Merge pull request #20 from slightlyoff/master

Major cleanup of JS sample code.
diff --git a/example/Tracer/dart/index.html b/example/Tracer/dart/index.html
index 65568d2..3d62186 100644
--- a/example/Tracer/dart/index.html
+++ b/example/Tracer/dart/index.html
@@ -4,18 +4,18 @@
   <head>
     <title>index</title>
   </head>
- 
-  <body>   
+
+  <body>
     <canvas id="canvas" width="100" height="100" style="border:1px solid black"></canvas>
-    
+
     <div>
-      Width: <input type="text" id="imageWidth" value="100">
+      Width: <input type="text" id="imageWidth" value="500">
     </div>
     <div>
-      Height: <input type="text" id="imageHeight" value="100">
+      Height: <input type="text" id="imageHeight" value="500">
     </div>
     <div>
-      Pixel Size: <input type="text" id="pixelSize" value="5,5">
+      Pixel Size: <input type="text" id="pixelSize" value="1,1">
     </div>
     <div>
       Diffuse: <input type="checkbox" id="renderDiffuse" checked>
diff --git a/example/Tracer/js/Tracer.js b/example/Tracer/js/Tracer.js
index 5800e28..52744e5 100644
--- a/example/Tracer/js/Tracer.js
+++ b/example/Tracer/js/Tracer.js
@@ -8,11 +8,13 @@
 // untouched. This file also contains a copy of parts of the Prototype
 // JavaScript framework which is used by the ray tracer.
 
+"use strict";
+var scope = this;
+
 // Variable used to hold a number that can be used to verify that
 // the scene was ray traced correctly.
 var checkNumber;
 
-
 // ------------------------------------------------------------------------
 // ------------------------------------------------------------------------
 
@@ -24,20 +26,10 @@
 // Prototype is freely distributable under the terms of an MIT-style license.
 // For details, see the Prototype web site: http://prototype.conio.net/
 
-
-var Class = {
-  create: function() {
-    return function() {
-      this.initialize.apply(this, arguments);
-    }
-  }
-};
-
-
 Object.extend = function(destination, source) {
-  for (var property in source) {
-    destination[property] = source[property];
-  }
+  Object.keys(source).forEach(function(p) {
+    destination[p] = source[p];
+  })
   return destination;
 };
 
@@ -64,224 +56,223 @@
 //   flog/background.js
 //   flog/engine.js
 
-
 /* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+if(typeof(scope.Flog) == 'undefined') {
+  var Flog = scope.Flog = { RayTracer: { Shape: {}, Material: {} } };
+}
 
+var Color =
 Flog.RayTracer.Color = function(r, g, b) {
   this.red = r;
   this.green = g;
   this.blue = b;
 };
+Color.prototype = {
+  add: function(c){
+    return new Color(
+      this.red   + c.red,
+      this.green + c.green,
+      this.blue  + c.blue
+    );
+  },
 
+  addScalar: function(s){
+    var result = new Color(
+      this.red   + s,
+      this.green + s,
+      this.blue  + s);
+    result.limit();
+    return result;
+  },
 
-Flog.RayTracer.Color.prototype = {
-    add : function(c1, c2){
-      return new Flog.RayTracer.Color(c1.red + c2.red,
-				      c1.green + c2.green,
-				      c1.blue + c2.blue);
-    },
+  subtract: function(c1, c2){
+    return new Color(
+      c1.red   - c2.red,
+      c1.green - c2.green,
+      c1.blue  - c2.blue
+    );
+  },
 
-    addScalar: function(c1, s){
-      var result = new Flog.RayTracer.Color(
-	c1.red + s, c1.green + s, c1.blue + s);
-      result.limit();
-      return result;
-    },
+  multiply: function(c) {
+    return new Color(
+      this.red   * c.red,
+      this.green * c.green,
+      this.blue  * c.blue
+    );
+  },
 
-    subtract: function(c1, c2){
-      return new Flog.RayTracer.Color(c1.red - c2.red,
-				      c1.green - c2.green,
-				      c1.blue - c2.blue);
-    },
+  multiplyScalar: function(f) {
+    return new Color(
+      this.red   * f,
+      this.green * f,
+      this.blue  * f
+    );
+  },
 
-    multiply : function(c1, c2) {
-      return new Flog.RayTracer.Color(c1.red * c2.red,
-				      c1.green * c2.green,
-				      c1.blue * c2.blue);
-    },
+  divideFactor: function(c1, f) {
+    return new Color(
+      c1.red   / f,
+      c1.green / f,
+      c1.blue  / f
+    );
+  },
 
-    multiplyScalar : function(c1, f) {
-      return new Flog.RayTracer.Color(c1.red * f,
-				      c1.green * f,
-				      c1.blue * f);
-    },
+  limit: function() {
+    this.red = (this.red > 0.0) ?
+                  ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
+    this.green = (this.green > 0.0) ?
+                  ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
+    this.blue = (this.blue > 0.0) ?
+                  ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
+  },
 
