| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #pragma once | |
| #include "impeller/renderer/render_target.h" | |
| namespace impeller { | |
| /// @brief An implementation of the [RenderTargetAllocator] that caches all | |
| /// allocated texture data for one frame. | |
| /// | |
| /// Any textures unused after a frame are immediately discarded. | |
| class RenderTargetCache : public RenderTargetAllocator { | |
| public: | |
| explicit RenderTargetCache(std::shared_ptr<Allocator> allocator); | |
| ~RenderTargetCache() = default; | |
| // |RenderTargetAllocator| | |
| void Start() override; | |
| // |RenderTargetAllocator| | |
| void End() override; | |
| // |RenderTargetAllocator| | |
| std::shared_ptr<Texture> CreateTexture( | |
| const TextureDescriptor& desc) override; | |
| // visible for testing. | |
| size_t CachedTextureCount() const; | |
| private: | |
| struct TextureData { | |
| bool used_this_frame; | |
| std::shared_ptr<Texture> texture; | |
| }; | |
| std::vector<TextureData> texture_data_; | |
| RenderTargetCache(const RenderTargetCache&) = delete; | |
| RenderTargetCache& operator=(const RenderTargetCache&) = delete; | |
| }; | |
| } // namespace impeller |