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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_LIB_UI_PLATFORM_PLATFORM_MESSAGE_RESPONSE_H_
#define FLUTTER_LIB_UI_PLATFORM_PLATFORM_MESSAGE_RESPONSE_H_
#include <vector>
#include "flutter/fml/mapping.h"
#include "flutter/fml/memory/ref_counted.h"
#include "flutter/fml/memory/ref_ptr.h"
namespace flutter {
class PlatformMessageResponse
: public fml::RefCountedThreadSafe<PlatformMessageResponse> {
FML_FRIEND_REF_COUNTED_THREAD_SAFE(PlatformMessageResponse);
public:
// Callable on any thread.
virtual void Complete(std::unique_ptr<fml::Mapping> data) = 0;
virtual void CompleteEmpty() = 0;
bool is_complete() const { return is_complete_; }
protected:
PlatformMessageResponse();
virtual ~PlatformMessageResponse();
bool is_complete_ = false;
};
} // namespace flutter
#endif // FLUTTER_LIB_UI_PLATFORM_PLATFORM_MESSAGE_RESPONSE_H_