| // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
| // for details. All rights reserved. Use of this source code is governed by a |
| // BSD-style license that can be found in the LICENSE file. |
| |
| /// Representations of CSS styles. |
| |
| part of '../parser.dart'; |
| |
| // TODO(terry): Prune down this file we do need some of the code in this file |
| // for darker, lighter, how to represent a Font, etc but alot of |
| // the complexity can be removed. |
| // See https://github.com/dart-lang/csslib/issues/7 |
| |
| /// Base for all style properties (e.g., Color, Font, Border, Margin, etc.) |
| abstract class _StyleProperty { |
| /// Returns the expression part of a CSS declaration. Declaration is: |
| /// |
| /// property:expression; |
| /// |
| /// E.g., if property is color then expression could be rgba(255,255,0) the |
| /// CSS declaration would be 'color:rgba(255,255,0);'. |
| /// |
| /// then _cssExpression would return 'rgba(255,255,0)'. See |
| /// <http://www.w3.org/TR/CSS21/grammar.html> |
| String? get cssExpression; |
| } |
| |
| /// Base interface for Color, HSL and RGB. |
| abstract class ColorBase { |
| /// Canonical form for color #rrggbb with alpha blending (0.0 == full |
| /// transparency and 1.0 == fully opaque). If _argb length is 6 it's an |
| /// rrggbb otherwise it's aarrggbb. |
| String toHexArgbString(); |
| |
| /// Return argb as a value (int). |
| int get argbValue; |
| } |
| |
| /// General purpose Color class. Represent a color as an ARGB value that can be |
| /// converted to and from num, hex string, hsl, hsla, rgb, rgba and SVG pre- |
| /// defined color constant. |
| class Color implements _StyleProperty, ColorBase { |
| // If _argb length is 6 it's an rrggbb otherwise it's aarrggbb. |
| final String _argb; |
| |
| // TODO(terry): Look at reducing Rgba and Hsla classes as factories for |
| // converting from Color to an Rgba or Hsla for reading only. |
| // Usefulness of creating an Rgba or Hsla is limited. |
| |
| /// Create a color with an integer representing the rgb value of red, green, |
| /// and blue. The value 0xffffff is the color white #ffffff (CSS style). |
| /// The [rgb] value of 0xffd700 would map to #ffd700 or the constant |
| /// Color.gold, where ff is red intensity, d7 is green intensity, and 00 is |
| /// blue intensity. |
| Color(int rgb, [num? alpha]) : _argb = Color._rgbToArgbString(rgb, alpha); |
| |
| /// RGB takes three values. The [red], [green], and [blue] parameters are |
| /// the intensity of those components where '0' is the least and '256' is the |
| /// greatest. |
| /// |
| /// If [alpha] is provided, it is the level of translucency which ranges from |
| /// '0' (completely transparent) to '1.0' (completely opaque). It will |
| /// internally be mapped to an int between '0' and '255' like the other color |
| /// components. |
| Color.createRgba(int red, int green, int blue, [num? alpha]) |
| : _argb = Color.convertToHexString( |
| Color._clamp(red, 0, 255), |
| Color._clamp(green, 0, 255), |
| Color._clamp(blue, 0, 255), |
| alpha != null ? Color._clamp(alpha, 0, 1) : alpha); |
| |
| /// Creates a new color from a CSS color string. For more information, see |
| /// <https://developer.mozilla.org/en/CSS/color>. |
| Color.css(String color) : _argb = Color._convertCssToArgb(color)!; |
| |
| // TODO(jmesserly): I found the use of percents a bit suprising. |
| /// HSL takes three values. The [hueDegree] degree on the color wheel; '0' is |
| /// the least and '100' is the greatest. The value '0' or '360' is red, '120' |
| /// is green, '240' is blue. Numbers in between reflect different shades. |
| /// The [saturationPercent] percentage; where'0' is the least and '100' is the |
| /// greatest (100 represents full color). The [lightnessPercent] percentage; |
| /// where'0' is the least and '100' is the greatest. The value 0 is dark or |
| /// black, 100 is light or white and 50 is a medium lightness. |
| /// |
| /// If [alpha] is provided, it is the level of translucency which ranges from |
| /// '0' (completely transparent foreground) to '1.0' (completely opaque |
| /// foreground). |
| Color.createHsla(num hueDegree, num saturationPercent, num lightnessPercent, |
| [num? alpha]) |
| : _argb = Hsla( |
| Color._clamp(hueDegree, 0, 360) / 360, |
| Color._clamp(saturationPercent, 0, 100) / 100, |
| Color._clamp(lightnessPercent, 0, 100) / 100, |
| alpha != null ? Color._clamp(alpha, 0, 1) : alpha) |
| .toHexArgbString(); |
| |
| /// The hslaRaw takes three values. The [hue] degree on the color wheel; '0' |
| /// is the least and '1' is the greatest. The value '0' or '1' is red, the |
| /// ratio of 120/360 is green, and the ratio of 240/360 is blue. Numbers in |
| /// between reflect different shades. The [saturation] is a percentage; '0' |
| /// is the least and '1' is the greatest. The value of '1' is equivalent to |
| /// 100% (full colour). The [lightness] is a percentage; '0' is the least and |
| /// '1' is the greatest. The value of '0' is dark (black), the value of '1' |
| /// is light (white), and the value of '.50' is a medium lightness. |
| /// |
| /// The fourth optional parameter is: |
| /// [alpha] level of translucency range of values is 0..1, zero is a |
| /// completely transparent foreground and 1 is a completely |
| /// opaque foreground. |
| Color.hslaRaw(num hue, num saturation, num lightness, [num? alpha]) |
| : _argb = Hsla( |
| Color._clamp(hue, 0, 1), |
| Color._clamp(saturation, 0, 1), |
| Color._clamp(lightness, 0, 1), |
| alpha != null ? Color._clamp(alpha, 0, 1) : alpha) |
| .toHexArgbString(); |
| |
| /// Generate a real constant for pre-defined colors (no leading #). |
| const Color.hex(this._argb); |
| |