-    divideFactor : function(c1, f) {
-      return new Flog.RayTracer.Color(c1.red / f,
-				      c1.green / f,
-				      c1.blue / f);
-    },
+  distance : function(color) {
+    return  Math.abs(this.red   - color.red) +
+            Math.abs(this.green - color.green) +
+            Math.abs(this.blue  - color.blue);
+  },
 
-    limit: function() {
-        this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
-        this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
-        this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
-    },
+  blend: function(c, w){
+    return this.multiplyScalar(1-w).add(c.multiplyScalar(w));
+  },
 
-    distance : function(color) {
-        var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue);
-        return d;
-    },
+  brightness : function() {
+    var r = Math.floor(this.red*255);
+    var g = Math.floor(this.green*255);
+    var b = Math.floor(this.blue*255);
+    return (r * 77 + g * 150 + b * 29) >> 8;
+  },
 
-    blend: function(c1, c2, w){
-        result = Flog.RayTracer.Color.prototype.add(
-                    Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w),
-                    Flog.RayTracer.Color.prototype.multiplyScalar(c2, w)
-                  );
-        return result;
-    },
+  toString : function () {
+    var r = Math.floor(this.red*255);
+    var g = Math.floor(this.green*255);
+    var b = Math.floor(this.blue*255);
+    return "rgb("+ r +","+ g +","+ b +")";
+  }
+};
 
-    brightness : function() {
-        var r = Math.floor(this.red*255);
-        var g = Math.floor(this.green*255);
-        var b = Math.floor(this.blue*255);
-        return (r * 77 + g * 150 + b * 29) >> 8;
-    },
-
-    toString : function () {
-        var r = Math.floor(this.red*255);
-        var g = Math.floor(this.green*255);
-        var b = Math.floor(this.blue*255);
-
-        return "rgb("+ r +","+ g +","+ b +")";
-    }
-}
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
-
+var Light =
 Flog.RayTracer.Light = function (pos, color, intensity) {
   this.position = pos;
   this.color = color;
   this.intensity = (intensity ? intensity : 10.0);
 };
+Light.prototype = {
+  toString : function () {
+    var pos = this.position;
+    return 'Light [' + pos.x + ','
+                     + pos.y + ','
+                     + pos.z + ']';
+  }
+};
 
-Flog.RayTracer.Light.prototype = {
-    toString : function () {
-        return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
-    }
-}
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
-
+var Vector =
 Flog.RayTracer.Vector = function (x, y, z) {
   this.x = x;
   this.y = y;
   this.z = z;
 };
+Vector.prototype = {
+  copy: function(v){
+    this.x = v.x;
+    this.y = v.y;
+    this.z = v.z;
+  },
 
+  normalize : function() {
+    var m = this.magnitude();
+    return new Vector(
+      this.x / m,
+      this.y / m,
+      this.z / m
+    );
+  },
 
-Flog.RayTracer.Vector.prototype = {
-    copy: function(vector){
-        this.x = vector.x;
-        this.y = vector.y;
-        this.z = vector.z;
-    },
+  magnitude : function() {
+    return Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z);
+  },
 
-    normalize : function() {
-        var m = this.magnitude();
-        return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m);
-    },
+  cross : function(w) {
+    return new Vector(
+      -this.z * w.y + this.y * w.z,
+       this.z * w.x - this.x * w.z,
+      -this.y * w.x + this.x * w.y);
+  },
 
-    magnitude : function() {
-        return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z));
-    },
+  dot : function(w) {
+    return this.x * w.x + this.y * w.y + this.z * w.z;
+  },
 
-    cross : function(w) {
-        return new Flog.RayTracer.Vector(
-                                            -this.z * w.y + this.y * w.z,
-                                           this.z * w.x - this.x * w.z,
-                                          -this.y * w.x + this.x * w.y);
-    },
+  add: function(w) {
+    return new Vector(w.x + this.x,
+                      w.y + this.y,
+                      w.z + this.z);
+  },
 
-    dot : function(w) {
-        return this.x * w.x + this.y * w.y + this.z * w.z;
-    },
+  subtract: function(w) {
+    return new Vector(this.x - w.x,
+                      this.y - w.y,
+                      this.z - w.z);
+  },
 
-    add : function(v, w) {
-        return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z);
-    },
+  multiplyScalar: function(w) {
+    return new Vector(this.x * w,
+                      this.y * w,
+                      this.z * w);
+  },
 
-    subtract : function(v, w) {
-        if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']';
-        return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z);
-    },
+  toString : function () {
+    return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
+  }
+};
 
-    multiplyVector : function(v, w) {
-        return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z);
-    },
-
-    multiplyScalar : function(v, w) {
-        return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w);
-    },
-
-    toString : function () {
-        return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
-    }
-}
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
-
+var Ray =
 Flog.RayTracer.Ray = function(pos, dir) {
   this.position = pos;
   this.direction = dir;
 };
-
-
-Flog.RayTracer.Ray.prototype = {
-    toString : function () {
-        return 'Ray [' + this.position + ',' + this.direction + ']';
-    }
-}
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
-
-Flog.RayTracer.Scene = function() {
-  this.camera = new Flog.RayTracer.Camera(
-    new Flog.RayTracer.Vector(0,0,-5),
-    new Flog.RayTracer.Vector(0,0,1),
-    new Flog.RayTracer.Vector(0,1,0)
-  );
-  this.shapes = new Array();
-  this.lights = new Array();
-  this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
+Ray.prototype = {
+  toString : function () {
+    return 'Ray [' + this.position + ',' + this.direction + ']';
+  }
 };
 
