blob: cef9d60f72f3b5a5a988d545b3687ad2a0d99b16 [file] [log] [blame]
part of sprites;
/// The super class of any [Node] that has a size.
///
/// NodeWithSize adds the ability for a node to have a size and a pivot point.
class NodeWithSize extends Node {
/// Changing the size will affect the size of the rendering of the node.
///
/// myNode.size = new Size(1024.0, 1024.0);
Size size;
/// The normalized point which the node is transformed around.
///
/// // Position myNode from is middle top
/// myNode.pivot = new Point(0.5, 0.0);
Point pivot;
/// Creates a new NodeWithSize.
///
/// The default [size] is zero and the default [pivot] point is the origin. Subclasses may change the default values.
///
/// var myNodeWithSize = new NodeWithSize(new Size(1024.0, 1024.0));
NodeWithSize(Size this.size) {
if (size == null) size = Size.zero;
pivot = Point.origin;
}
/// Call this method in your [paint] method if you want the origin of your drawing to be the top left corner of the
/// node's bounding box.
///
/// If you use this method you will need to save and restore your canvas at the beginning and
/// end of your [paint] method.
///
/// void paint(PaintingCanvas canvas) {
/// canvas.save();
/// applyTransformForPivot(canvas);
///
/// // Do painting here
///
/// canvas.restore();
/// }
void applyTransformForPivot(PaintingCanvas canvas) {
if (pivot.x != 0 || pivot.y != 0) {
double pivotInPointsX = size.width * pivot.x;
double pivotInPointsY = size.height * pivot.y;
canvas.translate(-pivotInPointsX, -pivotInPointsY);
}
}
bool isPointInside (Point nodePoint) {
double minX = -size.width * pivot.x;
double minY = -size.height * pivot.y;
double maxX = minX + size.width;
double maxY = minY + size.height;
return (nodePoint.x >= minX && nodePoint.x < maxX &&
nodePoint.y >= minY && nodePoint.y < maxY);
}
}