| // TODO(jmesserly): this is needed by the example so leave it exposed for now. |
| @override |
| String toString() => cssExpression; |
| |
| // TODO(terry): Regardless of how color is set (rgb, num, css or hsl) we'll |
| // always return a rgb or rgba loses fidelity when debugging in |
| // CSS if user uses hsl and would like to edit as hsl, etc. If |
| // this is an issue we should keep the original value and not re- |
| // create the CSS from the normalized value. |
| @override |
| String get cssExpression { |
| if (_argb.length == 6) { |
| return '#$_argb'; // RGB only, no alpha blending. |
| } else { |
| num alpha = Color.hexToInt(_argb.substring(0, 2)); |
| var a = (alpha / 255).toStringAsPrecision(2); |
| var r = Color.hexToInt(_argb.substring(2, 4)); |
| var g = Color.hexToInt(_argb.substring(4, 6)); |
| var b = Color.hexToInt(_argb.substring(6, 8)); |
| return 'rgba($r,$g,$b,$a)'; |
| } |
| } |
| |
| Rgba get rgba { |
| var nextIndex = 0; |
| num? a; |
| if (_argb.length == 8) { |
| // Get alpha blending value 0..255 |
| var alpha = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2)); |
| // Convert to value from 0..1 |
| a = double.parse((alpha / 255).toStringAsPrecision(2)); |
| nextIndex += 2; |
| } |
| var r = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2)); |
| nextIndex += 2; |
| var g = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2)); |
| nextIndex += 2; |
| var b = Color.hexToInt(_argb.substring(nextIndex, nextIndex + 2)); |
| return Rgba(r, g, b, a); |
| } |
| |
| Hsla get hsla => Hsla.fromRgba(rgba); |
| |
| @override |
| int get argbValue => Color.hexToInt(_argb); |
| |
| @override |
| bool operator ==(other) => Color.equal(this, other); |
| |
| @override |
| String toHexArgbString() => _argb; |
| |
| Color darker(num amount) { |
| var newRgba = Color._createNewTintShadeFromRgba(rgba, -amount); |
| return Color.hex('${newRgba.toHexArgbString()}'); |
| } |
| |
| Color lighter(num amount) { |
| var newRgba = Color._createNewTintShadeFromRgba(rgba, amount); |
| return Color.hex('${newRgba.toHexArgbString()}'); |
| } |
| |
| static bool equal(ColorBase curr, other) { |
| if (other is Color) { |
| var o = other; |
| return o.toHexArgbString() == curr.toHexArgbString(); |
| } else if (other is Rgba) { |
| var rgb = other; |
| return rgb.toHexArgbString() == curr.toHexArgbString(); |
| } else if (other is Hsla) { |
| var hsla = other; |
| return hsla.toHexArgbString() == curr.toHexArgbString(); |
| } else { |
| return false; |
| } |
| } |
| |
| @override |
| int get hashCode => _argb.hashCode; |
| |
| // Conversion routines: |
| |
| static String _rgbToArgbString(int rgba, num? alpha) { |
| num? a; |
| // If alpha is defined then adjust from 0..1 to 0..255 value, if not set |
| // then a is left as undefined and passed to convertToHexString. |
| if (alpha != null) { |
| a = (Color._clamp(alpha, 0, 1) * 255).round(); |
| } |
| |
| var r = (rgba & 0xff0000) >> 0x10; |
| var g = (rgba & 0xff00) >> 8; |
| var b = rgba & 0xff; |
| |
| return Color.convertToHexString(r, g, b, a); |
| } |
| |
| static const int _rgbCss = 1; |
| static const int _rgbaCss = 2; |
| static const int _hslCss = 3; |
| static const int _hslaCss = 4; |
| |
| /// Parse CSS expressions of the from #rgb, rgb(r,g,b), rgba(r,g,b,a), |
| /// hsl(h,s,l), hsla(h,s,l,a) and SVG colors (e.g., darkSlateblue, etc.) and |
| /// convert to argb. |
| static String? _convertCssToArgb(String value) { |
| // TODO(terry): Better parser/regex for converting CSS properties. |
| var color = value.trim().replaceAll('\\s', ''); |
| if (color[0] == '#') { |
| var v = color.substring(1); |
| Color.hexToInt(v); // Valid hexadecimal, throws if not. |
| return v; |
| } else if (color.isNotEmpty && color[color.length - 1] == ')') { |
| int type; |
| if (color.indexOf('rgb(') == 0 || color.indexOf('RGB(') == 0) { |
| color = color.substring(4); |
| type = _rgbCss; |
| } else if (color.indexOf('rgba(') == 0 || color.indexOf('RGBA(') == 0) { |
| type = _rgbaCss; |
| color = color.substring(5); |
| } else if (color.indexOf('hsl(') == 0 || color.indexOf('HSL(') == 0) { |
| type = _hslCss; |
| color = color.substring(4); |
| } else if (color.indexOf('hsla(') == 0 || color.indexOf('HSLA(') == 0) { |
| type = _hslaCss; |
| color = color.substring(5); |
| } else { |
| throw UnsupportedError('CSS property not implemented'); |
| } |
| |
| color = color.substring(0, color.length - 1); // Strip close paren. |
| |
| var args = <num>[]; |
| var params = color.split(','); |
| for (var param in params) { |
| args.add(double.parse(param)); |
| } |
| switch (type) { |
| case _rgbCss: |
| return Color.convertToHexString( |
| args[0].toInt(), args[1].toInt(), args[2].toInt()); |
| case _rgbaCss: |
| return Color.convertToHexString( |
| args[0].toInt(), args[1].toInt(), args[2].toInt(), args[3]); |
| case _hslCss: |
| return Hsla(args[0], args[1], args[2]).toHexArgbString(); |
| case _hslaCss: |
| return Hsla(args[0], args[1], args[2], args[3]).toHexArgbString(); |
| default: |
| // Type not defined UnsupportedOperationException should have thrown. |
| assert(false); |
| break; |
| } |
| } |
| return null; |
| } |
| |
| static int hexToInt(String hex) => int.parse(hex, radix: 16); |
| |
| static String convertToHexString(int r, int g, int b, [num? a]) { |
| var rHex = Color._numAs2DigitHex(Color._clamp(r, 0, 255)); |
| var gHex = Color._numAs2DigitHex(Color._clamp(g, 0, 255)); |
| var bHex = Color._numAs2DigitHex(Color._clamp(b, 0, 255)); |
| var aHex = (a != null) |
| ? Color._numAs2DigitHex((Color._clamp(a, 0, 1) * 255).round()) |
| : ''; |
| |
| // TODO(terry) 15.toRadixString(16) return 'F' on Dartium not f as in JS. |
| // bug: <http://code.google.com/p/dart/issues/detail?id=2670> |
