blob: ff951d8e162b9e44d70368e2b523ec5f52215cc3 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This file is auto-generated from
// ui/gl/generate_bindings.py
// It's formatted by clang-format using chromium coding style:
// clang-format -i -style=chromium filename
// DO NOT EDIT!
MOCK_METHOD1(ActiveTexture, void(GLenum texture));
MOCK_METHOD2(AttachShader, void(GLuint program, GLuint shader));
MOCK_METHOD2(BeginQuery, void(GLenum target, GLuint id));
MOCK_METHOD1(BeginTransformFeedback, void(GLenum primitiveMode));
MOCK_METHOD3(BindAttribLocation,
void(GLuint program, GLuint index, const char* name));
MOCK_METHOD2(BindBuffer, void(GLenum target, GLuint buffer));
MOCK_METHOD3(BindBufferBase, void(GLenum target, GLuint index, GLuint buffer));
MOCK_METHOD5(BindBufferRange,
void(GLenum target,
GLuint index,
GLuint buffer,
GLintptr offset,
GLsizeiptr size));
MOCK_METHOD3(BindFragDataLocation,
void(GLuint program, GLuint colorNumber, const char* name));
MOCK_METHOD4(
BindFragDataLocationIndexed,
void(GLuint program, GLuint colorNumber, GLuint index, const char* name));
MOCK_METHOD2(BindFramebufferEXT, void(GLenum target, GLuint framebuffer));
MOCK_METHOD2(BindRenderbufferEXT, void(GLenum target, GLuint renderbuffer));
MOCK_METHOD2(BindSampler, void(GLuint unit, GLuint sampler));
MOCK_METHOD2(BindTexture, void(GLenum target, GLuint texture));
MOCK_METHOD2(BindTransformFeedback, void(GLenum target, GLuint id));
MOCK_METHOD1(BindVertexArrayOES, void(GLuint array));
MOCK_METHOD0(BlendBarrierKHR, void());
MOCK_METHOD4(BlendColor,
void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
MOCK_METHOD1(BlendEquation, void(GLenum mode));
MOCK_METHOD2(BlendEquationSeparate, void(GLenum modeRGB, GLenum modeAlpha));
MOCK_METHOD2(BlendFunc, void(GLenum sfactor, GLenum dfactor));
MOCK_METHOD4(
BlendFuncSeparate,
void(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha));
MOCK_METHOD10(BlitFramebuffer,
void(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter));
MOCK_METHOD10(BlitFramebufferANGLE,
void(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter));
MOCK_METHOD10(BlitFramebufferEXT,
void(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter));
MOCK_METHOD4(
BufferData,
void(GLenum target, GLsizeiptr size, const void* data, GLenum usage));
MOCK_METHOD4(
BufferSubData,
void(GLenum target, GLintptr offset, GLsizeiptr size, const void* data));
MOCK_METHOD1(CheckFramebufferStatusEXT, GLenum(GLenum target));
MOCK_METHOD1(Clear, void(GLbitfield mask));
MOCK_METHOD4(
ClearBufferfi,
void(GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil));
MOCK_METHOD3(ClearBufferfv,
void(GLenum buffer, GLint drawbuffer, const GLfloat* value));
MOCK_METHOD3(ClearBufferiv,
void(GLenum buffer, GLint drawbuffer, const GLint* value));
MOCK_METHOD3(ClearBufferuiv,
void(GLenum buffer, GLint drawbuffer, const GLuint* value));
MOCK_METHOD4(ClearColor,
void(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha));
MOCK_METHOD1(ClearDepth, void(GLclampd depth));
MOCK_METHOD1(ClearDepthf, void(GLclampf depth));
MOCK_METHOD1(ClearStencil, void(GLint s));
MOCK_METHOD3(ClientWaitSync,
GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));
MOCK_METHOD4(
ColorMask,
void(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha));
MOCK_METHOD1(CompileShader, void(GLuint shader));
MOCK_METHOD8(CompressedTexImage2D,
void(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLsizei imageSize,
