| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| precision mediump float; | |
| #include <impeller/texture.glsl> | |
| #include <impeller/types.glsl> | |
| uniform f16sampler2D texture_sampler_src; | |
| uniform FragInfo { | |
| float16_t input_alpha; | |
| } | |
| frag_info; | |
| in vec2 v_texture_coords; | |
| out f16vec4 frag_color; | |
| void main() { | |
| frag_color = | |
| texture(texture_sampler_src, v_texture_coords) * frag_info.input_alpha; | |
| } |