| return '$aHex$rHex$gHex$bHex'.toLowerCase(); |
| } |
| |
| static String _numAs2DigitHex(int v) => v.toRadixString(16).padLeft(2, '0'); |
| |
| static T _clamp<T extends num>(T value, T min, T max) => |
| math.max(math.min(max, value), min); |
| |
| /// Change the tint (make color lighter) or shade (make color darker) of all |
| /// parts of [rgba] (r, g and b). The [amount] is percentage darker between |
| /// -1 to 0 for darker and 0 to 1 for lighter; '0' is no change. The [amount] |
| /// will darken or lighten the rgb values; it will not change the alpha value. |
| /// If [amount] is outside of the value -1 to +1 then [amount] is changed to |
| /// either the min or max direction -1 or 1. |
| /// |
| /// Darker will approach the color #000000 (black) and lighter will approach |
| /// the color #ffffff (white). |
| static Rgba _createNewTintShadeFromRgba(Rgba rgba, num amount) { |
| int r, g, b; |
| var tintShade = Color._clamp(amount, -1, 1); |
| if (amount < 0 && rgba.r == 255 && rgba.g == 255 && rgba.b == 255) { |
| // TODO(terry): See TODO in _changeTintShadeColor; eliminate this test |
| // by converting to HSL and adjust lightness although this |
| // is fastest lighter/darker algorithm. |
| // Darkening white special handling. |
| r = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255); |
| g = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255); |
| b = Color._clamp((255 + (255 * tintShade)).round().toInt(), 0, 255); |
| } else { |
| // All other colors then darkening white go here. |
| r = Color._changeTintShadeColor(rgba.r, tintShade).round().toInt(); |
| g = Color._changeTintShadeColor(rgba.g, tintShade).round().toInt(); |
| b = Color._changeTintShadeColor(rgba.b, tintShade).round().toInt(); |
| } |
| return Rgba(r, g, b, rgba.a); |
| } |
| |
| // TODO(terry): This does an okay lighter/darker; better would be convert to |
| // HSL then change the lightness. |
| /// The parameter [v] is the color to change (r, g, or b) in the range '0' to |
| /// '255'. The parameter [delta] is a number between '-1' and '1'. A value |
| /// between '-1' and '0' is darker and a value between '0' and '1' is lighter |
| /// ('0' imples no change). |
| static num _changeTintShadeColor(num v, num delta) => |
| Color._clamp(((1 - delta) * v + (delta * 255)).round(), 0, 255); |
| |
| // Predefined CSS colors see <http://www.w3.org/TR/css3-color/> |
| static final Color transparent = const Color.hex('00ffffff'); // Alpha 0.0 |
| static final Color aliceBlue = const Color.hex('0f08ff'); |
| static final Color antiqueWhite = const Color.hex('0faebd7'); |
| static final Color aqua = const Color.hex('00ffff'); |
| static final Color aquaMarine = const Color.hex('7fffd4'); |
| static final Color azure = const Color.hex('f0ffff'); |
| static final Color beige = const Color.hex('f5f5dc'); |
| static final Color bisque = const Color.hex('ffe4c4'); |
| static final Color black = const Color.hex('000000'); |
| static final Color blanchedAlmond = const Color.hex('ffebcd'); |
| static final Color blue = const Color.hex('0000ff'); |
| static final Color blueViolet = const Color.hex('8a2be2'); |
| static final Color brown = const Color.hex('a52a2a'); |
| static final Color burlyWood = const Color.hex('deb887'); |
| static final Color cadetBlue = const Color.hex('5f9ea0'); |
| static final Color chartreuse = const Color.hex('7fff00'); |
| static final Color chocolate = const Color.hex('d2691e'); |
| static final Color coral = const Color.hex('ff7f50'); |
| static final Color cornFlowerBlue = const Color.hex('6495ed'); |
| static final Color cornSilk = const Color.hex('fff8dc'); |
| static final Color crimson = const Color.hex('dc143c'); |
| static final Color cyan = const Color.hex('00ffff'); |
| static final Color darkBlue = const Color.hex('00008b'); |
| static final Color darkCyan = const Color.hex('008b8b'); |
| static final Color darkGoldenRod = const Color.hex('b8860b'); |
| static final Color darkGray = const Color.hex('a9a9a9'); |
| static final Color darkGreen = const Color.hex('006400'); |
| static final Color darkGrey = const Color.hex('a9a9a9'); |
| static final Color darkKhaki = const Color.hex('bdb76b'); |
| static final Color darkMagenta = const Color.hex('8b008b'); |
| static final Color darkOliveGreen = const Color.hex('556b2f'); |
| static final Color darkOrange = const Color.hex('ff8c00'); |
| static final Color darkOrchid = const Color.hex('9932cc'); |
| static final Color darkRed = const Color.hex('8b0000'); |
| static final Color darkSalmon = const Color.hex('e9967a'); |
| static final Color darkSeaGreen = const Color.hex('8fbc8f'); |
| static final Color darkSlateBlue = const Color.hex('483d8b'); |
| static final Color darkSlateGray = const Color.hex('2f4f4f'); |
| static final Color darkSlateGrey = const Color.hex('2f4f4f'); |
| static final Color darkTurquoise = const Color.hex('00ced1'); |
| static final Color darkViolet = const Color.hex('9400d3'); |
| static final Color deepPink = const Color.hex('ff1493'); |
| static final Color deepSkyBlue = const Color.hex('00bfff'); |
| static final Color dimGray = const Color.hex('696969'); |
| static final Color dimGrey = const Color.hex('696969'); |
| static final Color dodgerBlue = const Color.hex('1e90ff'); |
| static final Color fireBrick = const Color.hex('b22222'); |
| static final Color floralWhite = const Color.hex('fffaf0'); |
| static final Color forestGreen = const Color.hex('228b22'); |
| static final Color fuchsia = const Color.hex('ff00ff'); |
| static final Color gainsboro = const Color.hex('dcdcdc'); |
| static final Color ghostWhite = const Color.hex('f8f8ff'); |
| static final Color gold = const Color.hex('ffd700'); |
