
} else if (flag_string == "false") {
flag = false;
} else {
NOTIMPLEMENTED();
}
}
supports_dual_gpus_ = flag;
supports_dual_gpus_set_ = true;
}
return supports_dual_gpus_;
}
void GpuSwitchingManager::SetGpuCount(size_t gpu_count) {
gpu_count_ = gpu_count;
}
void GpuSwitchingManager::AddObserver(GpuSwitchingObserver* observer) {
observer_list_.AddObserver(observer);
}
void GpuSwitchingManager::RemoveObserver(GpuSwitchingObserver* observer) {
observer_list_.RemoveObserver(observer);
}
void GpuSwitchingManager::NotifyGpuSwitched() {
FOR_EACH_OBSERVER(GpuSwitchingObserver, observer_list_, OnGpuSwitched());
}
gfx::GpuPreference GpuSwitchingManager::AdjustGpuPreference(
gfx::GpuPreference gpu_preference) {
if (!gpu_switching_option_set_)
return gpu_preference;
return gpu_switching_option_;
}
} // namespace ui