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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "fl_renderer.h"
#include "flutter/shell/platform/embedder/embedder.h"
#include "flutter/shell/platform/linux/egl_utils.h"
G_DEFINE_QUARK(fl_renderer_error_quark, fl_renderer_error)
typedef struct {
EGLDisplay egl_display;
EGLConfig egl_config;
EGLSurface egl_surface;
EGLContext egl_context;
EGLSurface resource_surface;
EGLContext resource_context;
} FlRendererPrivate;
G_DEFINE_TYPE_WITH_PRIVATE(FlRenderer, fl_renderer, G_TYPE_OBJECT)
static void fl_renderer_class_init(FlRendererClass* klass) {}
static void fl_renderer_init(FlRenderer* self) {}
// Initializes EGL and gets a valid EGL OpenGL ES configuration.
static gboolean setup_egl_display(FlRenderer* self, GError** error) {
FlRendererPrivate* priv =
static_cast<FlRendererPrivate*>(fl_renderer_get_instance_private(self));
if (priv->egl_display != EGL_NO_DISPLAY) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"EGL display already set up");
return FALSE;
}
priv->egl_display = FL_RENDERER_GET_CLASS(self)->create_display(self);
if (priv->egl_display == EGL_NO_DISPLAY) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to create EGL display");
return FALSE;
}
if (!eglInitialize(priv->egl_display, nullptr, nullptr)) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to initialze EGL");
return FALSE;
}
EGLint attributes[] = {EGL_RENDERABLE_TYPE,
EGL_OPENGL_ES2_BIT,
EGL_RED_SIZE,
8,
EGL_GREEN_SIZE,
8,
EGL_BLUE_SIZE,
8,
EGL_ALPHA_SIZE,
8,
EGL_NONE};
EGLint n_config;
if (!eglChooseConfig(priv->egl_display, attributes, &priv->egl_config, 1,
&n_config)) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to choose EGL config: %s",
egl_error_to_string(eglGetError()));
return FALSE;
}
if (n_config == 0) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to find appropriate EGL config: %s",
egl_error_to_string(eglGetError()));
return FALSE;
}
if (!eglBindAPI(EGL_OPENGL_ES_API)) {
EGLint egl_error = eglGetError(); // Must be before egl_config_to_string().
g_autofree gchar* config_string =
egl_config_to_string(priv->egl_display, priv->egl_config);
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to bind EGL OpenGL ES API using configuration (%s): %s",
config_string, egl_error_to_string(egl_error));
return FALSE;
}
return TRUE;
}
// Creates a GDK window that can be rendered to using EGL.
static gboolean setup_gdk_window(FlRenderer* self,
GtkWidget* widget,
GError** error) {
FlRendererPrivate* priv =
static_cast<FlRendererPrivate*>(fl_renderer_get_instance_private(self));
if (priv->egl_display == EGL_NO_DISPLAY) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Can not set up GDK window: EGL display not created");
return FALSE;
}
GtkAllocation allocation;
gtk_widget_get_allocation(widget, &allocation);
GdkWindowAttr window_attributes;
window_attributes.window_type = GDK_WINDOW_CHILD;
window_attributes.x = allocation.x;
window_attributes.y = allocation.y;
window_attributes.width = allocation.width;
window_attributes.height = allocation.height;
window_attributes.wclass = GDK_INPUT_OUTPUT;
window_attributes.event_mask =
gtk_widget_get_events(widget) | GDK_EXPOSURE_MASK |
GDK_POINTER_MOTION_MASK | GDK_BUTTON_PRESS_MASK |
GDK_BUTTON_RELEASE_MASK | GDK_SCROLL_MASK | GDK_SMOOTH_SCROLL_MASK |
GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK;
gint window_attributes_mask = GDK_WA_X | GDK_WA_Y;
if (FL_RENDERER_GET_CLASS(self)->setup_window_attr) {
if (!FL_RENDERER_GET_CLASS(self)->setup_window_attr(
self, widget, priv->egl_display, priv->egl_config,
&window_attributes, &window_attributes_mask, error)) {
return FALSE;
}
}
GdkWindow* window =
gdk_window_new(gtk_widget_get_parent_window(widget), &window_attributes,
window_attributes_mask);
gtk_widget_register_window(widget, window);
gtk_widget_set_window(widget, window);
return TRUE;
}
// Creates the EGL surfaces that Flutter will render to.