| static final Color goldenRod = const Color.hex('daa520'); |
| static final Color gray = const Color.hex('808080'); |
| static final Color green = const Color.hex('008000'); |
| static final Color greenYellow = const Color.hex('adff2f'); |
| static final Color grey = const Color.hex('808080'); |
| static final Color honeydew = const Color.hex('f0fff0'); |
| static final Color hotPink = const Color.hex('ff69b4'); |
| static final Color indianRed = const Color.hex('cd5c5c'); |
| static final Color indigo = const Color.hex('4b0082'); |
| static final Color ivory = const Color.hex('fffff0'); |
| static final Color khaki = const Color.hex('f0e68c'); |
| static final Color lavender = const Color.hex('e6e6fa'); |
| static final Color lavenderBlush = const Color.hex('fff0f5'); |
| static final Color lawnGreen = const Color.hex('7cfc00'); |
| static final Color lemonChiffon = const Color.hex('fffacd'); |
| static final Color lightBlue = const Color.hex('add8e6'); |
| static final Color lightCoral = const Color.hex('f08080'); |
| static final Color lightCyan = const Color.hex('e0ffff'); |
| static final Color lightGoldenRodYellow = const Color.hex('fafad2'); |
| static final Color lightGray = const Color.hex('d3d3d3'); |
| static final Color lightGreen = const Color.hex('90ee90'); |
| static final Color lightGrey = const Color.hex('d3d3d3'); |
| static final Color lightPink = const Color.hex('ffb6c1'); |
| static final Color lightSalmon = const Color.hex('ffa07a'); |
| static final Color lightSeaGreen = const Color.hex('20b2aa'); |
| static final Color lightSkyBlue = const Color.hex('87cefa'); |
| static final Color lightSlateGray = const Color.hex('778899'); |
| static final Color lightSlateGrey = const Color.hex('778899'); |
| static final Color lightSteelBlue = const Color.hex('b0c4de'); |
| static final Color lightYellow = const Color.hex('ffffe0'); |
| static final Color lime = const Color.hex('00ff00'); |
| static final Color limeGreen = const Color.hex('32cd32'); |
| static final Color linen = const Color.hex('faf0e6'); |
| static final Color magenta = const Color.hex('ff00ff'); |
| static final Color maroon = const Color.hex('800000'); |
| static final Color mediumAquaMarine = const Color.hex('66cdaa'); |
| static final Color mediumBlue = const Color.hex('0000cd'); |
| static final Color mediumOrchid = const Color.hex('ba55d3'); |
| static final Color mediumPurple = const Color.hex('9370db'); |
| static final Color mediumSeaGreen = const Color.hex('3cb371'); |
| static final Color mediumSlateBlue = const Color.hex('7b68ee'); |
| static final Color mediumSpringGreen = const Color.hex('00fa9a'); |
| static final Color mediumTurquoise = const Color.hex('48d1cc'); |
| static final Color mediumVioletRed = const Color.hex('c71585'); |
| static final Color midnightBlue = const Color.hex('191970'); |
| static final Color mintCream = const Color.hex('f5fffa'); |
| static final Color mistyRose = const Color.hex('ffe4e1'); |
| static final Color moccasin = const Color.hex('ffe4b5'); |
| static final Color navajoWhite = const Color.hex('ffdead'); |
| static final Color navy = const Color.hex('000080'); |
| static final Color oldLace = const Color.hex('fdf5e6'); |
| static final Color olive = const Color.hex('808000'); |
| static final Color oliveDrab = const Color.hex('6b8e23'); |
| static final Color orange = const Color.hex('ffa500'); |
| static final Color orangeRed = const Color.hex('ff4500'); |
| static final Color orchid = const Color.hex('da70d6'); |
| static final Color paleGoldenRod = const Color.hex('eee8aa'); |
| static final Color paleGreen = const Color.hex('98fb98'); |
| static final Color paleTurquoise = const Color.hex('afeeee'); |
| static final Color paleVioletRed = const Color.hex('db7093'); |
| static final Color papayaWhip = const Color.hex('ffefd5'); |
| static final Color peachPuff = const Color.hex('ffdab9'); |
| static final Color peru = const Color.hex('cd85ef'); |
| static final Color pink = const Color.hex('ffc0cb'); |
| static final Color plum = const Color.hex('dda0dd'); |
| static final Color powderBlue = const Color.hex('b0e0e6'); |
| static final Color purple = const Color.hex('800080'); |
| static final Color red = const Color.hex('ff0000'); |
| static final Color rosyBrown = const Color.hex('bc8f8f'); |
| static final Color royalBlue = const Color.hex('4169e1'); |
| static final Color saddleBrown = const Color.hex('8b4513'); |
| static final Color salmon = const Color.hex('fa8072'); |
| static final Color sandyBrown = const Color.hex('f4a460'); |
| static final Color seaGreen = const Color.hex('2e8b57'); |
| static final Color seashell = const Color.hex('fff5ee'); |
| static final Color sienna = const Color.hex('a0522d'); |
| static final Color silver = const Color.hex('c0c0c0'); |
| static final Color skyBlue = const Color.hex('87ceeb'); |
| static final Color slateBlue = const Color.hex('6a5acd'); |
| static final Color slateGray = const Color.hex('708090'); |
| static final Color slateGrey = const Color.hex('708090'); |
| static final Color snow = const Color.hex('fffafa'); |
| static final Color springGreen = const Color.hex('00ff7f'); |
| static final Color steelBlue = const Color.hex('4682b4'); |
| static final Color tan = const Color.hex('d2b48c'); |
| static final Color teal = const Color.hex('008080'); |
| static final Color thistle = const Color.hex('d8bfd8'); |
| static final Color tomato = const Color.hex('ff6347'); |
| static final Color turquoise = const Color.hex('40e0d0'); |
| static final Color violet = const Color.hex('ee82ee'); |
| static final Color wheat = const Color.hex('f5deb3'); |
| static final Color white = const Color.hex('ffffff'); |
| static final Color whiteSmoke = const Color.hex('f5f5f5'); |
