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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_GL_CONTEXT_H_
#define FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_GL_CONTEXT_H_
#include "flutter/fml/macros.h"
#include "flutter/fml/platform/darwin/scoped_nsobject.h"
#include "flutter/shell/common/platform_view.h"
#include "flutter/shell/platform/darwin/ios/ios_context.h"
#include "flutter/shell/platform/darwin/ios/ios_render_target_gl.h"
@class CAEAGLLayer;
namespace flutter {
class IOSContextGL final : public IOSContext {
public:
IOSContextGL();
// |IOSContext|
~IOSContextGL() override;
std::unique_ptr<IOSRenderTargetGL> CreateRenderTarget(fml::scoped_nsobject<CAEAGLLayer> layer);
private:
fml::scoped_nsobject<EAGLContext> context_;
fml::scoped_nsobject<EAGLContext> resource_context_;
// |IOSContext|
sk_sp<GrContext> CreateResourceContext() override;
// |IOSContext|
bool MakeCurrent() override;
// |IOSContext|
std::unique_ptr<Texture> CreateExternalTexture(
int64_t texture_id,
fml::scoped_nsobject<NSObject<FlutterTexture>> texture) override;
FML_DISALLOW_COPY_AND_ASSIGN(IOSContextGL);
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_DARWIN_IOS_IOS_GL_CONTEXT_H_