| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_LIB_GPU_RENDER_PIPELINE_H_ | |
| #define FLUTTER_LIB_GPU_RENDER_PIPELINE_H_ | |
| #include "flutter/lib/gpu/context.h" | |
| #include "flutter/lib/gpu/export.h" | |
| #include "flutter/lib/gpu/shader.h" | |
| #include "flutter/lib/ui/dart_wrapper.h" | |
| #include "impeller/renderer/pipeline_descriptor.h" | |
| namespace flutter { | |
| namespace gpu { | |
| class RenderPipeline : public RefCountedDartWrappable<RenderPipeline> { | |
| DEFINE_WRAPPERTYPEINFO(); | |
| FML_FRIEND_MAKE_REF_COUNTED(RenderPipeline); | |
| public: | |
| RenderPipeline(fml::RefPtr<flutter::gpu::Shader> vertex_shader, | |
| fml::RefPtr<flutter::gpu::Shader> fragment_shader); | |
| ~RenderPipeline() override; | |
| void BindToPipelineDescriptor(impeller::ShaderLibrary& library, | |
| impeller::PipelineDescriptor& desc); | |
| private: | |
| fml::RefPtr<flutter::gpu::Shader> vertex_shader_; | |
| fml::RefPtr<flutter::gpu::Shader> fragment_shader_; | |
| FML_DISALLOW_COPY_AND_ASSIGN(RenderPipeline); | |
| }; | |
| } // namespace gpu | |
| } // namespace flutter | |
| //---------------------------------------------------------------------------- | |
| /// Exports | |
| /// | |
| extern "C" { | |
| FLUTTER_GPU_EXPORT | |
| extern Dart_Handle InternalFlutterGpu_RenderPipeline_Initialize( | |
| Dart_Handle wrapper, | |
| flutter::gpu::Context* gpu_context, | |
| flutter::gpu::Shader* vertex_shader, | |
| flutter::gpu::Shader* fragment_shader); | |
| } // extern "C" | |
| #endif // FLUTTER_LIB_GPU_RENDER_PIPELINE_H_ |