blob: 39bf503a28808d2883d9e8c3a096ab9b6996aad6 [file] [log] [blame]
part of sprites;
/// A sprite sheet packs a number of smaller images into a single large image.
///
/// The placement of the smaller images are defined by a json file. The larger image and json file is typically created
/// by a tool such as TexturePacker. The [SpriteSheet] class will take a reference to a larger image and a json string.
/// From the image and the string the [SpriteSheet] creates a number of [Texture] objects. The names of the frames in
/// the sprite sheet definition are used to reference the different textures.
class SpriteSheet {
Image _image;
Map<String, Texture> _textures = new Map();
/// Creates a new sprite sheet from an [_image] and a sprite sheet [jsonDefinition].
///
/// var mySpriteSheet = new SpriteSheet(myImage, jsonString);
SpriteSheet(this._image, String jsonDefinition) {
assert(_image != null);
assert(jsonDefinition != null);
JsonDecoder decoder = new JsonDecoder();
Map file = decoder.convert(jsonDefinition);
assert(file != null);
List frames = file["frames"];
for (Map frameInfo in frames) {
String fileName = frameInfo["filename"];
Rect frame = _readJsonRect(frameInfo["frame"]);
bool rotated = frameInfo["rotated"];
bool trimmed = frameInfo["trimmed"];
Rect spriteSourceSize = _readJsonRect(frameInfo["spriteSourceSize"]);
Size sourceSize = _readJsonSize(frameInfo["sourceSize"]);
Point pivot = _readJsonPoint(frameInfo["pivot"]);
var texture = new Texture._fromSpriteFrame(_image, fileName, sourceSize, rotated, trimmed, frame,
spriteSourceSize, pivot);
_textures[fileName] = texture;
}
}
Rect _readJsonRect(Map data) {
num x = data["x"];
num y = data["y"];
num w = data["w"];
num h = data["h"];
return new Rect.fromLTRB(x.toDouble(), y.toDouble(), (x + w).toDouble(), (y + h).toDouble());
}
Size _readJsonSize(Map data) {
num w = data["w"];
num h = data["h"];
return new Size(w.toDouble(), h.toDouble());
}
Point _readJsonPoint(Map data) {
num x = data["x"];
num y = data["y"];
return new Point(x.toDouble(), y.toDouble());
}
/// The image used by the sprite sheet.
///
/// var spriteSheetImage = mySpriteSheet.image;
Image get image => _image;
/// Returns a texture by its name.
///
/// var myTexture = mySpriteSheet["example.png"];
Texture operator [](String fileName) => _textures[fileName];
}