| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "impeller/renderer/shader_library.h" | |
| namespace impeller { | |
| ShaderLibrary::ShaderLibrary() = default; | |
| ShaderLibrary::~ShaderLibrary() = default; | |
| void ShaderLibrary::RegisterFunction( | |
| std::string name, // NOLINT(performance-unnecessary-value-param) | |
| ShaderStage stage, | |
| std::shared_ptr<fml::Mapping> | |
| code, // NOLINT(performance-unnecessary-value-param) | |
| RegistrationCallback | |
| callback) { // NOLINT(performance-unnecessary-value-param) | |
| if (callback) { | |
| callback(false); | |
| } | |
| } | |
| } // namespace impeller |