| // Copyright 2013 The Flutter Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| precision mediump float; | |
| #include <impeller/color.glsl> | |
| #include <impeller/texture.glsl> | |
| #include <impeller/types.glsl> | |
| uniform sampler2D texture_sampler; | |
| uniform FragInfo { | |
| highp vec2 start_point; | |
| highp vec2 end_point; | |
| float tile_mode; | |
| vec4 decal_border_color; | |
| float texture_sampler_y_coord_scale; | |
| float alpha; | |
| vec2 half_texel; | |
| } | |
| frag_info; | |
| highp in vec2 v_position; | |
| out vec4 frag_color; | |
| void main() { | |
| vec2 start_to_end = frag_info.end_point - frag_info.start_point; | |
| vec2 start_to_position = v_position - frag_info.start_point; | |
| float t = | |
| dot(start_to_position, start_to_end) / dot(start_to_end, start_to_end); | |
| frag_color = | |
| IPSampleLinearWithTileMode(texture_sampler, // | |
| vec2(t, 0.5), // | |
| frag_info.texture_sampler_y_coord_scale, // | |
| frag_info.half_texel, // | |
| frag_info.tile_mode, // | |
| frag_info.decal_border_color); | |
| frag_color = IPPremultiply(frag_color) * frag_info.alpha; | |
| } |