| static final Color yellow = const Color.hex('ffff00'); |
| static final Color yellowGreen = const Color.hex('9acd32'); |
| } |
| |
| /// Rgba class for users that want to interact with a color as a RGBA value. |
| class Rgba implements _StyleProperty, ColorBase { |
| // TODO(terry): Consider consolidating rgba to a single 32-bit int, make sure |
| // it works under JS and Dart VM. |
| final int r; |
| final int g; |
| final int b; |
| final num? a; |
| |
| Rgba(int red, int green, int blue, [num? alpha]) |
| : r = Color._clamp(red, 0, 255), |
| g = Color._clamp(green, 0, 255), |
| b = Color._clamp(blue, 0, 255), |
| a = (alpha != null) ? Color._clamp(alpha, 0, 1) : alpha; |
| |
| factory Rgba.fromString(String hexValue) => |
| Color.css('#${Color._convertCssToArgb(hexValue)}').rgba; |
| |
| factory Rgba.fromColor(Color color) => color.rgba; |
| |
| factory Rgba.fromArgbValue(num value) { |
| return Rgba( |
| ((value.toInt() & 0xff000000) >> 0x18), // a |
| ((value.toInt() & 0xff0000) >> 0x10), // r |
| ((value.toInt() & 0xff00) >> 8), // g |
| ((value.toInt() & 0xff))); // b |
| } |
| |
| factory Rgba.fromHsla(Hsla hsla) { |
| // Convert to Rgba. |
| // See site <http://easyrgb.com/index.php?X=MATH> for good documentation |
| // and color conversion routines. |
| |
| var h = hsla.hue; |
| var s = hsla.saturation; |
| var l = hsla.lightness; |
| var a = hsla.alpha; |
| |
| int r; |
| int g; |
| int b; |
| |
| if (s == 0) { |
| r = (l * 255).round().toInt(); |
| g = r; |
| b = r; |
| } else { |
| num var2; |
| |
| if (l < 0.5) { |
| var2 = l * (1 + s); |
| } else { |
| var2 = (l + s) - (s * l); |
| } |
| var var1 = 2 * l - var2; |
| |
| r = (255 * Rgba._hueToRGB(var1, var2, h + (1 / 3))).round().toInt(); |
| g = (255 * Rgba._hueToRGB(var1, var2, h)).round().toInt(); |
| b = (255 * Rgba._hueToRGB(var1, var2, h - (1 / 3))).round().toInt(); |
| } |
| |
| return Rgba(r, g, b, a); |
| } |
| |
| static num _hueToRGB(num v1, num v2, num vH) { |
| if (vH < 0) { |
| vH += 1; |
| } |
| |
| if (vH > 1) { |
| vH -= 1; |
| } |
| |
| if ((6 * vH) < 1) { |
| return (v1 + (v2 - v1) * 6 * vH); |
| } |
| |
| if ((2 * vH) < 1) { |
| return v2; |
| } |
| |
| if ((3 * vH) < 2) { |
| return (v1 + (v2 - v1) * ((2 / 3 - vH) * 6)); |
| } |
| |
| return v1; |
| } |
| |
| @override |
| bool operator ==(other) => Color.equal(this, other); |
| |
| @override |
| String get cssExpression { |
| if (a == null) { |
| return '#${Color.convertToHexString(r, g, b)}'; |
| } else { |
| return 'rgba($r,$g,$b,$a)'; |
| } |
| } |
| |
| @override |
| String toHexArgbString() => Color.convertToHexString(r, g, b, a); |
| |
| @override |
| int get argbValue { |
| var value = 0; |
| if (a != null) { |
| value = (a!.toInt() << 0x18); |
| } |
| value += (r << 0x10); |
| value += (g << 0x08); |
| value += b; |
| return value; |
| } |
| |
| Color get color => Color.createRgba(r, g, b, a); |
| Hsla get hsla => Hsla.fromRgba(this); |
| |
| Rgba darker(num amount) => Color._createNewTintShadeFromRgba(this, -amount); |
| Rgba lighter(num amount) => Color._createNewTintShadeFromRgba(this, amount); |
| |
| @override |
| int get hashCode => toHexArgbString().hashCode; |
| } |
| |
| /// Hsl class support to interact with a color as a hsl with hue, saturation, |
| /// and lightness with optional alpha blending. The hue is a ratio of 360 |
| /// degrees 360° = 1 or 0, (1° == (1/360)), saturation and lightness is a 0..1 |
| /// fraction (1 == 100%) and alpha is a 0..1 fraction. |
| class Hsla implements _StyleProperty, ColorBase { |
| final num _h; // Value from 0..1 |
| final num _s; // Value from 0..1 |
| final num _l; // Value from 0..1 |
| final num? _a; // Value from 0..1 |
| |
| /// [hue] is a 0..1 fraction of 360 degrees (360 == 0). |
| /// [saturation] is a 0..1 fraction (100% == 1). |
| /// [lightness] is a 0..1 fraction (100% == 1). |
| /// [alpha] is a 0..1 fraction, alpha blending between 0..1, 1 == 100% opaque. |
| Hsla(num hue, num saturation, num lightness, [num? alpha]) |
| : _h = (hue == 1) ? 0 : Color._clamp(hue, 0, 1), |
| _s = Color._clamp(saturation, 0, 1), |
| _l = Color._clamp(lightness, 0, 1), |
| _a = (alpha != null) ? Color._clamp(alpha, 0, 1) : alpha; |
| |
| factory Hsla.fromString(String hexValue) { |
| var rgba = Color.css('#${Color._convertCssToArgb(hexValue)}').rgba; |
| return _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a); |
| } |
| |
| factory Hsla.fromColor(Color color) { |
| var rgba = color.rgba; |
| return _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a); |
| } |
| |
| factory Hsla.fromArgbValue(num value) { |
| num a = (value.toInt() & 0xff000000) >> 0x18; |
| var r = (value.toInt() & 0xff0000) >> 0x10; |
| var g = (value.toInt() & 0xff00) >> 8; |
| var b = value.toInt() & 0xff; |
| |
| // Convert alpha to 0..1 from (0..255). |
| a = double.parse((a / 255).toStringAsPrecision(2)); |
| |
| return _createFromRgba(r, g, b, a); |
| } |
| |
| factory Hsla.fromRgba(Rgba rgba) => |
| _createFromRgba(rgba.r, rgba.g, rgba.b, rgba.a); |
| |
| static Hsla _createFromRgba(num r, num g, num b, num? a) { |
| // Convert RGB to hsl. |
| // See site <http://easyrgb.com/index.php?X=MATH> for good documentation |
| // and color conversion routines. |
| r /= 255; |
| g /= 255; |
| b /= 255; |
| |
| // Hue, saturation and lightness. |
| num h; |
| num s; |
| num l; |
| |
| var minRgb = math.min(r, math.min(g, b)); |
| var maxRgb = math.max(r, math.max(g, b)); |
| l = (maxRgb + minRgb) / 2; |
| if (l <= 0) { |
| return Hsla(0, 0, l); // Black; |
| } |
| |
| var vm = maxRgb - minRgb; |
| s = vm; |
| if (s > 0) { |
| s /= (l < 0.5) ? (maxRgb + minRgb) : (2 - maxRgb - minRgb); |
| } else { |
| return Hsla(0, 0, l); // White |
| } |
| |
| num r2, g2, b2; |