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
-if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
+var Scene =
+Flog.RayTracer.Scene = function() {
+  this.camera = new Camera(
+    new Vector(0,0,-5),
+    new Vector(0,0,1),
+    new Vector(0,1,0)
+  );
+  this.shapes = [];
+  this.lights = [];
+  this.background = new Background(new Color(0,0,0.5), 0.2);
+};
 
-Flog.RayTracer.Material.BaseMaterial = function (reflection, transparency, glass) {
+var BaseMaterial =
+Flog.RayTracer.Material.BaseMaterial = function(reflection,
+                                                transparency,
+                                                glass) {
   this.gloss = glass;
   this.transparency = transparency;
   this.reflection = reflection;
   this.refraction = 0.50;
   this.hasTexture = false;
 };
+BaseMaterial.prototype = {
+  wrapUp: function(t){
+    t = t % 2.0;
+    if(t < -1) t += 2.0;
+    if(t >= 1) t -= 2.0;
+    return t;
+  },
 
-Flog.RayTracer.Material.BaseMaterial.prototype = {
-    wrapUp: function(t){
-        t = t % 2.0;
-        if(t < -1) t += 2.0;
-        if(t >= 1) t -= 2.0;
-        return t;
-    },
-
-    toString : function () {
-        return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
-    }
+  toString : function () {
+    return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
+  }
 }
 
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
-
+var Solid =
 Flog.RayTracer.Material.Solid = function(color, reflection, refraction, transparency, gloss) {
   this.color = color;
   this.reflection = reflection;
@@ -289,22 +280,27 @@
   this.gloss = gloss;
   this.hasTexture = false;
 };
+Solid.prototype = Object.create(BaseMaterial.prototype, {
+  getColor: {
+    value: function() { return this.color; },
+  },
+  toString: {
+    value: function() {
+      return 'SolidMaterial [gloss=' + this.gloss +
+                          ', transparency=' + this.transparency +
+                          ', hasTexture=' + this.hasTexture +']';
+    }
+  }
+});
 
-
-Flog.RayTracer.Material.Solid.prototype = Object.create(Flog.RayTracer.Material.BaseMaterial.prototype);
-Flog.RayTracer.Material.Solid.prototype.getColor = function(u, v){
-  return this.color;
-};
-
-Flog.RayTracer.Material.Solid.prototype.toString = function () {
-  return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
-};
-
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
-
-Flog.RayTracer.Material.Chessboard = function(colorEven, colorOdd, reflection, transparency, gloss, density) {
+var Chessboard =
+Flog.RayTracer.Material.Chessboard = function(
+    colorEven,
+    colorOdd,
+    reflection,
+    transparency,
+    gloss,
+    density) {
   this.colorEven = colorEven;
   this.colorOdd = colorOdd;
   this.reflection = reflection;
@@ -314,126 +310,113 @@
   this.hasTexture = true;
 };
 
-Flog.RayTracer.Material.Chessboard.prototype = Object.create(Flog.RayTracer.Material.BaseMaterial.prototype);
+Chessboard.prototype = Object.create(BaseMaterial.prototype, {
+  getColor: {
+    value: function(u, v){
+      var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
+      if(t < 0.0) {
+        return this.colorEven;
+      } else {
+        return this.colorOdd;
+      }
+    }
+  },
+  toString: {
+    value: function(){
+      return 'ChessMaterial [gloss=' + this.gloss +
+                          ', transparency=' + this.transparency +
+                          ', hasTexture=' + this.hasTexture +']';
+    }
+  }
+});
 
-Flog.RayTracer.Material.Chessboard.prototype.getColor = function(u, v){
-  var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
 
-  if(t < 0.0)
-    return this.colorEven;
-  else
-    return this.colorOdd;
-};
-
-Flog.RayTracer.Material.Chessboard.prototype.toString = function () {
-  return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
-};
-
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
-if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
-
+var Sphere =
 Flog.RayTracer.Shape.Sphere = function(pos, radius, material) {
   this.radius = radius;
   this.position = pos;
   this.material = material;
 };
+Sphere.prototype = {
 
-Flog.RayTracer.Shape.Sphere.prototype = {
-    intersect: function(ray){
-        var info = new Flog.RayTracer.IntersectionInfo();
-        info.shape = this;
+  _foundIntersection: function(B, D, info, ray) {
+    info.isHit = true;
+    info.distance = (-B) - Math.sqrt(D);
+    info.position =
+      ray.position.add(ray.direction.multiplyScalar(info.distance));
+    info.normal = info.position.subtract(this.position).normalize();
+    info.color = this.material.getColor(0,0);
+  },
 
-        var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
+  intersect: function(ray){
+    var info = new IntersectionInfo();
+    info.shape = this;
+    info.isHit = false;
 
