| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| precision mediump float; | |
| #include <impeller/types.glsl> | |
| uniform f16sampler2D glyph_atlas_sampler; | |
| in highp vec2 v_uv; | |
| IMPELLER_MAYBE_FLAT in f16vec4 v_text_color; | |
| out f16vec4 frag_color; | |
| void main() { | |
| f16vec4 value = texture(glyph_atlas_sampler, v_uv); | |
| frag_color = value.aaaa * v_text_color; | |
| } |