const void* data));
MOCK_METHOD9(CompressedTexImage3D,
void(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void* data));
MOCK_METHOD9(CompressedTexSubImage2D,
void(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLsizei imageSize,
const void* data));
MOCK_METHOD5(CopyBufferSubData,
void(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size));
MOCK_METHOD8(CopyTexImage2D,
void(GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLint border));
MOCK_METHOD8(CopyTexSubImage2D,
void(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height));
MOCK_METHOD9(CopyTexSubImage3D,
void(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height));
MOCK_METHOD0(CreateProgram, GLuint());
MOCK_METHOD1(CreateShader, GLuint(GLenum type));
MOCK_METHOD1(CullFace, void(GLenum mode));
MOCK_METHOD2(DebugMessageCallbackKHR,
void(GLDEBUGPROCKHR callback, const void* userparam));
MOCK_METHOD6(DebugMessageControlKHR,
void(GLenum source,
GLenum type,
GLenum severity,
GLsizei count,
const GLuint* ids,
GLboolean enabled));
MOCK_METHOD6(DebugMessageInsertKHR,
void(GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* buf));
MOCK_METHOD2(DeleteBuffersARB, void(GLsizei n, const GLuint* buffers));
MOCK_METHOD2(DeleteFencesAPPLE, void(GLsizei n, const GLuint* fences));
MOCK_METHOD2(DeleteFencesNV, void(GLsizei n, const GLuint* fences));
MOCK_METHOD2(DeleteFramebuffersEXT,
void(GLsizei n, const GLuint* framebuffers));
MOCK_METHOD1(DeleteProgram, void(GLuint program));
MOCK_METHOD2(DeleteQueries, void(GLsizei n, const GLuint* ids));
MOCK_METHOD2(DeleteRenderbuffersEXT,
void(GLsizei n, const GLuint* renderbuffers));
MOCK_METHOD2(DeleteSamplers, void(GLsizei n, const GLuint* samplers));
MOCK_METHOD1(DeleteShader, void(GLuint shader));
MOCK_METHOD1(DeleteSync, void(GLsync sync));
MOCK_METHOD2(DeleteTextures, void(GLsizei n, const GLuint* textures));
MOCK_METHOD2(DeleteTransformFeedbacks, void(GLsizei n, const GLuint* ids));
MOCK_METHOD2(DeleteVertexArraysOES, void(GLsizei n, const GLuint* arrays));
MOCK_METHOD1(DepthFunc, void(GLenum func));
MOCK_METHOD1(DepthMask, void(GLboolean flag));
MOCK_METHOD2(DepthRange, void(GLclampd zNear, GLclampd zFar));
MOCK_METHOD2(DepthRangef, void(GLclampf zNear, GLclampf zFar));
MOCK_METHOD2(DetachShader, void(GLuint program, GLuint shader));
MOCK_METHOD1(Disable, void(GLenum cap));
MOCK_METHOD1(DisableVertexAttribArray, void(GLuint index));
MOCK_METHOD3(DiscardFramebufferEXT,
void(GLenum target,
GLsizei numAttachments,
const GLenum* attachments));
MOCK_METHOD3(DrawArrays, void(GLenum mode, GLint first, GLsizei count));
MOCK_METHOD4(DrawArraysInstancedANGLE,
void(GLenum mode, GLint first, GLsizei count, GLsizei primcount));
MOCK_METHOD1(DrawBuffer, void(GLenum mode));
MOCK_METHOD2(DrawBuffersARB, void(GLsizei n, const GLenum* bufs));
MOCK_METHOD4(
DrawElements,
void(GLenum mode, GLsizei count, GLenum type, const void* indices));
MOCK_METHOD5(DrawElementsInstancedANGLE,
void(GLenum mode,
GLsizei count,
GLenum type,
const void* indices,
GLsizei primcount));
MOCK_METHOD6(DrawRangeElements,
void(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void* indices));
MOCK_METHOD2(EGLImageTargetRenderbufferStorageOES,
void(GLenum target, GLeglImageOES image));
MOCK_METHOD2(EGLImageTargetTexture2DOES,
void(GLenum target, GLeglImageOES image));
MOCK_METHOD1(Enable, void(GLenum cap));
MOCK_METHOD1(EnableVertexAttribArray, void(GLuint index));