-        var B = dst.dot(ray.direction);
-        var C = dst.dot(dst) - (this.radius * this.radius);
-        var D = (B * B) - C;
+    var dst = ray.position.subtract(this.position);
+    var B = dst.dot(ray.direction);
+    var C = dst.dot(dst) - (this.radius * this.radius);
+    var D = (B * B) - C;
 
-        if(D > 0){ // intersection!
-            info.isHit = true;
-            info.distance = (-B) - Math.sqrt(D);
-            info.position = Flog.RayTracer.Vector.prototype.add(
-                                                ray.position,
-                                                Flog.RayTracer.Vector.prototype.multiplyScalar(
-                                                    ray.direction,
-                                                    info.distance
-                                                )
-                                            );
-            info.normal = Flog.RayTracer.Vector.prototype.subtract(
-                                            info.position,
-                                            this.position
-                                        ).normalize();
-
-            info.color = this.material.getColor(0,0);
-        } else {
-            info.isHit = false;
-        }
-        return info;
-    },
-
-    toString : function () {
-        return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
+    if(D > 0) { // intersection!
+      this._foundIntersection(B, D, info, ray);
     }
-}
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
-if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
+    return info;
+  },
 
-Flog.RayTracer.Shape.Plane = function(pos, d, material) {
+  toString : function () {
+    return 'Sphere [position=' + this.position +
+                 ', radius=' + this.radius + ']';
+  }
+}
+
+var Plane =
+Plane = function(pos, d, material) {
   this.position = pos;
   this.d = d;
   this.material = material;
 };
+Plane.prototype = {
+  _hasTexture: function() {
 
+  },
+  intersect: function(ray){
+    var info = new IntersectionInfo();
+    var pos = this.position;
+    var mat = this.material;
 
-Flog.RayTracer.Shape.Plane.prototype = {
-    intersect: function(ray){
-        var info = new Flog.RayTracer.IntersectionInfo();
+    var Vd = pos.dot(ray.direction);
+    if(Vd == 0) return info; // no intersection
 
-        var Vd = this.position.dot(ray.direction);
-        if(Vd == 0) return info; // no intersection
+    var t = -(pos.dot(ray.position) + this.d) / Vd;
+    if(t <= 0) { return info; }
 
-        var t = -(this.position.dot(ray.position) + this.d) / Vd;
-        if(t <= 0) return info;
+    info.shape = this;
+    info.isHit = true;
+    info.position = ray.position.add(ray.direction.multiplyScalar(t));
+    info.normal = pos;
+    info.distance = t;
 
-        info.shape = this;
-        info.isHit = true;
-        info.position = Flog.RayTracer.Vector.prototype.add(
-                                            ray.position,
-                                            Flog.RayTracer.Vector.prototype.multiplyScalar(
-                                                ray.direction,
-                                                t
-                                            )
-                                        );
-        info.normal = this.position;
-        info.distance = t;
-
-        if(this.material.hasTexture){
-            var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x);
-            var vV = vU.cross(this.position);
-            var u = info.position.dot(vU);
-            var v = info.position.dot(vV);
-            info.color = this.material.getColor(u,v);
-        } else {
-            info.color = this.material.getColor(0,0);
-        }
-
-        return info;
-    },
-
-    toString : function () {
-        return 'Plane [' + this.position + ', d=' + this.d + ']';
+    if(mat.hasTexture){
+      var vU = new Vector(pos.y, pos.z, -pos.x);
+      var vV = vU.cross(pos);
+      var u = info.position.dot(vU);
+      var v = info.position.dot(vV);
+      info.color = mat.getColor(u,v);
+    } else {
+      info.color = mat.getColor(0,0);
     }
-}
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
+    return info;
+  },
 
-Flog.RayTracer.IntersectionInfo = function() {
-  this.color = new Flog.RayTracer.Color(0,0,0);
+  toString : function () {
+    return 'Plane [' + this.position + ', d=' + this.d + ']';
+  }
+}
+
+var IntersectionInfo =
+Flog.RayTracer.IntersectionInfo = function(shape) {
+  this.color = new Color(0,0,0);
   this.isHit = false;
   this.hitCount = 0;
   this.shape = null;
@@ -442,61 +425,40 @@
   this.color = null;
   this.distance = null;
 };
-
-Flog.RayTracer.IntersectionInfo.prototype = {
-    toString : function () {
-        return 'Intersection [' + this.position + ']';
-    }
+IntersectionInfo.prototype = {
+  toString : function () {
+    return 'Intersection [' + this.position + ']';
+  }
 }
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
 
+var Camera =
 Flog.RayTracer.Camera = function(pos, lookAt, up) {
   this.position = pos;
   this.lookAt = lookAt;
   this.up = up;
   this.equator = lookAt.normalize().cross(this.up);
-  this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
+  this.screen = this.position.add(this.lookAt);
 };
+Camera.prototype = {
+  getRay: function(vx, vy){
+    var pos = this.screen.subtract(
+      this.equator.multiplyScalar(vx).subtract(this.up.multiplyScalar(vy))
+    );
+    pos.y = pos.y * -1;
+    var dir = pos.subtract(this.position);
+    return new Ray(pos, dir.normalize());
+  },
 
