blob: 178dfeaec33df09f8ec22749b2ab3622eaca9763 [file] [log] [blame]
/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2012, 2013 Adobe Systems Incorporated. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
* OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
* THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
interface [
V8EnabledAtRuntime=canvasPath,
Constructor,
Constructor(in DOMPath path),
#if defined(ENABLE_SVG) && ENABLE_SVG
Constructor(in DOMString text),
#endif
Conditional=CANVAS_PATH,
InterfaceName=Path
] DOMPath {
// FIXME: These methods should be shared with CanvasRenderingContext2D in the CanvasPathMethods interface.
void closePath();
void moveTo(in [Optional=DefaultIsUndefined] float x,
in [Optional=DefaultIsUndefined] float y);
void lineTo(in [Optional=DefaultIsUndefined] float x,
in [Optional=DefaultIsUndefined] float y);
void quadraticCurveTo(in [Optional=DefaultIsUndefined] float cpx,
in [Optional=DefaultIsUndefined] float cpy,
in [Optional=DefaultIsUndefined] float x,
in [Optional=DefaultIsUndefined] float y);
void bezierCurveTo(in [Optional=DefaultIsUndefined] float cp1x,
in [Optional=DefaultIsUndefined] float cp1y,
in [Optional=DefaultIsUndefined] float cp2x,
in [Optional=DefaultIsUndefined] float cp2y,
in [Optional=DefaultIsUndefined] float x,
in [Optional=DefaultIsUndefined] float y);
void arcTo(in [Optional=DefaultIsUndefined] float x1,
in [Optional=DefaultIsUndefined] float y1,
in [Optional=DefaultIsUndefined] float x2,
in [Optional=DefaultIsUndefined] float y2,
in [Optional=DefaultIsUndefined] float radius)
raises (DOMException);
void rect(in [Optional=DefaultIsUndefined] float x,
in [Optional=DefaultIsUndefined] float y,
in [Optional=DefaultIsUndefined] float width,
in [Optional=DefaultIsUndefined] float height);
void arc(in [Optional=DefaultIsUndefined] float x,
in [Optional=DefaultIsUndefined] float y,
in [Optional=DefaultIsUndefined] float radius,
in [Optional=DefaultIsUndefined] float startAngle,
in [Optional=DefaultIsUndefined] float endAngle,
in [Optional=DefaultIsUndefined] boolean anticlockwise)
raises (DOMException);
};