| r2 = (maxRgb - r) / vm; |
| g2 = (maxRgb - g) / vm; |
| b2 = (maxRgb - b) / vm; |
| if (r == maxRgb) { |
| h = (g == minRgb) ? 5.0 + b2 : 1 - g2; |
| } else if (g == maxRgb) { |
| h = (b == minRgb) ? 1 + r2 : 3 - b2; |
| } else { |
| h = (r == minRgb) ? 3 + g2 : 5 - r2; |
| } |
| h /= 6; |
| |
| return Hsla(h, s, l, a); |
| } |
| |
| /// Returns 0..1 fraction (ratio of 360°, e.g. 1° == 1/360). |
| num get hue => _h; |
| |
| /// Returns 0..1 fraction (1 == 100%) |
| num get saturation => _s; |
| |
| /// Returns 0..1 fraction (1 == 100%). |
| num get lightness => _l; |
| |
| /// Returns number as degrees 0..360. |
| num get hueDegrees => (_h * 360).round(); |
| |
| /// Returns number as percentage 0..100 |
| num get saturationPercentage => (_s * 100).round(); |
| |
| /// Returns number as percentage 0..100. |
| num get lightnessPercentage => (_l * 100).round(); |
| |
| /// Returns number as 0..1 |
| num? get alpha => _a; |
| |
| @override |
| bool operator ==(other) => Color.equal(this, other); |
| |
| @override |
| String get cssExpression => (_a == null) |
| ? 'hsl($hueDegrees,$saturationPercentage,$lightnessPercentage)' |
| : 'hsla($hueDegrees,$saturationPercentage,$lightnessPercentage,$_a)'; |
| |
| @override |
| String toHexArgbString() => Rgba.fromHsla(this).toHexArgbString(); |
| |
| @override |
| int get argbValue => Color.hexToInt(toHexArgbString()); |
| |
| Color get color => Color.createHsla(_h, _s, _l, _a); |
| Rgba get rgba => Rgba.fromHsla(this); |
| |
| Hsla darker(num amount) => Hsla.fromRgba(Rgba.fromHsla(this).darker(amount)); |
| |
| Hsla lighter(num amount) => |
| Hsla.fromRgba(Rgba.fromHsla(this).lighter(amount)); |
| |
| @override |
| int get hashCode => toHexArgbString().hashCode; |
| } |
| |
| /// X,Y position. |
| class PointXY implements _StyleProperty { |
| final num x, y; |
| const PointXY(this.x, this.y); |
| |
| @override |
| String? get cssExpression { |
| // TODO(terry): TBD |
| return null; |
| } |
| } |
| |
| // TODO(terry): Implement style and color. |
| /// Supports border for measuring with layout. |
| class Border implements _StyleProperty { |
| final int? top, left, bottom, right; |
| |
| // TODO(terry): Just like CSS, 1-arg -> set all properties, 2-args -> top and |
| // bottom are first arg, left and right are second, 3-args, and |
| // 4-args -> tlbr or trbl. |
| const Border([this.top, this.left, this.bottom, this.right]); |
| |
| // TODO(terry): Consider using Size or width and height. |
| Border.uniform(int amount) |
| : top = amount, |
| left = amount, |
| bottom = amount, |
| right = amount; |
| |
| int get width => left! + right!; |
| int get height => top! + bottom!; |
| |
| @override |
| String get cssExpression { |
| return (top == left && bottom == right && top == right) |
| ? '${left}px' |
| : "${top != null ? '$top' : '0'}px " |
| "${right != null ? '$right' : '0'}px " |
| "${bottom != null ? '$bottom' : '0'}px " |
| "${left != null ? '$left' : '0'}px"; |
| } |
| } |
| |
| /// Font style constants. |
| class FontStyle { |
| /// Font style [normal] default. |
| static const String normal = 'normal'; |
| |
| /// Font style [italic] use explicity crafted italic font otherwise inclined |
| /// on the fly like oblique. |
| static const String italic = 'italic'; |
| |
| /// Font style [oblique] is rarely used. The normal style of a font is |
| /// inclined on the fly to the right by 8-12 degrees. |
| static const String oblique = 'oblique'; |
| } |
| |
| /// Font variant constants. |
| class FontVariant { |
| /// Font style [normal] default. |
| static const String normal = 'normal'; |
| |
| /// Font variant [smallCaps]. |
| static const String smallCaps = 'small-caps'; |
| } |
| |
| /// Font weight constants values 100, 200, 300, 400, 500, 600, 700, 800, 900. |
| class FontWeight { |
| /// Font weight normal [default] |
| static const int normal = 400; |
| |
| /// Font weight bold |
| static const int bold = 700; |
| |
| static const int wt100 = 100; |
| static const int wt200 = 200; |
| static const int wt300 = 300; |
| static const int wt400 = 400; |
| static const int wt500 = 500; |
| static const int wt600 = 600; |
| static const int wt700 = 700; |
| static const int wt800 = 800; |
| static const int wt900 = 900; |
| } |
| |
| /// Generic font family names. |
| class FontGeneric { |
| /// Generic family sans-serif font (w/o serifs). |
| static const String sansSerif = 'sans-serif'; |
| |
| /// Generic family serif font. |
| static const String serif = 'serif'; |
| |
| /// Generic family fixed-width font. |
| static const monospace = 'monospace'; |
| |
| /// Generic family emulate handwriting font. |
| static const String cursive = 'cursive'; |
| |
| /// Generic family decorative font. |
| static const String fantasy = 'fantasy'; |
| } |
| |
| /// List of most common font families across different platforms. Use the |
| /// collection names in the Font class (e.g., Font.SANS_SERIF, Font.FONT_SERIF, |
| /// Font.MONOSPACE, Font.CURSIVE or Font.FANTASY). These work best on all |
| /// platforms using the fonts that best match availability on each platform. |
| /// See <http://www.angelfire.com/al4/rcollins/style/fonts.html> for a good |
| /// description of fonts available between platforms and browsers. |
| class FontFamily { |
| /// Sans-Serif font for Windows similar to Helvetica on Mac bold/italic. |
| static const String arial = 'arial'; |
| |
| /// Sans-Serif font for Windows less common already bolded. |
| static const String arialBlack = 'arial black'; |
| |
| /// Sans-Serif font for Mac since 1984, similar to Arial/Helvetica. |
| static const String geneva = 'geneva'; |
| |
| /// Sans-Serif font for Windows most readable sans-serif font for displays. |