-Flog.RayTracer.Camera.prototype = {
-    getRay: function(vx, vy){
-        var pos = Flog.RayTracer.Vector.prototype.subtract(
-            this.screen,
-            Flog.RayTracer.Vector.prototype.subtract(
-                Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx),
-                Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy)
-            )
-        );
-        pos.y = pos.y * -1;
-        var dir = Flog.RayTracer.Vector.prototype.subtract(
-            pos,
-            this.position
-        );
-
-        var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
-
-        return ray;
-    },
-
-    toString : function () {
-        return 'Ray []';
-    }
+  toString : function () { return 'Ray []'; }
 }
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
 
+var Background =
 Flog.RayTracer.Background = function(color, ambience) {
   this.color = color;
   this.ambience = ambience;
 };
 
-/* Fake a Flog.* namespace */
-if(typeof(Flog) == 'undefined') var Flog = {};
-if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
-
+var Engine =
 Flog.RayTracer.Engine = function(options){
   this.options = Object.extend({
     canvasHeight: 100,
@@ -515,268 +477,241 @@
   this.canvas = null;
   /* TODO: dynamically include other scripts */
 };
+Engine.prototype = {
+  setPixel: function(x, y, color){
+    var pxW, pxH;
+    pxW = this.options.pixelWidth;
+    pxH = this.options.pixelHeight;
 
+    if (this.canvas) {
+      this.canvas.fillStyle = color.toString();
+      this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
+    } else {
+      if (x ===  y) {
+        checkNumber += color.brightness();
+      }
+      // print(x * pxW, y * pxH, pxW, pxH);
+    }
+  },
 
-Flog.RayTracer.Engine.prototype = {
-    setPixel: function(x, y, color){
-        var pxW, pxH;
-        pxW = this.options.pixelWidth;
-        pxH = this.options.pixelHeight;
+  renderScene: function(scene, canvas){
+    checkNumber = 0;
+    /* Get canvas */
+    if (canvas) {
+      this.canvas = canvas.getContext("2d");
+    } else {
+      this.canvas = null;
+    }
 
-        if (this.canvas) {
-          this.canvas.fillStyle = color.toString();
-          this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
-        } else {
-          if (x ===  y) {
-            checkNumber += color.brightness();
-          }
-          // print(x * pxW, y * pxH, pxW, pxH);
+    var canvasHeight = this.options.canvasHeight;
+    var canvasWidth = this.options.canvasWidth;
+
+    for(var y=0; y < canvasHeight; y++){
+      for(var x=0; x < canvasWidth; x++){
+          var yp = y * 1.0 / canvasHeight * 2 - 1;
+
+    		var xp = x * 1.0 / canvasWidth * 2 - 1;
+    		var ray = scene.camera.getRay(xp, yp);
+    		var color = this.getPixelColor(ray, scene);
+      	this.setPixel(x, y, color);
+      }
+    }
+    if (canvas == null && checkNumber !== 2321) {
+      throw new Error("Scene rendered incorrectly");
+    }
+  },
+
+  getPixelColor: function(ray, scene){
+    var info = this.testIntersection(ray, scene, null);
+    if(info.isHit){
+      return this.rayTrace(info, ray, scene, 0);
+    }
+    return scene.background.color;
+  },
+
+  // FIXME(slightlyoff): HOT!
+  testIntersection: function(ray, scene, exclude){
+    var hits = 0;
+    var best = new IntersectionInfo();
+    best.distance = 2000;
+    var info;
+    var distance = 0|0;
+
+    var shapesLength = scene.shapes.length;
+    for(var i = 0; i < shapesLength; i++){
+      if(scene.shapes[i] !== exclude){
+        info = scene.shapes[i].intersect(ray);
+        distance = info.distance;
+        if(info.isHit && distance >= 0 && distance < best.distance) {
+          best = info;
+          hits++;
         }
-    },
+      }
+    }
+    best.hitCount = hits;
+    return best;
+  },
 
-    renderScene: function(scene, canvas){
-        checkNumber = 0;
-        /* Get canvas */
-        if (canvas) {
-          this.canvas = canvas.getContext("2d");
-        } else {
-          this.canvas = null;
-        }
+  getReflectionRay: function(P,N,V){
+    var c1 = -N.dot(V);
+    var R1 = N.multiplyScalar(2*c1).add(V);
+    return new Ray(P, R1);
+  },
 
-        var canvasHeight = this.options.canvasHeight;
-        var canvasWidth = this.options.canvasWidth;
+  rayTrace: function(info, ray, scene, depth) {
+    // Calc ambient
+    var color = info.color.multiplyScalar(scene.background.ambience);
+    var oldColor = color;
+    var shininess = Math.pow(10, info.shape.material.gloss + 1);
 
-        for(var y=0; y < canvasHeight; y++){
-            for(var x=0; x < canvasWidth; x++){
-                var yp = y * 1.0 / canvasHeight * 2 - 1;
-          		var xp = x * 1.0 / canvasWidth * 2 - 1;
+    for(var i=0; i<scene.lights.length; i++) {
+      var light = scene.lights[i];
 
