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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_GL_H_
#define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_GL_H_
#include <memory>
#include "flutter/shell/gpu/gpu_surface_gl.h"
#include "flutter/shell/platform/android/android_context_gl.h"
#include "flutter/shell/platform/android/android_environment_gl.h"
#include "flutter/shell/platform/android/android_native_window.h"
#include "lib/ftl/macros.h"
namespace shell {
class AndroidSurfaceGL : public GPUSurfaceGLDelegate {
public:
explicit AndroidSurfaceGL(PlatformView::SurfaceConfig offscreen_config);
~AndroidSurfaceGL();
bool SetNativeWindowForOnScreenContext(
AndroidNativeWindow window,
PlatformView::SurfaceConfig onscreen_config);
bool IsValid() const;
SkISize OnScreenSurfaceSize() const;
bool OnScreenSurfaceResize(const SkISize& size) const;
bool GLOffscreenContextMakeCurrent();
bool GLContextMakeCurrent() override;
bool GLContextClearCurrent() override;
bool GLContextPresent() override;
intptr_t GLContextFBO() const override;
private:
ftl::RefPtr<AndroidContextGL> onscreen_context_;
ftl::RefPtr<AndroidContextGL> offscreen_context_;
FTL_DISALLOW_COPY_AND_ASSIGN(AndroidSurfaceGL);
};
} // namespace shell
#endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_GL_H_