| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef FLUTTER_SHELL_GPU_GPU_SURFACE_GL_DELEGATE_H_ | |
| #define FLUTTER_SHELL_GPU_GPU_SURFACE_GL_DELEGATE_H_ | |
| #include <optional> | |
| #include "flutter/common/graphics/gl_context_switch.h" | |
| #include "flutter/flow/embedded_views.h" | |
| #include "flutter/fml/macros.h" | |
| #include "third_party/skia/include/core/SkMatrix.h" | |
| #include "third_party/skia/include/gpu/gl/GrGLInterface.h" | |
| namespace flutter { | |
| // A structure to represent the frame information which is passed to the | |
| // embedder when requesting a frame buffer object. | |
| struct GLFrameInfo { | |
| uint32_t width; | |
| uint32_t height; | |
| }; | |
| // A structure to represent the frame buffer information which is returned to | |
| // the rendering backend after requesting a frame buffer object. | |
| struct GLFBOInfo { | |
| // The frame buffer's ID. | |
| uint32_t fbo_id; | |
| // The frame buffer's existing damage (i.e. damage since it was last used). | |
| const std::optional<SkIRect> existing_damage; | |
| }; | |
| // Information passed during presentation of a frame. | |
| struct GLPresentInfo { | |
| uint32_t fbo_id; | |
| // The frame damage is a hint to compositor telling it which parts of front | |
| // buffer need to be updated. | |
| const std::optional<SkIRect>& frame_damage; | |
| // Time at which this frame is scheduled to be presented. This is a hint | |
| // that can be passed to the platform to drop queued frames. | |
| std::optional<fml::TimePoint> presentation_time = std::nullopt; | |
| // The buffer damage refers to the region that needs to be set as damaged | |
| // within the frame buffer. | |
| const std::optional<SkIRect>& buffer_damage; | |
| }; | |
| class GPUSurfaceGLDelegate { | |
| public: | |
| ~GPUSurfaceGLDelegate(); | |
| // Called to make the main GL context current on the current thread. | |
| virtual std::unique_ptr<GLContextResult> GLContextMakeCurrent() = 0; | |
| // Called to clear the current GL context on the thread. This may be called on | |
| // either the Raster or IO threads. | |
| virtual bool GLContextClearCurrent() = 0; | |
| // Inform the GL Context that there's going to be no writing beyond | |
| // the specified region | |
| virtual void GLContextSetDamageRegion(const std::optional<SkIRect>& region) {} | |
| // Called to present the main GL surface. This is only called for the main GL | |
| // context and not any of the contexts dedicated for IO. | |
| virtual bool GLContextPresent(const GLPresentInfo& present_info) = 0; | |
| // The information about the main window bound framebuffer. ID is Typically | |
| // FBO0. | |
| virtual GLFBOInfo GLContextFBO(GLFrameInfo frame_info) const = 0; | |
| // The rendering subsystem assumes that the ID of the main window bound | |
| // framebuffer remains constant throughout. If this assumption in incorrect, | |
| // embedders are required to return true from this method. In such cases, | |
| // GLContextFBO(frame_info) will be called again to acquire the new FBO ID for | |
| // rendering subsequent frames. | |
| virtual bool GLContextFBOResetAfterPresent() const; | |
| // Returns framebuffer info for current backbuffer | |
| virtual SurfaceFrame::FramebufferInfo GLContextFramebufferInfo() const; | |
| // A transformation applied to the onscreen surface before the canvas is | |
| // flushed. | |
| virtual SkMatrix GLContextSurfaceTransformation() const; | |
| virtual sk_sp<const GrGLInterface> GetGLInterface() const; | |
| // TODO(chinmaygarde): The presence of this method is to work around the fact | |
| // that not all platforms can accept a custom GL proc table. Migrate all | |
| // platforms to move GL proc resolution to the embedder and remove this | |
| // method. | |
| static sk_sp<const GrGLInterface> GetDefaultPlatformGLInterface(); | |
| using GLProcResolver = | |
| std::function<void* /* proc name */ (const char* /* proc address */)>; | |
| // Provide a custom GL proc resolver. If no such resolver is present, Skia | |
| // will attempt to do GL proc address resolution on its own. Embedders that | |
| // have specific opinions on GL API selection or need to add their own | |
| // instrumentation to specific GL calls can specify custom GL functions | |
| // here. | |
| virtual GLProcResolver GetGLProcResolver() const; | |
| // Whether to allow drawing to the surface when the GPU is disabled | |
| virtual bool AllowsDrawingWhenGpuDisabled() const; | |
| }; | |
| } // namespace flutter | |
| #endif // FLUTTER_SHELL_GPU_GPU_SURFACE_GL_DELEGATE_H_ |