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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_
#define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_
#include "flutter/fml/macros.h"
#include "flutter/fml/memory/ref_counted.h"
#include "flutter/fml/memory/ref_ptr.h"
#include "flutter/shell/common/platform_view.h"
#include "flutter/shell/platform/android/android_environment_gl.h"
#include "flutter/shell/platform/android/android_native_window.h"
#include "third_party/skia/include/core/SkSize.h"
namespace flutter {
class AndroidContextGL : public fml::RefCountedThreadSafe<AndroidContextGL> {
public:
bool CreateWindowSurface(fml::RefPtr<AndroidNativeWindow> window);
bool CreatePBufferSurface();
fml::RefPtr<AndroidEnvironmentGL> Environment() const;
bool IsValid() const;
bool MakeCurrent();
bool ClearCurrent();
bool SwapBuffers();
SkISize GetSize();
bool Resize(const SkISize& size);
private:
fml::RefPtr<AndroidEnvironmentGL> environment_;
fml::RefPtr<AndroidNativeWindow> window_;
EGLConfig config_;
EGLSurface surface_;
EGLContext context_;
bool valid_;
AndroidContextGL(fml::RefPtr<AndroidEnvironmentGL> env,
const AndroidContextGL* share_context = nullptr);
~AndroidContextGL();
FML_FRIEND_MAKE_REF_COUNTED(AndroidContextGL);
FML_FRIEND_REF_COUNTED_THREAD_SAFE(AndroidContextGL);
FML_DISALLOW_COPY_AND_ASSIGN(AndroidContextGL);
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_