blob: 0872316126d1d02c575a86f6b61a836ee3aeba8b [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "flutter/flow/layers/clip_path_layer.h"
#if defined(OS_FUCHSIA)
#include "apps/mozart/lib/skia/type_converters.h"
#include "apps/mozart/services/composition/nodes.fidl.h"
#endif // defined(OS_FUCHSIA)
namespace flow {
ClipPathLayer::ClipPathLayer() {}
ClipPathLayer::~ClipPathLayer() {}
void ClipPathLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
PrerollChildren(context, matrix);
if (!context->child_paint_bounds.intersect(clip_path_.getBounds()))
context->child_paint_bounds.setEmpty();
set_paint_bounds(context->child_paint_bounds);
}
#if defined(OS_FUCHSIA)
void ClipPathLayer::UpdateScene(SceneUpdateContext& context,
mozart::Node* container) {
auto node = mozart::Node::New();
node->content_clip = mozart::RectF::From(clip_path_.getBounds());
UpdateSceneChildrenInsideNode(context, container, std::move(node));
}
#endif // defined(OS_FUCHSIA)
void ClipPathLayer::Paint(PaintContext& context) {
TRACE_EVENT0("flutter", "ClipPathLayer::Paint");
FTL_DCHECK(!needs_system_composite());
Layer::AutoSaveLayer save(context, paint_bounds(), nullptr);
context.canvas.clipPath(clip_path_, true);
PaintChildren(context);
}
} // namespace flow