Limit GN header checking in //flutter to the first-party engine subsystems (#827)

Some components that do not support the GN header checks (such as the
Dart SDK) are being moved into //flutter/third_party. These directories
should be excluded from "gn check".

See https://github.com/flutter/flutter/issues/143335
1 file changed
tree: 0429d4de84c340825110dd7bc62e20dd1ca5a471
  1. .github/
  2. build/
  3. build_overrides/
  4. tools/
  5. .clang-format
  6. .gitattributes
  7. .gitignore
  8. .gn
  9. AUTHORS
  10. BUILD.gn
  11. CODEOWNERS
  12. LICENSE
  13. README.md
README.md

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buildroot

Build environment for the Flutter engine

This repository is used by the flutter/engine repository. For instructions on how to use it, see that repository's CONTRIBUTING.md file.

To update your checkout to use the latest buildroot, run gclient sync.

To submit patches to this buildroot repository, create a branch, push to that branch, then submit a PR on GitHub for that branch.

To point the engine to a new version of buildroot after your patch is merged, update the buildroot hash in the engine's DEPS file.