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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_
#define FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_
#include <vector>
#include "flutter/flow/layers/layer.h"
namespace flow {
class ContainerLayer : public Layer {
public:
ContainerLayer();
~ContainerLayer() override;
void Add(std::unique_ptr<Layer> layer);
void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
void PrerollChildren(PrerollContext* context, const SkMatrix& matrix);
void PaintChildren(PaintContext& context) const;
#if defined(OS_FUCHSIA)
void UpdateScene(SceneUpdateContext& context,
mozart::Node* container) override;
void UpdateSceneChildrenInsideNode(SceneUpdateContext& context,
mozart::Node* container,
mozart::NodePtr node);
void UpdateSceneChildren(SceneUpdateContext& context,
mozart::Node* container);
#endif // defined(OS_FUCHSIA)
const std::vector<std::unique_ptr<Layer>>& layers() const { return layers_; }
protected:
// Valid only after preroll when needs_system_composite() is true.
const SkMatrix& ctm() const { return ctm_; }
private:
std::vector<std::unique_ptr<Layer>> layers_;
SkMatrix ctm_;
FTL_DISALLOW_COPY_AND_ASSIGN(ContainerLayer);
};
} // namespace flow
#endif // FLUTTER_FLOW_LAYERS_CONTAINER_LAYER_H_