| static const String verdana = 'verdana'; |
| |
| /// Sans-Serif font for Mac since 1984 is identical to Arial. |
| static const String helvetica = 'helvetica'; |
| |
| /// Serif font for Windows traditional font with “old-style” numerals. |
| static const String georgia = 'georgia'; |
| |
| /// Serif font for Mac. PCs may have the non-scalable Times use Times New |
| /// Roman instead. Times is more compact than Times New Roman. |
| static const String times = 'times'; |
| |
| /// Serif font for Windows most common serif font and default serif font for |
| /// most browsers. |
| static const String timesNewRoman = 'times new roman'; |
| |
| /// Monospace font for Mac/Windows most common. Scalable on Mac not scalable |
| /// on Windows. |
| static const String courier = 'courier'; |
| |
| /// Monospace font for Mac/Windows scalable on both platforms. |
| static const String courierNew = 'courier new'; |
| |
| /// Cursive font for Windows and default cursive font for IE. |
| static const String comicSansMs = 'comic sans ms'; |
| |
| /// Cursive font for Mac on Macs 2000 and newer. |
| static const String textile = 'textile'; |
| |
| /// Cursive font for older Macs. |
| static const String appleChancery = 'apple chancery'; |
| |
| /// Cursive font for some PCs. |
| static const String zaphChancery = 'zaph chancery'; |
| |
| /// Fantasy font on most Mac/Windows/Linux platforms. |
| static const String impact = 'impact'; |
| |
| /// Fantasy font for Windows. |
| static const String webdings = 'webdings'; |
| } |
| |
| class LineHeight { |
| final num height; |
| final bool inPixels; |
| const LineHeight(this.height, {this.inPixels = true}); |
| } |
| |
| // TODO(terry): Support @font-face fule. |
| /// Font style support for size, family, weight, style, variant, and lineheight. |
| class Font implements _StyleProperty { |
| /// Collection of most common sans-serif fonts in order. |
| static const List<String> sansSerif = [ |
| FontFamily.arial, |
| FontFamily.verdana, |
| FontFamily.geneva, |
| FontFamily.helvetica, |
| FontGeneric.sansSerif |
| ]; |
| |
| /// Collection of most common serif fonts in order. |
| static const List<String> serif = [ |
| FontFamily.georgia, |
| FontFamily.timesNewRoman, |
| FontFamily.times, |
| FontGeneric.serif |
| ]; |
| |
| /// Collection of most common monospace fonts in order. |
| static const List<String> monospace = [ |
| FontFamily.courierNew, |
| FontFamily.courier, |
| FontGeneric.monospace |
| ]; |
| |
| /// Collection of most common cursive fonts in order. |
| static const List<String> cursive = [ |
| FontFamily.textile, |
| FontFamily.appleChancery, |
| FontFamily.zaphChancery, |
| FontGeneric.fantasy |
| ]; |
| |
| /// Collection of most common fantasy fonts in order. |
| static const List<String> fantasy = [ |
| FontFamily.comicSansMs, |
| FontFamily.impact, |
| FontFamily.webdings, |
| FontGeneric.fantasy |
| ]; |
| |
| // TODO(terry): Should support the values xx-small, small, large, xx-large, |
| // etc. (mapped to a pixel sized font)? |
| /// Font size in pixels. |
| final num? size; |
| |
| // TODO(terry): _family should be an immutable list, wrapper class to do this |
| // should exist in Dart. |
| /// Family specifies a list of fonts, the browser will sequentially select the |
| /// the first known/supported font. There are two types of font families the |
| /// family-name (e.g., arial, times, courier, etc) or the generic-family |
| /// (e.g., serif, sans-seric, etc.) |
| final List<String>? family; |
| |
| /// Font weight from 100, 200, 300, 400, 500, 600, 700, 800, 900 |
| final int? weight; |
| |
| /// Style of a font normal, italic, oblique. |
| final String? style; |
| |
| /// Font variant NORMAL (default) or SMALL_CAPS. Different set of font glyph |
| /// lower case letters designed to have to fit within the font-height and |
| /// weight of the corresponding lowercase letters. |
| final String? variant; |
| |
| final LineHeight? lineHeight; |
| |
| // TODO(terry): Size and computedLineHeight are in pixels. Need to figure out |
| // how to handle in other units (specified in other units) like |
| // points, inches, etc. Do we have helpers like Units.Points(12) |
| // where 12 is in points and that's converted to pixels? |
| // TODO(terry): lineHeight is computed as 1.2 although CSS_RESET is 1.0 we |
| // need to be consistent some browsers use 1 others 1.2. |
| // TODO(terry): There is a school of thought "Golden Ratio Typography". |
| // Where width to display the text is also important in computing the line |
| // height. Classic typography suggest the ratio be 1.5. See |
| // <http://www.pearsonified.com/2011/12/golden-ratio-typography.php> and |
| // <http://meyerweb.com/eric/thoughts/2008/05/06/line-height-abnormal/>. |
| /// Create a font using [size] of font in pixels, [family] name of font(s) |
| /// using [FontFamily], [style] of the font using [FontStyle], [variant] using |
| /// [FontVariant], and [lineHeight] extra space (leading) around the font in |
| /// pixels, if not specified it's 1.2 the font size. |
| const Font( |
| {this.size, |
| this.family, |
| this.weight, |
| this.style, |
| this.variant, |
| this.lineHeight}); |
| |
| /// Merge the two fonts and return the result. See [Style.merge] for |
| /// more information. |
| static Font? merge(Font? a, Font? b) { |
| if (a == null) return b; |
| if (b == null) return a; |
| return Font._merge(a, b); |
| } |
| |
| Font._merge(Font a, Font b) |
| : size = _mergeVal(a.size, b.size), |
| family = _mergeVal(a.family, b.family), |
| weight = _mergeVal(a.weight, b.weight), |
| style = _mergeVal(a.style, b.style), |
| variant = _mergeVal(a.variant, b.variant), |
| lineHeight = _mergeVal(a.lineHeight, b.lineHeight); |
