blob: 927068fd1655fb2c7728c4b250b32fc076a4d6e8 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/opacity_layer.h"
#if defined(OS_FUCHSIA)
#include "apps/mozart/lib/skia/type_converters.h"
#include "apps/mozart/services/composition/nodes.fidl.h"
#endif // defined(OS_FUCHSIA)
namespace flow {
OpacityLayer::OpacityLayer() {}
OpacityLayer::~OpacityLayer() {}
#if defined(OS_FUCHSIA)
void OpacityLayer::UpdateScene(SceneUpdateContext& context,
mozart::Node* container) {
auto node = mozart::Node::New();
node->op = mozart::NodeOp::New();
node->op->set_layer(mozart::LayerNodeOp::New());
node->op->get_layer()->layer_rect = mozart::RectF::From(paint_bounds());
node->op->get_layer()->blend = mozart::Blend::New();
node->op->get_layer()->blend->alpha = alpha_;
UpdateSceneChildrenInsideNode(context, container, std::move(node));
}
#endif // defined(OS_FUCHSIA)
void OpacityLayer::Paint(PaintContext& context) {
TRACE_EVENT0("flutter", "OpacityLayer::Paint");
FTL_DCHECK(!needs_system_composite());
SkPaint paint;
paint.setAlpha(alpha_);
Layer::AutoSaveLayer save(context, paint_bounds(), &paint);
PaintChildren(context);
}
} // namespace flow