commit | b1bc089c62bfbe67cc9a6a50c309b70b3eb6fabf | [log] [tgz] |
---|---|---|
author | Chris Bracken <chris@bracken.jp> | Thu May 06 21:44:56 2021 -0700 |
committer | GitHub <noreply@github.com> | Thu May 06 21:44:56 2021 -0700 |
tree | 914c7a7a1fb3df4a8f3d16de37607ffcd4bf1073 | |
parent | 7137efc8964bd91fa13e69af2cd3d1e13007d065 [diff] |
Use CIPD Windows SDK to generate WinRT headers (#448) Rather than relying on the Windows SDK that happens to be on the host machine, we now pull down the Windows SDK from CIPD into third_party/windows_sdk and use it directly. cppwinrt relies on a registry entry to determine the SDK location and doesn't currently support a mechanism for specifying this location explicitly via an argument. Instead, we do what cppwinrt itself does and parse out the Platform.XML file to determine the set of .winmd files to take as input, then pass them to the tool directly.
Build environment for the Flutter engine
This repository is used by the flutter/engine repository. For instructions on how to use it, see that repository's CONTRIBUTING.md file.
To update your checkout to use the latest buildroot, run gclient sync
.
To submit patches to this buildroot repository, create a branch, push to that branch, then submit a PR on GitHub for that branch.
To point the engine to a new version of buildroot after your patch is merged, update the buildroot hash in the engine's DEPS file.