MOCK_METHOD1(EndQuery, void(GLenum target));
MOCK_METHOD0(EndTransformFeedback, void());
MOCK_METHOD2(FenceSync, GLsync(GLenum condition, GLbitfield flags));
MOCK_METHOD0(Finish, void());
MOCK_METHOD1(FinishFenceAPPLE, void(GLuint fence));
MOCK_METHOD1(FinishFenceNV, void(GLuint fence));
MOCK_METHOD0(Flush, void());
MOCK_METHOD3(FlushMappedBufferRange,
void(GLenum target, GLintptr offset, GLsizeiptr length));
MOCK_METHOD4(FramebufferRenderbufferEXT,
void(GLenum target,
GLenum attachment,
GLenum renderbuffertarget,
GLuint renderbuffer));
MOCK_METHOD5(FramebufferTexture2DEXT,
void(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level));
MOCK_METHOD6(FramebufferTexture2DMultisampleEXT,
void(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples));
MOCK_METHOD6(FramebufferTexture2DMultisampleIMG,
void(GLenum target,
GLenum attachment,
GLenum textarget,
GLuint texture,
GLint level,
GLsizei samples));
MOCK_METHOD5(FramebufferTextureLayer,
void(GLenum target,
GLenum attachment,
GLuint texture,
GLint level,
GLint layer));
MOCK_METHOD1(FrontFace, void(GLenum mode));
MOCK_METHOD2(GenBuffersARB, void(GLsizei n, GLuint* buffers));
MOCK_METHOD1(GenerateMipmapEXT, void(GLenum target));
MOCK_METHOD2(GenFencesAPPLE, void(GLsizei n, GLuint* fences));
MOCK_METHOD2(GenFencesNV, void(GLsizei n, GLuint* fences));
MOCK_METHOD2(GenFramebuffersEXT, void(GLsizei n, GLuint* framebuffers));
MOCK_METHOD2(GenQueries, void(GLsizei n, GLuint* ids));
MOCK_METHOD2(GenRenderbuffersEXT, void(GLsizei n, GLuint* renderbuffers));
MOCK_METHOD2(GenSamplers, void(GLsizei n, GLuint* samplers));
MOCK_METHOD2(GenTextures, void(GLsizei n, GLuint* textures));
MOCK_METHOD2(GenTransformFeedbacks, void(GLsizei n, GLuint* ids));
MOCK_METHOD2(GenVertexArraysOES, void(GLsizei n, GLuint* arrays));
MOCK_METHOD7(GetActiveAttrib,
void(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name));
MOCK_METHOD7(GetActiveUniform,
void(GLuint program,
GLuint index,
GLsizei bufsize,
GLsizei* length,
GLint* size,
GLenum* type,
char* name));
MOCK_METHOD4(GetActiveUniformBlockiv,
void(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint* params));
MOCK_METHOD5(GetActiveUniformBlockName,
void(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
GLsizei* length,
char* uniformBlockName));
MOCK_METHOD5(GetActiveUniformsiv,
void(GLuint program,
GLsizei uniformCount,
const GLuint* uniformIndices,
GLenum pname,
GLint* params));
MOCK_METHOD4(
GetAttachedShaders,
void(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders));
MOCK_METHOD2(GetAttribLocation, GLint(GLuint program, const char* name));
MOCK_METHOD2(GetBooleanv, void(GLenum pname, GLboolean* params));
MOCK_METHOD3(GetBufferParameteriv,
void(GLenum target, GLenum pname, GLint* params));
MOCK_METHOD8(GetDebugMessageLogKHR,
GLuint(GLuint count,
GLsizei bufSize,
GLenum* sources,
GLenum* types,
GLuint* ids,
GLenum* severities,
GLsizei* lengths,
GLchar* messageLog));
MOCK_METHOD0(GetError, GLenum());
MOCK_METHOD3(GetFenceivNV, void(GLuint fence, GLenum pname, GLint* params));
MOCK_METHOD2(GetFloatv, void(GLenum pname, GLfloat* params));
MOCK_METHOD2(GetFragDataLocation, GLint(GLuint program, const char* name));
MOCK_METHOD4(
GetFramebufferAttachmentParameterivEXT,
void(GLenum target, GLenum attachment, GLenum pname, GLint* params));
MOCK_METHOD0(GetGraphicsResetStatusARB, GLenum());