-          		var ray = scene.camera.getRay(xp, yp);
+      // Calc diffuse lighting
+      var v = light.position.subtract(info.position).normalize();
 
-          		var color = this.getPixelColor(ray, scene);
-
-            	this.setPixel(x, y, color);
-            }
-        }
-        if (canvas == null && checkNumber !== 2321) {
-          throw new Error("Scene rendered incorrectly");
-        }
-    },
-
-    getPixelColor: function(ray, scene){
-        var info = this.testIntersection(ray, scene, null);
-        if(info.isHit){
-            var color = this.rayTrace(info, ray, scene, 0);
-            return color;
-        }
-        return scene.background.color;
-    },
-
-    testIntersection: function(ray, scene, exclude){
-        var hits = 0;
-        var best = new Flog.RayTracer.IntersectionInfo();
-        best.distance = 2000;
-
-        for(var i=0; i<scene.shapes.length; i++){
-            var shape = scene.shapes[i];
-
-            if(shape != exclude){
-                var info = shape.intersect(ray);
-                if(info.isHit && info.distance >= 0 && info.distance < best.distance){
-                    best = info;
-                    hits++;
-                }
-            }
-        }
-        best.hitCount = hits;
-        return best;
-    },
-
-    getReflectionRay: function(P,N,V){
-        var c1 = -N.dot(V);
-        var R1 = Flog.RayTracer.Vector.prototype.add(
-            Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1),
-            V
-        );
-        return new Flog.RayTracer.Ray(P, R1);
-    },
-
-    rayTrace: function(info, ray, scene, depth){
-        // Calc ambient
-        var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
-        var oldColor = color;
-        var shininess = Math.pow(10, info.shape.material.gloss + 1);
-
-        for(var i=0; i<scene.lights.length; i++){
-            var light = scene.lights[i];
-
-            // Calc diffuse lighting
-            var v = Flog.RayTracer.Vector.prototype.subtract(
-                                light.position,
-                                info.position
-                            ).normalize();
-
-            if(this.options.renderDiffuse){
-                var L = v.dot(info.normal);
-                if(L > 0.0){
-                    color = Flog.RayTracer.Color.prototype.add(
-                                        color,
-                                        Flog.RayTracer.Color.prototype.multiply(
-                                            info.color,
-                                            Flog.RayTracer.Color.prototype.multiplyScalar(
-                                                light.color,
-                                                L
-                                            )
-                                        )
-                                    );
-                }
-            }
-
-            // The greater the depth the more accurate the colours, but
-            // this is exponentially (!) expensive
-            if(depth <= this.options.rayDepth){
-          // calculate reflection ray
-          if(this.options.renderReflections && info.shape.material.reflection > 0)
-          {
-              var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
-              var refl = this.testIntersection(reflectionRay, scene, info.shape);
-
-              if (refl.isHit && refl.distance > 0){
-                  refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
-              } else {
-                  refl.color = scene.background.color;
-                        }
-
-                  color = Flog.RayTracer.Color.prototype.blend(
-                    color,
-                    refl.color,
-                    info.shape.material.reflection
+      if(this.options.renderDiffuse){
+        var L = v.dot(info.normal);
+        if(L > 0){
+          color = color.add(
+                    info.color.multiply(
+                      light.color.multiplyScalar(L)
+                    )
                   );
+        }
+      }
+
+      // The greater the depth the more accurate the colours, but
+      // this is exponentially (!) expensive
+      if(depth <= this.options.rayDepth){
+        // calculate reflection ray
+        if(this.options.renderReflections &&
+           info.shape.material.reflection > 0) {
+
+          var reflectionRay = this.getReflectionRay(
+                info.position, info.normal, ray.direction);
+          var refl = this.testIntersection(reflectionRay, scene, info.shape);
+
+          if (refl.isHit && refl.distance > 0){
+            refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
+          } else {
+            refl.color = scene.background.color;
           }
 
-                // Refraction
-                /* TODO */
-            }
+          color = color.blend(
+            refl.color, info.shape.material.reflection
+          );
+        }
+          // Refraction
+          /* TODO */
+      }
 
-            /* Render shadows and highlights */
+      /* Render shadows and highlights */
+      var shadowInfo = new IntersectionInfo();
 
-            var shadowInfo = new Flog.RayTracer.IntersectionInfo();
+      if(this.options.renderShadows) {
+        var shadowRay = new Ray(info.position, v);
 
-            if(this.options.renderShadows){
-                var shadowRay = new Flog.RayTracer.Ray(info.position, v);
-
-                shadowInfo = this.testIntersection(shadowRay, scene, info.shape);
-                if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){
-                    var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5);
-                    var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
-                    color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
-                }
-            }
+        shadowInfo = this.testIntersection(shadowRay, scene,
+                                           info.shape);
+        if(shadowInfo.isHit && shadowInfo.shape != info.shape
+            /*&& shadowInfo.shape.type != 'PLANE'*/) {
+          var vA = color.multiplyScalar(0.5);
+          var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
+          color = vA.addScalar(dB);
+        }
+      }
 