| |
| /// Shorthand CSS format for font is: |
| /// |
| /// font-style font-variant font-weight font-size/line-height font-family |
| /// |
| /// The font-size and font-family values are required. If any of the other |
| /// values are missing the default value is used. |
| @override |
| String get cssExpression { |
| // TODO(jimhug): include variant, style, other options |
| if (weight != null) { |
| // TODO(jacobr): is this really correct for lineHeight? |
| if (lineHeight != null) { |
| return '$weight ${size}px/$lineHeightInPixels $_fontsAsString'; |
| } |
| return '$weight ${size}px $_fontsAsString'; |
| } |
| |
| return '${size}px $_fontsAsString'; |
| } |
| |
| Font scale(num ratio) => Font( |
| size: size! * ratio, |
| family: family, |
| weight: weight, |
| style: style, |
| variant: variant); |
| |
| /// The lineHeight, provides an indirect means to specify the leading. The |
| /// leading is the difference between the font-size height and the (used) |
| /// value of line height in pixels. If lineHeight is not specified it's |
| /// automatically computed as 1.2 of the font size. Firefox is 1.2, Safari is |
| /// ~1.2, and CSS suggest a ration from 1 to 1.2 of the font-size when |
| /// computing line-height. The Font class constructor has the computation for |
| /// _lineHeight. |
| num? get lineHeightInPixels { |
| if (lineHeight != null) { |
| if (lineHeight!.inPixels) { |
| return lineHeight!.height; |
| } else { |
| return (size != null) ? lineHeight!.height * size! : null; |
| } |
| } else { |
| return (size != null) ? size! * 1.2 : null; |
| } |
| } |
| |
| @override |
| int get hashCode { |
| // TODO(jimhug): Lot's of potential collisions here. List of fonts, etc. |
| return size!.toInt() % family![0].hashCode; |
| } |
| |
| @override |
| bool operator ==(other) { |
| if (other is! Font) return false; |
| return other.size == size && |
| other.family == family && |
| other.weight == weight && |
| other.lineHeight == lineHeight && |
| other.style == style && |
| other.variant == variant; |
| } |
| |
| // TODO(terry): This is fragile should probably just iterate through the list |
| // of fonts construction the font-family string. |
| /// Return fonts as a comma seperated list sans the square brackets. |
| String get _fontsAsString { |
| var fonts = family.toString(); |
| return fonts.length > 2 ? fonts.substring(1, fonts.length - 1) : ''; |
| } |
| } |
| |
| /// This class stores the sizes of the box edges in the CSS [box model][]. Each |
| /// edge area is placed around the sides of the content box. The innermost area |
| /// is the [Style.padding] area which has a background and surrounds the |
| /// content. The content and padding area is surrounded by the [Style.border], |
| /// which itself is surrounded by the transparent [Style.margin]. This box |
| /// represents the eges of padding, border, or margin depending on which |
| /// accessor was used to retrieve it. |
| /// |
| /// [box model]: https://developer.mozilla.org/en/CSS/box_model |
| class BoxEdge { |
| /// The size of the left edge, or null if the style has no edge. |
| final num? left; |
| |
| /// The size of the top edge, or null if the style has no edge. |
| final num? top; |
| |
| /// The size of the right edge, or null if the style has no edge. |
| final num? right; |
| |
| /// The size of the bottom edge, or null if the style has no edge. |
| final num? bottom; |
| |
| /// Creates a box edge with the specified [left], [top], [right], and |
| /// [bottom] width. |
| const BoxEdge([this.left, this.top, this.right, this.bottom]); |
| |
| /// Creates a box edge with the specified [top], [right], [bottom], and |
| /// [left] width. This matches the typical CSS order: |
| /// <https://developer.mozilla.org/en/CSS/margin> |
| /// <https://developer.mozilla.org/en/CSS/border-width> |
| /// <https://developer.mozilla.org/en/CSS/padding>. |
| const BoxEdge.clockwiseFromTop(this.top, this.right, this.bottom, this.left); |
| |
| /// This is a helper to creates a box edge with the same [left], [top] |
| /// [right], and [bottom] widths. |
| const BoxEdge.uniform(num size) |
| : top = size, |
| left = size, |
| bottom = size, |
| right = size; |
| |
| /// Takes a possibly null box edge, with possibly null metrics, and fills |
| /// them in with 0 instead. |
| factory BoxEdge.nonNull(BoxEdge? other) { |
| if (other == null) return const BoxEdge(0, 0, 0, 0); |
| var left = other.left; |
| var top = other.top; |
| var right = other.right; |
| var bottom = other.bottom; |
| var make = false; |
| if (left == null) { |
| make = true; |
| left = 0; |
| } |
| if (top == null) { |
| make = true; |
| top = 0; |
| } |
| if (right == null) { |
| make = true; |
| right = 0; |
| } |
| if (bottom == null) { |
| make = true; |
| bottom = 0; |
| } |
| return make ? BoxEdge(left, top, right, bottom) : other; |
| } |
| |
| /// Merge the two box edge sizes and return the result. See [Style.merge] for |
| /// more information. |
| static BoxEdge? merge(BoxEdge? x, BoxEdge? y) { |
| if (x == null) return y; |
| if (y == null) return x; |
| return BoxEdge._merge(x, y); |
| } |
| |
| BoxEdge._merge(BoxEdge x, BoxEdge y) |
| : left = _mergeVal(x.left, y.left), |
| top = _mergeVal(x.top, y.top), |
| right = _mergeVal(x.right, y.right), |
| bottom = _mergeVal(x.bottom, y.bottom); |
| |
| /// The total size of the horizontal edges. Equal to [left] + [right], where |
| /// null is interpreted as 0px. |
| num get width => (left ?? 0) + (right ?? 0); |
| |
| /// The total size of the vertical edges. Equal to [top] + [bottom], where |
| /// null is interpreted as 0px. |
| num get height => (top ?? 0) + (bottom ?? 0); |
| } |
| |
| T _mergeVal<T>(T x, T y) => y ?? x; |