MOCK_METHOD3(GetInteger64i_v, void(GLenum target, GLuint index, GLint64* data));
MOCK_METHOD2(GetInteger64v, void(GLenum pname, GLint64* params));
MOCK_METHOD3(GetIntegeri_v, void(GLenum target, GLuint index, GLint* data));
MOCK_METHOD2(GetIntegerv, void(GLenum pname, GLint* params));
MOCK_METHOD5(GetInternalformativ,
void(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint* params));
MOCK_METHOD5(GetProgramBinary,
void(GLuint program,
GLsizei bufSize,
GLsizei* length,
GLenum* binaryFormat,
GLvoid* binary));
MOCK_METHOD4(
GetProgramInfoLog,
void(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog));
MOCK_METHOD3(GetProgramiv, void(GLuint program, GLenum pname, GLint* params));
MOCK_METHOD3(GetProgramResourceLocation,
GLint(GLuint program, GLenum programInterface, const char* name));
MOCK_METHOD3(GetQueryiv, void(GLenum target, GLenum pname, GLint* params));
MOCK_METHOD3(GetQueryObjecti64v,
void(GLuint id, GLenum pname, GLint64* params));
MOCK_METHOD3(GetQueryObjectiv, void(GLuint id, GLenum pname, GLint* params));
MOCK_METHOD3(GetQueryObjectui64v,
void(GLuint id, GLenum pname, GLuint64* params));
MOCK_METHOD3(GetQueryObjectuiv, void(GLuint id, GLenum pname, GLuint* params));
MOCK_METHOD3(GetRenderbufferParameterivEXT,
void(GLenum target, GLenum pname, GLint* params));
MOCK_METHOD3(GetSamplerParameterfv,
void(GLuint sampler, GLenum pname, GLfloat* params));
MOCK_METHOD3(GetSamplerParameteriv,
void(GLuint sampler, GLenum pname, GLint* params));
MOCK_METHOD4(
GetShaderInfoLog,
void(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog));
MOCK_METHOD3(GetShaderiv, void(GLuint shader, GLenum pname, GLint* params));
MOCK_METHOD4(GetShaderPrecisionFormat,
void(GLenum shadertype,
GLenum precisiontype,
GLint* range,
GLint* precision));
MOCK_METHOD4(
GetShaderSource,
void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
MOCK_METHOD1(GetString, const GLubyte*(GLenum name));
MOCK_METHOD2(GetStringi, const GLubyte*(GLenum name, GLuint index));
MOCK_METHOD5(GetSynciv,
void(GLsync sync,
GLenum pname,
GLsizei bufSize,
GLsizei* length,
GLint* values));
MOCK_METHOD4(GetTexLevelParameterfv,
void(GLenum target, GLint level, GLenum pname, GLfloat* params));
MOCK_METHOD4(GetTexLevelParameteriv,
void(GLenum target, GLint level, GLenum pname, GLint* params));
MOCK_METHOD3(GetTexParameterfv,
void(GLenum target, GLenum pname, GLfloat* params));
MOCK_METHOD3(GetTexParameteriv,
void(GLenum target, GLenum pname, GLint* params));
MOCK_METHOD7(GetTransformFeedbackVarying,
void(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei* length,
GLsizei* size,
GLenum* type,
char* name));
MOCK_METHOD4(
GetTranslatedShaderSourceANGLE,
void(GLuint shader, GLsizei bufsize, GLsizei* length, char* source));
MOCK_METHOD2(GetUniformBlockIndex,
GLuint(GLuint program, const char* uniformBlockName));
MOCK_METHOD3(GetUniformfv,
void(GLuint program, GLint location, GLfloat* params));
MOCK_METHOD4(GetUniformIndices,
void(GLuint program,
GLsizei uniformCount,
const char* const* uniformNames,
GLuint* uniformIndices));
MOCK_METHOD3(GetUniformiv, void(GLuint program, GLint location, GLint* params));
MOCK_METHOD2(GetUniformLocation, GLint(GLuint program, const char* name));
MOCK_METHOD3(GetVertexAttribfv,
void(GLuint index, GLenum pname, GLfloat* params));
MOCK_METHOD3(GetVertexAttribiv,
void(GLuint index, GLenum pname, GLint* params));
MOCK_METHOD3(GetVertexAttribPointerv,
void(GLuint index, GLenum pname, void** pointer));