       // Phong specular highlights
-      if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){
-        var Lv = Flog.RayTracer.Vector.prototype.subtract(
-                            info.shape.position,
-                            light.position
-                        ).normalize();
-
-        var E = Flog.RayTracer.Vector.prototype.subtract(
-                            scene.camera.position,
-                            info.shape.position
-                        ).normalize();
-
-        var H = Flog.RayTracer.Vector.prototype.subtract(
-                            E,
-                            Lv
-                        ).normalize();
-
-        var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
-        color = Flog.RayTracer.Color.prototype.add(
-                            Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
-                            color
-                        );
+      if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0) {
+        var Lv = info.shape.position.subtract(light.position)
+                  .normalize();
+        var E = scene.camera.position.subtract(info.shape.position)
+                  .normalize();
+        var H = E.subtract(Lv).normalize();
+        var glossWeight =
+              Math.pow(Math.max(info.normal.dot(H), 0), shininess);
+        color = light.color.multiplyScalar(glossWeight).add(color);
       }
-        }
-        color.limit();
-        return color;
     }
+    color.limit();
+    return color;
+  }
 };
 
 // 'event' null means that we are benchmarking
-function renderScene(event){
-    var scene = new Flog.RayTracer.Scene();
+var renderScene =
+scope.renderScene = function(event){
+  var scene = new Scene();
 
-    scene.camera = new Flog.RayTracer.Camera(
-                        new Flog.RayTracer.Vector(0, 0, -15),
-                        new Flog.RayTracer.Vector(-0.2, 0, 5),
-                        new Flog.RayTracer.Vector(0, 1, 0)
-                    );
+  scene.camera = new Camera(
+                   new Vector(0, 0, -15),
+                   new Vector(-0.2, 0, 5),
+                   new Vector(0, 1, 0)
+                 );
 
-    scene.background = new Flog.RayTracer.Background(
-                                new Flog.RayTracer.Color(0.5, 0.5, 0.5),
-                                0.4
-                            );
+  scene.background = new Background(new Color(0.5, 0.5, 0.5), 0.4 );
 
-    var sphere = new Flog.RayTracer.Shape.Sphere(
-        new Flog.RayTracer.Vector(-1.5, 1.5, 2),
-        1.5,
-        new Flog.RayTracer.Material.Solid(
-            new Flog.RayTracer.Color(0,0.5,0.5),
-            0.3,
-            0.0,
-            0.0,
-            2.0
-        )
-    );
+  var sphere = new Sphere(
+    new Vector(-1.5, 1.5, 2),
+    1.5,
+    new Solid(
+      new Color(0,0.5,0.5),
+      0.3,
+      0.0,
+      0.0,
+      2.0
+    )
+  );
 
-    var sphere1 = new Flog.RayTracer.Shape.Sphere(
-        new Flog.RayTracer.Vector(1, 0.25, 1),
-        0.5,
-        new Flog.RayTracer.Material.Solid(
-            new Flog.RayTracer.Color(0.9,0.9,0.9),
-            0.1,
-            0.0,
-            0.0,
-            1.5
-        )
-    );
+  var sphere1 = new Sphere(
+    new Vector(1, 0.25, 1),
+    0.5,
+    new Solid(
+      new Color(0.9,0.9,0.9),
+      0.1,
+      0.0,
+      0.0,
+      1.5
+    )
+  );
 
-    var plane = new Flog.RayTracer.Shape.Plane(
-                                new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(),
-                                1.2,
-                                new Flog.RayTracer.Material.Chessboard(
-                                    new Flog.RayTracer.Color(1,1,1),
-                                    new Flog.RayTracer.Color(0,0,0),
-                                    0.2,
-                                    0.0,
-                                    1.0,
-                                    0.7
-                                )
-                            );
+  var plane = new Plane(
+    new Vector(0.1, 0.9, -0.5).normalize(),
+    1.2,
+    new Chessboard(
+      new Color(1,1,1),
+      new Color(0,0,0),
+      0.2,
+      0.0,
+      1.0,
+      0.7
+    )
+  );
 
-    scene.shapes.push(plane);
-    scene.shapes.push(sphere);
-    scene.shapes.push(sphere1);
+  scene.shapes.push(plane);
+  scene.shapes.push(sphere);
+  scene.shapes.push(sphere1);
 
-    var light = new Flog.RayTracer.Light(
-        new Flog.RayTracer.Vector(5, 10, -1),
-        new Flog.RayTracer.Color(0.8, 0.8, 0.8)
-    );
+  var light = new Light(
+    new Vector(5, 10, -1),
+    new Color(0.8, 0.8, 0.8)
+  );
 
-    var light1 = new Flog.RayTracer.Light(
-        new Flog.RayTracer.Vector(-3, 5, -15),
-        new Flog.RayTracer.Color(0.8, 0.8, 0.8),
-        100
-    );
+  var light1 = new Light(
+    new Vector(-3, 5, -15),
+    new Color(0.8, 0.8, 0.8),
+    100
+  );
 