static gboolean setup_egl_surfaces(FlRenderer* self,
GtkWidget* widget,
GError** error) {
FlRendererPrivate* priv =
static_cast<FlRendererPrivate*>(fl_renderer_get_instance_private(self));
if (priv->egl_surface != EGL_NO_SURFACE ||
priv->resource_surface != EGL_NO_SURFACE) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"setup_egl_surfaces() called after surfaces already created");
return FALSE;
}
if (!FL_RENDERER_GET_CLASS(self)->create_surfaces(
self, widget, priv->egl_display, priv->egl_config, &priv->egl_surface,
&priv->resource_surface, error)) {
return FALSE;
}
EGLint context_attributes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
priv->egl_context = eglCreateContext(priv->egl_display, priv->egl_config,
EGL_NO_CONTEXT, context_attributes);
priv->resource_context =
eglCreateContext(priv->egl_display, priv->egl_config, priv->egl_context,
context_attributes);
if (priv->egl_context == EGL_NO_CONTEXT ||
priv->resource_context == EGL_NO_CONTEXT) {
EGLint egl_error = eglGetError(); // Must be before egl_config_to_string().
g_autofree gchar* config_string =
egl_config_to_string(priv->egl_display, priv->egl_config);
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to create EGL contexts using configuration (%s): %s",
config_string, egl_error_to_string(egl_error));
return FALSE;
}
return TRUE;
}
gboolean fl_renderer_start(FlRenderer* self,
GtkWidget* widget,
GError** error) {
g_return_val_if_fail(FL_IS_RENDERER(self), FALSE);
if (!setup_egl_display(self, error)) {
return FALSE;
}
if (!setup_gdk_window(self, widget, error)) {
return FALSE;
}
if (!setup_egl_surfaces(self, widget, error)) {
return FALSE;
}
return TRUE;
}
void fl_renderer_set_geometry(FlRenderer* self,
GdkRectangle* geometry,
gint scale) {
g_return_if_fail(FL_IS_RENDERER(self));
if (FL_RENDERER_GET_CLASS(self)->set_geometry) {
FL_RENDERER_GET_CLASS(self)->set_geometry(self, geometry, scale);
}
}
void* fl_renderer_get_proc_address(FlRenderer* self, const char* name) {
return reinterpret_cast<void*>(eglGetProcAddress(name));
}
gboolean fl_renderer_make_current(FlRenderer* self, GError** error) {
FlRendererPrivate* priv =
static_cast<FlRendererPrivate*>(fl_renderer_get_instance_private(self));
if (priv->egl_surface == EGL_NO_SURFACE ||
priv->egl_context == EGL_NO_CONTEXT) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to make EGL context current: No surface created");
return FALSE;
}
if (!eglMakeCurrent(priv->egl_display, priv->egl_surface, priv->egl_surface,
priv->egl_context)) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to make EGL context current: %s",
egl_error_to_string(eglGetError()));
return FALSE;
}
return TRUE;
}
gboolean fl_renderer_make_resource_current(FlRenderer* self, GError** error) {
FlRendererPrivate* priv =
static_cast<FlRendererPrivate*>(fl_renderer_get_instance_private(self));
if (priv->resource_surface == EGL_NO_SURFACE ||
priv->resource_context == EGL_NO_CONTEXT) {
g_set_error(
error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to make EGL resource context current: No surface created");
return FALSE;
}
if (!eglMakeCurrent(priv->egl_display, priv->resource_surface,
priv->resource_surface, priv->resource_context)) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to make EGL resource context current: %s",
egl_error_to_string(eglGetError()));
return FALSE;
}
return TRUE;
}
gboolean fl_renderer_clear_current(FlRenderer* self, GError** error) {
FlRendererPrivate* priv =
static_cast<FlRendererPrivate*>(fl_renderer_get_instance_private(self));
if (!eglMakeCurrent(priv->egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT)) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to clear EGL context: %s",
egl_error_to_string(eglGetError()));
return FALSE;
}
return TRUE;
}
guint32 fl_renderer_get_fbo(FlRenderer* self) {
// There is only one frame buffer object - always return that.
return 0;
}
gboolean fl_renderer_present(FlRenderer* self, GError** error) {
FlRendererPrivate* priv =
static_cast<FlRendererPrivate*>(fl_renderer_get_instance_private(self));
if (!eglSwapBuffers(priv->egl_display, priv->egl_surface)) {
g_set_error(error, fl_renderer_error_quark(), FL_RENDERER_ERROR_FAILED,
"Failed to swap EGL buffers: %s",
egl_error_to_string(eglGetError()));
return FALSE;
}
return TRUE;
}