MOCK_METHOD2(Hint, void(GLenum target, GLenum mode));
MOCK_METHOD2(InsertEventMarkerEXT, void(GLsizei length, const char* marker));
MOCK_METHOD3(InvalidateFramebuffer,
void(GLenum target,
GLsizei numAttachments,
const GLenum* attachments));
MOCK_METHOD7(InvalidateSubFramebuffer,
void(GLenum target,
GLsizei numAttachments,
const GLenum* attachments,
GLint x,
GLint y,
GLint width,
GLint height));
MOCK_METHOD1(IsBuffer, GLboolean(GLuint buffer));
MOCK_METHOD1(IsEnabled, GLboolean(GLenum cap));
MOCK_METHOD1(IsFenceAPPLE, GLboolean(GLuint fence));
MOCK_METHOD1(IsFenceNV, GLboolean(GLuint fence));
MOCK_METHOD1(IsFramebufferEXT, GLboolean(GLuint framebuffer));
MOCK_METHOD1(IsProgram, GLboolean(GLuint program));
MOCK_METHOD1(IsQuery, GLboolean(GLuint query));
MOCK_METHOD1(IsRenderbufferEXT, GLboolean(GLuint renderbuffer));
MOCK_METHOD1(IsSampler, GLboolean(GLuint sampler));
MOCK_METHOD1(IsShader, GLboolean(GLuint shader));
MOCK_METHOD1(IsSync, GLboolean(GLsync sync));
MOCK_METHOD1(IsTexture, GLboolean(GLuint texture));
MOCK_METHOD1(IsTransformFeedback, GLboolean(GLuint id));
MOCK_METHOD1(IsVertexArrayOES, GLboolean(GLuint array));
MOCK_METHOD1(LineWidth, void(GLfloat width));
MOCK_METHOD1(LinkProgram, void(GLuint program));
MOCK_METHOD2(MapBuffer, void*(GLenum target, GLenum access));
MOCK_METHOD4(MapBufferRange,
void*(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access));
MOCK_METHOD2(MatrixLoadfEXT, void(GLenum matrixMode, const GLfloat* m));
MOCK_METHOD1(MatrixLoadIdentityEXT, void(GLenum matrixMode));
MOCK_METHOD4(
ObjectLabelKHR,
void(GLenum identifier, GLuint name, GLsizei length, const GLchar* label));
MOCK_METHOD0(PauseTransformFeedback, void());
MOCK_METHOD2(PixelStorei, void(GLenum pname, GLint param));
MOCK_METHOD2(PointParameteri, void(GLenum pname, GLint param));
MOCK_METHOD2(PolygonOffset, void(GLfloat factor, GLfloat units));
MOCK_METHOD0(PopDebugGroupKHR, void());
MOCK_METHOD0(PopGroupMarkerEXT, void());
MOCK_METHOD4(ProgramBinary,
void(GLuint program,
GLenum binaryFormat,
const GLvoid* binary,
GLsizei length));
MOCK_METHOD3(ProgramParameteri,
void(GLuint program, GLenum pname, GLint value));
MOCK_METHOD4(
PushDebugGroupKHR,
void(GLenum source, GLuint id, GLsizei length, const GLchar* message));
MOCK_METHOD2(PushGroupMarkerEXT, void(GLsizei length, const char* marker));
MOCK_METHOD2(QueryCounter, void(GLuint id, GLenum target));
MOCK_METHOD1(ReadBuffer, void(GLenum src));
MOCK_METHOD7(ReadPixels,
void(GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
void* pixels));
MOCK_METHOD0(ReleaseShaderCompiler, void());
MOCK_METHOD4(
RenderbufferStorageEXT,
void(GLenum target, GLenum internalformat, GLsizei width, GLsizei height));
MOCK_METHOD5(RenderbufferStorageMultisample,
void(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height));
MOCK_METHOD5(RenderbufferStorageMultisampleANGLE,
void(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height));
MOCK_METHOD5(RenderbufferStorageMultisampleAPPLE,
void(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height));
MOCK_METHOD5(RenderbufferStorageMultisampleEXT,
void(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height));
MOCK_METHOD5(RenderbufferStorageMultisampleIMG,
void(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height));
MOCK_METHOD0(ResolveMultisampleFramebufferAPPLE, void());
MOCK_METHOD0(ResumeTransformFeedback, void());