-    scene.lights.push(light);
-    scene.lights.push(light1);
-    
-    var imageWidth, imageHeight, pixelSize;
-    var renderDiffuse, renderShadows, renderHighlights, renderReflections;
-    var canvas;
-    
-    if (typeof(event) == 'undefined' || event == null) {
+  scene.lights.push(light);
+  scene.lights.push(light1);
+
+  var imageWidth, imageHeight, pixelSize;
+  var renderDiffuse, renderShadows, renderHighlights, renderReflections;
+  var canvas;
+
+  if (typeof(event) == 'undefined' || event == null) {
 	  imageWidth = 100;
 	  imageHeight = 100;
 	  pixelSize = "5,5".split(',');
@@ -795,22 +730,20 @@
 	  renderReflections = document.getElementById('renderReflections').checked;
 	  canvas = document.getElementById("canvas");
 	}
-    
-    var rayDepth = 2;//$F('rayDepth');
 
-    var raytracer = new Flog.RayTracer.Engine(
-        {
-            canvasWidth: imageWidth,
-            canvasHeight: imageHeight,
-            pixelWidth: parseInt(pixelSize[0]),
-            pixelHeight: parseInt(pixelSize[1]),
-            "renderDiffuse": renderDiffuse,
-            "renderHighlights": renderHighlights,
-            "renderShadows": renderShadows,
-            "renderReflections": renderReflections,
-            "rayDepth": rayDepth
-        }
-    );
+  var rayDepth = 2;//$F('rayDepth');
 
-    raytracer.renderScene(scene, canvas, 0);
-}
+  var raytracer = new Engine({
+    canvasWidth: imageWidth,
+    canvasHeight: imageHeight,
+    pixelWidth: parseInt(pixelSize[0]),
+    pixelHeight: parseInt(pixelSize[1]),
+    "renderDiffuse": renderDiffuse,
+    "renderHighlights": renderHighlights,
+    "renderShadows": renderShadows,
+    "renderReflections": renderReflections,
+    "rayDepth": rayDepth
+  });
+
+  raytracer.renderScene(scene, canvas, 0);
+};
diff --git a/example/Tracer/js/app.js b/example/Tracer/js/app.js
index ccead77..52cabec 100644
--- a/example/Tracer/js/app.js
+++ b/example/Tracer/js/app.js
@@ -1,12 +1,17 @@
+(function() {
+
   var button = document.getElementById('render');
   var canvas = document.getElementById('canvas');
   var time = document.getElementById('time');
-  
-  button.addEventListener('click', function (e) {
+
+  var run = function(e) {
     canvas.width = parseInt(document.getElementById('imageWidth').value);
     canvas.height = parseInt(document.getElementById('imageHeight').value);
-    var start = new Date();
+    canvas.getContext("2d").clearRect(0,0,canvas.width,canvas.height)
+    var start = performance.now();
     renderScene(e);
-    var stop = new Date();
-    time.innerHTML = (stop - start).toString();
-  });
\ No newline at end of file
+    var stop = performance.now();
+    time.innerHTML = Number(stop - start).toFixed(2).toString();
+  };
+  button.addEventListener('click', run);
+})();
diff --git a/example/Tracer/js/bench.js b/example/Tracer/js/bench.js
index 6034d4a..dda992c 100644
--- a/example/Tracer/js/bench.js
+++ b/example/Tracer/js/bench.js
@@ -1,12 +1,13 @@
 var Benchmark = {
   measureFor: function(f, timeMinimum) {
+    "use asm";
     var elapsed = 0;
     var iterations = 0;
-    var start = new Date();
+    var start = +(performance.now());
     while (elapsed < timeMinimum) {
       iterations++;
       f();
-      elapsed = new Date() - start;
+      elapsed = +(+(performance.now()) - start);
     }
     return 1000 * elapsed / iterations;
   },
@@ -25,6 +26,6 @@
 
   report: function(name, warmup, exercise) {
     var score = this.measure(warmup, exercise);
-    print(name + "(RunTime): " + score + " us.");
+    print(name + "(RunTime): " + Number(score).toFixed(2) + " us.");
   }
 };
diff --git a/example/Tracer/js/index.html b/example/Tracer/js/index.html
index 6981f68..3b6fe8d 100644
--- a/example/Tracer/js/index.html
+++ b/example/Tracer/js/index.html
@@ -4,18 +4,18 @@
   <head>
     <title>index</title>
   </head>
- 
-  <body>   
+
+  <body>
     <canvas id="canvas" width="100" height="100" style="border:1px solid black"></canvas>
-    
+
     <div>
-      Width: <input type="text" id="imageWidth" value="100">
+      Width: <input type="text" id="imageWidth" value="500">
     </div>
     <div>
-      Height: <input type="text" id="imageHeight" value="100">
+      Height: <input type="text" id="imageHeight" value="500">
     </div>
     <div>
-      Pixel Size: <input type="text" id="pixelSize" value="5,5">
+      Pixel Size: <input type="text" id="pixelSize" value="1,1">
     </div>
     <div>
       Diffuse: <input type="checkbox" id="renderDiffuse" checked>