MOCK_METHOD2(SampleCoverage, void(GLclampf value, GLboolean invert));
MOCK_METHOD3(SamplerParameterf,
void(GLuint sampler, GLenum pname, GLfloat param));
MOCK_METHOD3(SamplerParameterfv,
void(GLuint sampler, GLenum pname, const GLfloat* params));
MOCK_METHOD3(SamplerParameteri,
void(GLuint sampler, GLenum pname, GLint param));
MOCK_METHOD3(SamplerParameteriv,
void(GLuint sampler, GLenum pname, const GLint* params));
MOCK_METHOD4(Scissor, void(GLint x, GLint y, GLsizei width, GLsizei height));
MOCK_METHOD1(SetFenceAPPLE, void(GLuint fence));
MOCK_METHOD2(SetFenceNV, void(GLuint fence, GLenum condition));
MOCK_METHOD5(ShaderBinary,
void(GLsizei n,
const GLuint* shaders,
GLenum binaryformat,
const void* binary,
GLsizei length));
MOCK_METHOD4(ShaderSource,
void(GLuint shader,
GLsizei count,
const char* const* str,
const GLint* length));
MOCK_METHOD3(StencilFunc, void(GLenum func, GLint ref, GLuint mask));
MOCK_METHOD4(StencilFuncSeparate,
void(GLenum face, GLenum func, GLint ref, GLuint mask));
MOCK_METHOD1(StencilMask, void(GLuint mask));
MOCK_METHOD2(StencilMaskSeparate, void(GLenum face, GLuint mask));
MOCK_METHOD3(StencilOp, void(GLenum fail, GLenum zfail, GLenum zpass));
MOCK_METHOD4(StencilOpSeparate,
void(GLenum face, GLenum fail, GLenum zfail, GLenum zpass));
MOCK_METHOD1(TestFenceAPPLE, GLboolean(GLuint fence));
MOCK_METHOD1(TestFenceNV, GLboolean(GLuint fence));
MOCK_METHOD9(TexImage2D,
void(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
const void* pixels));
MOCK_METHOD10(TexImage3D,
void(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void* pixels));
MOCK_METHOD3(TexParameterf, void(GLenum target, GLenum pname, GLfloat param));
MOCK_METHOD3(TexParameterfv,
void(GLenum target, GLenum pname, const GLfloat* params));
MOCK_METHOD3(TexParameteri, void(GLenum target, GLenum pname, GLint param));
MOCK_METHOD3(TexParameteriv,
void(GLenum target, GLenum pname, const GLint* params));
MOCK_METHOD5(TexStorage2DEXT,
void(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height));
MOCK_METHOD6(TexStorage3D,
void(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth));
MOCK_METHOD9(TexSubImage2D,
void(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLsizei width,
GLsizei height,
GLenum format,
GLenum type,
const void* pixels));
MOCK_METHOD0(TextureBarrierNV, void());
MOCK_METHOD4(TransformFeedbackVaryings,
void(GLuint program,
GLsizei count,
const char* const* varyings,
GLenum bufferMode));
MOCK_METHOD2(Uniform1f, void(GLint location, GLfloat x));
MOCK_METHOD3(Uniform1fv, void(GLint location, GLsizei count, const GLfloat* v));
MOCK_METHOD2(Uniform1i, void(GLint location, GLint x));
MOCK_METHOD3(Uniform1iv, void(GLint location, GLsizei count, const GLint* v));
MOCK_METHOD2(Uniform1ui, void(GLint location, GLuint v0));
MOCK_METHOD3(Uniform1uiv, void(GLint location, GLsizei count, const GLuint* v));
MOCK_METHOD3(Uniform2f, void(GLint location, GLfloat x, GLfloat y));
MOCK_METHOD3(Uniform2fv, void(GLint location, GLsizei count, const GLfloat* v));
MOCK_METHOD3(Uniform2i, void(GLint location, GLint x, GLint y));
MOCK_METHOD3(Uniform2iv, void(GLint location, GLsizei count, const GLint* v));
MOCK_METHOD3(Uniform2ui, void(GLint location, GLuint v0, GLuint v1));
MOCK_METHOD3(Uniform2uiv, void(GLint location, GLsizei count, const GLuint* v));
MOCK_METHOD4(Uniform3f, void(GLint location, GLfloat x, GLfloat y, GLfloat z));
MOCK_METHOD3(Uniform3fv, void(GLint location, GLsizei count, const GLfloat* v));
MOCK_METHOD4(Uniform3i, void(GLint location, GLint x, GLint y, GLint z));
MOCK_METHOD3(Uniform3iv, void(GLint location, GLsizei count, const GLint* v));
MOCK_METHOD4(Uniform3ui, void(GLint location, GLuint v0, GLuint v1, GLuint v2));
MOCK_METHOD3(Uniform3uiv, void(GLint location, GLsizei count, const GLuint* v));
MOCK_METHOD5(Uniform4f,
void(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
MOCK_METHOD3(Uniform4fv, void(GLint location, GLsizei count, const GLfloat* v));
MOCK_METHOD5(Uniform4i,
void(GLint location, GLint x, GLint y, GLint z, GLint w));
MOCK_METHOD3(Uniform4iv, void(GLint location, GLsizei count, const GLint* v));
MOCK_METHOD5(Uniform4ui,
void(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3));
MOCK_METHOD3(Uniform4uiv, void(GLint location, GLsizei count, const GLuint* v));
MOCK_METHOD3(UniformBlockBinding,
void(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding));
MOCK_METHOD4(UniformMatrix2fv,
void(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value));
MOCK_METHOD4(UniformMatrix2x3fv,
void(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value));
MOCK_METHOD4(UniformMatrix2x4fv,
void(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value));
MOCK_METHOD4(UniformMatrix3fv,
void(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value));
MOCK_METHOD4(UniformMatrix3x2fv,
void(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value));
MOCK_METHOD4(UniformMatrix3x4fv,
void(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value));
MOCK_METHOD4(UniformMatrix4fv,
void(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value));
MOCK_METHOD4(UniformMatrix4x2fv,
void(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value));
MOCK_METHOD4(UniformMatrix4x3fv,
void(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat* value));
MOCK_METHOD1(UnmapBuffer, GLboolean(GLenum target));
MOCK_METHOD1(UseProgram, void(GLuint program));
MOCK_METHOD1(ValidateProgram, void(GLuint program));
MOCK_METHOD2(VertexAttrib1f, void(GLuint indx, GLfloat x));
MOCK_METHOD2(VertexAttrib1fv, void(GLuint indx, const GLfloat* values));
MOCK_METHOD3(VertexAttrib2f, void(GLuint indx, GLfloat x, GLfloat y));
MOCK_METHOD2(VertexAttrib2fv, void(GLuint indx, const GLfloat* values));
MOCK_METHOD4(VertexAttrib3f,
void(GLuint indx, GLfloat x, GLfloat y, GLfloat z));
MOCK_METHOD2(VertexAttrib3fv, void(GLuint indx, const GLfloat* values));
MOCK_METHOD5(VertexAttrib4f,
void(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w));
MOCK_METHOD2(VertexAttrib4fv, void(GLuint indx, const GLfloat* values));
MOCK_METHOD2(VertexAttribDivisorANGLE, void(GLuint index, GLuint divisor));
MOCK_METHOD5(VertexAttribI4i,
void(GLuint indx, GLint x, GLint y, GLint z, GLint w));
MOCK_METHOD2(VertexAttribI4iv, void(GLuint indx, const GLint* values));
MOCK_METHOD5(VertexAttribI4ui,
void(GLuint indx, GLuint x, GLuint y, GLuint z, GLuint w));
MOCK_METHOD2(VertexAttribI4uiv, void(GLuint indx, const GLuint* values));
MOCK_METHOD5(VertexAttribIPointer,
void(GLuint indx,
GLint size,
GLenum type,
GLsizei stride,
const void* ptr));
MOCK_METHOD6(VertexAttribPointer,
void(GLuint indx,
GLint size,
GLenum type,
GLboolean normalized,
GLsizei stride,
const void* ptr));
MOCK_METHOD4(Viewport, void(GLint x, GLint y, GLsizei width, GLsizei height));
MOCK_METHOD3(WaitSync, GLenum(GLsync sync, GLbitfield flags, GLuint64 timeout));